great application.
The only problem i'm having is the limited use of this due to the design of the maps. Most maps are wide and have large gaps between groups of enemies. This means that often the bot will run into walls or ledges that a jump can get the player over, but obviously the bot will not recognise this.
A possible solution is to add a radius slider for the bot so only '*' are attacked within '*' range. The only map i've found this to work well on is the doomskull bridge or whatever it's called.
Again, great application, with one small flaw.