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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 7 - Black Ops Hacks & Cheats › BO1 Wallhack

BO1 Wallhack

Posts 1–15 of 45 · Page 1 of 3
0X
0x28
BO1 Wallhack
Just a shitty wallhack I made by detouring the AddDObjToScene Function
Will work fine in multiplayer and probably in zombies as well. I spent maybe 30 mins on this to reverse the function so if you want the source code then just comment below.

https://virusscan.jotti.org/en-US/fi...job/584vlo6oj4
https://www.virustotal.com/en/file/7...is/1499199366/

BO1_mpgh.net.zip
#1 · 9y ago
RE
Recigy
Quote Originally Posted by 0x28 View Post
Just a shitty wallhack I made by detouring the AddDObjToScene Function
Will work fine in multiplayer and probably in zombies as well. I spent maybe 30 mins on this to reverse the function so if you want the source code then just comment below.

https://virusscan.jotti.org/en-US/fi...job/584vlo6oj4
https://www.virustotal.com/en/file/7...is/1499199366/

'spent maybe 30 mins'
lmao
nice job then!
#2 · 9y ago
King Clay
Sinister
Not bad for 30 mins.
#3 · 9y ago
Silent
[MPGH]Silent
Quote Originally Posted by 0x28 View Post
Just a shitty wallhack I made by detouring the AddDObjToScene Function
Will work fine in multiplayer and probably in zombies as well. I spent maybe 30 mins on this to reverse the function so if you want the source code then just comment below.

https://virusscan.jotti.org/en-US/fi...job/584vlo6oj4
https://www.virustotal.com/en/file/7...is/1499199366/

Please provide proof of hack working.
#4 · 9y ago
limpan0510
limpan0510
I need to try this
#5 · 9y ago
0X
0x28
Quote Originally Posted by Silent View Post


Please provide proof of hack working.
Yeah I will in a min, I'll edit main post when I do. I also added no recoil because why not

EDIT: Nevermind, can't edit the main post.
Wallhack

NoRecoil


Do I need to PM you with the new binary and virus scans?
#6 · edited 9y ago · 9y ago
RE
Recigy
Quote Originally Posted by 0x28 View Post
Yeah I will in a min, I'll edit main post when I do. I also added no recoil because why not

EDIT: Nevermind, can't edit the main post.
Wallhack

NoRecoil


Do I need to PM you with the new binary and virus scans?
The wallhack looks funny xD
Thanks a lot for this release man! <3
#7 · 9y ago
AA
aakar
Download Link isnt working it seems
#8 · 9y ago
0X
0x28
If it crashes on injection then I know the issue and I can fix it in next build.
Also if someone wants to show me how to find the entity list and loop through them, that would be great
#9 · 9y ago
apolloakajosh
apolloakajosh
Is this working still?
#10 · 9y ago
0X
0x28
Quote Originally Posted by apolloakajosh View Post
Is this working still?
Cheat works fine, but this build might crash on injection
#11 · 9y ago
GE
gerherhtherherdhher
Quote Originally Posted by 0x28 View Post
If it crashes on injection then I know the issue and I can fix it in next build.
Also if someone wants to show me how to find the entity list and loop through them, that would be great
Well, 30 minutes for this is fine for a beginner, you can actually achieve this without hooking, I remember just patching a couple of bytes in MW2. What do you want the entity list for? If you tell me what you're trying to accomplish I can help you better. Also note that you already get a cpose_t* passed into R_AddDObjToScene, which is interchangeable with a centity_s* because it's the first member in the struct. For reference look at the signature:

Code:
void __cdecl R_AddDObjToScene(DObj *obj, cpose_t *pose, unsigned int entnum, unsigned int renderFxFlags, float *lightingOrigin, float materialTime, float materialTime2, float burnFraction, float wetness, int altXModel, int textureOverrideIndex, ShaderConstantSet *dobjConstantSet, ShaderConstantSet *dobjConstantSetExtraCam, float lightingOriginToleranceSq, float scale)
If you actually want (or even need?) my help you should send me the most recent bo1 exe so that I can actually reverse stuff.

PS: Hope you don't mind if I give you some feedback on your code. You can call GetModuleHandle with nullptr, NULL or 0 as parameter instead of "BlackOpsMP.exe", it has the same effect but is easier. Also I don't think that pattern scanning is necessary, the game probably won't get updated so why not make your life a bit easier and just use addresses. One last thing, you should build your project in release mode, "Seb" :P

-- Xen0
#12 · edited 9y ago · 9y ago
CrypticMods
CrypticMods
Quote Originally Posted by __Xen0 View Post
Well, 30 minutes for this is fine for a beginner, you can actually achieve this without hooking, I remember just patching a couple of bytes in MW2. What do you want the entity list for? If you tell me what you're trying to accomplish I can help you better. Also note that you already get a cpose_t* passed into R_AddDObjToScene, which is interchangeable with a centity_s* because it's the first member in the struct. For reference look at the signature:

Code:
void __cdecl R_AddDObjToScene(DObj *obj, cpose_t *pose, unsigned int entnum, unsigned int renderFxFlags, float *lightingOrigin, float materialTime, float materialTime2, float burnFraction, float wetness, int altXModel, int textureOverrideIndex, ShaderConstantSet *dobjConstantSet, ShaderConstantSet *dobjConstantSetExtraCam, float lightingOriginToleranceSq, float scale)
If you actually want (or even need?) my help you should send me the most recent bo1 exe so that I can actually reverse stuff.

PS: Hope you don't mind if I give you some feedback on your code. You can call GetModuleHandle with nullptr, NULL or 0 as parameter instead of "BlackOpsMP.exe", it has the same effect but is easier. Also I don't think that pattern scanning is necessary, the game probably won't get updated so why not make your life a bit easier and just use addresses. One last thing, you should build your project in release mode, "Seb" :P

-- Xen0
Yet again good comment Xen0. Good work. Also this is completely off topic but how do you pronounce your name? My friends and I on dis cord were debating how the other day.
#13 · 9y ago
GE
gerherhtherherdhher
Quote Originally Posted by CrypticMods View Post
Yet again good comment Xen0. Good work. Also this is completely off topic but how do you pronounce your name? My friends and I on dis cord were debating how the other day.
Most americans pronounce it more like the X was an S, so like "Seno", while most of my european friends pronounce it like "Kseno", both is fine with me :P Also you should invite me to that *******, I could use some good ******* servers!
#14 · edited 9y ago · 9y ago
CrypticMods
CrypticMods
Quote Originally Posted by __Xen0 View Post
Most americans pronounce it more like the X was an S, so like "Seno", while most of my european friends pronounce it like "Kseno", both is fine with me :P Also you should invite me to that *******, I could use some good ******* servers!
Ok, I'll pm you. Also I pronounce your name with a Z so {Zen zero} or {Zen oh}
#15 · edited 9y ago · 9y ago
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