I think we need a game development section. Also, does anyone know an engine similar to DarkGDK, with simplified functions etc. actually no, fuck that, anyone know something REALLY simple that focuses more on game design than programming, but has optional source or w/e? I'm gonna be a noob and find some point and click crap.
I think you should try learning OpenGL, compared to DirectX is much easier to understand.
This guy makes it as simple as possible, he also gives you all of the resources he uses.
I've never even tryed DarkGDK, sorry.
ah but compared to directx opengl is noticeably worse. I already know a little about opengl, but I'm not sure where I wanna start when it comes to making a game. I'm not a great programmer so I think an engine would be a good thing to get, but even then I'm not sure which one to try out. I don't even care what language it's in as long as it's 3d, not java or python, and has simple functions and documentation or tuts.
I don't think OpenGL is that much worse than Direct3D, i'll do a little research and get back to you.
Originally Posted by Davidm44
I don't think OpenGL is that much worse than Direct3D, i'll do a little research and get back to you.
AppleInsider's Prince McLean said, "OpenGL is used by Linux and, more recently, by nearly all of the major game consoles, including Sony's PSP and PS3 and Nintendo's Wii. The console exception is of course Microsoft's Xbox, which was named after the DirectX graphics libraries it was designed to promote in an effort to stop a broad migration to OpenGL in gaming, and a subsequent erosion of Microsoft's software monopoly.
I would decide on mainly performance.
Try IrrLicht, an opensource game engine, I believe it can handle real time lighting, physics and alot more. google is your friend
Originally Posted by t7ancients
ah but compared to directx opengl is noticeably worse. I already know a little about opengl, but I'm not sure where I wanna start when it comes to making a game. I'm not a great programmer so I think an engine would be a good thing to get, but even then I'm not sure which one to try out. I don't even care what language it's in as long as it's 3d, not java or python, and has simple functions and documentation or tuts.
It's really not, but Openg GL and DirectX are both just libraries, not engines. Quake or Source would be a game engine. The source SDK is free if you have one of their games.
I have DoD source but is the source engine any good?
Originally Posted by t7ancients
I have DoD source but is the source engine any good?
Use the sauerbraten engine :P easy to use and its small ^^
The source engine is shit when it comes to programming, theres not a whole lot of documentation, and half of the stuff is beyond our reach(you don't get complete acces to the engine, just parts of it the rest is in .dll and .libs I believe)
Originally Posted by Hell_Demon
Use the sauerbraten engine :P easy to use and its small ^^
The source engine is shit when it comes to programming, theres not a whole lot of documentation, and half of the stuff is beyond our reach(you don't get complete acces to the engine, just parts of it the rest is in .dll and .libs I believe)
Yeah I have cube, assaultcube, and sauerbraten. I wanted to convert sauer to a more rpg-styled game but the code is slightly confusing to me as I'm not a master at programming, only a noob with experience in reading and writing code. I want to learn some OpenGL and use SDL maybe, possibly make my own base for a game out of that. After a lot of experience making games I'm going to either use directplay or Winsock to make a server/client system and make multiplayer =p