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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Mods & Rez Modding › Combat Arms Mod Discussion › Viable Model Swap Compatible Games

Viable Model Swap Compatible Games

Posts 1–15 of 48 · Page 1 of 4
ST
Stephen
Viable Model Swap Compatible Games
Mods/Minions: Please Sticky


Lithtech is a game engine which was initially developed by Monolith Productions in collaboration with Microsoft. Monolith later formed a separate company, LithTech Inc., to deal with further advancements of the engine technology and currently, after a change of its corporate identity, LithTech Inc. is known as Touchdown Entertainment. A number of different video game developers, including Monolith itself, have been using Lithtech to power their first-person shooter games, thus contributing to the success of the engine, establishing it as an alternative to other products, such as the Quake and Unreal engines




First Off, Extract the .rez files (I'm not going to explain, you guys know the process.) After you have the .dtx converted to Lithtech, right mouse click on the .dtx file of the other game you have; then select "Hex edit with Hex Workshop v6". Once it opens up, Select all of the hex code. Exit out of Hex Workshop. Right mouse click on the Nexon game file you want to have it look like. Select "Hex edit with Hex Workshop v6". Select all of the Hex code and delete it. Now, paste the code from the other game file in. The code should be all red if put in correctly. Now, save the Nexon game File! Congratulations! Now the gun (or whatever it was) from the other game will now be in Combat Arms! Say you edited the G36E, Now the gun from the other game will show up there! Now, Convert the .dtx to Nexon(You know the process....) Hex Workshop v6 is included in the thread!


List of Games.....



Lithtech 1.0

Code:
    * Shogo: Mobile Armor Division by Monolith Productions (1998)
    * Blood II: The Chosen by Monolith Productions (1998)

Lithtech 1.5

Code:
    * Might and Magic IX by New World Computing (2002)

Lithtech 2.0/2.2

Code:
    * No One Lives Forever by Monolith Productions (2000)
    * Sanity: Aiken's Artifact by Monolith Productions (2000)
    * KISS: Psycho Circus: The Nightmare Child by Third Law Interactive (2000)
    * Legends of Might and Magic by New World Computing (2001)
    * Die Hard: Nakatomi Plaza by Piranha Games (2002)

RealArcade Lithtech/Lithtech ESD

Code:
    * Tex Atomic's Big Bot Battles by Monolith Productions (2001)
    * Super Bubble Pop by Zombie (2001)

Lithtech 2.4

Code:
    * MTH Railking Model Railroad Simulator by Incagold (2001)
    * Global Operations by Barking Dog Studios (now known as Rockstar Vancouver) (2002)

Lithtech Talon

Code:
    * Aliens versus Predator 2 by Monolith Productions and Third Law Interactive (2001)
    * Purge by Tri-Synergy (2002)
    * Might and Magic IX (a.k.a Might and Magic IX: Writ of Fate) by New World Computing (2002)
    * Western Outlaw: Wanted Dead or Alive[9] by Jarhead Games (2002)
    * Nina: Agent Chronicles by City Interactive (2003)
    * CTU: Marine Sharpshooter by Jarhead Games (2003)
    * Marine Sharpshooter II: Jungle Warfare by Jarhead Games (2004)
    * MARCH!: Offworld Recon by Buka Entertainment (2004)


Lithtech Jupiter

Code:
    * No One Lives Forever 2: A Spy In H.A.R.M.'s Way by Monolith Productions (2002)
    * Rubies of Eventide by Cyber Warrior (now Mnemosyne) (2002)
    * Sniper: Path of Vengeance by Xicat Interactive, Inc. (2002)
    * Contract J.A.C.K. by Monolith Productions (2003)
    * Gods and Generals by Anivision (2003)
    * Mysterious Journey II: Chameleon by Detalion (2003)
    * Tron 2.0 (Lithtech Triton) by Monolith Productions (2003)
    * Mob Enforcer by Touchdown Entertainment (2004)
    * Sentinel: Descendants in Time by Detalion (2004)
    * World War II: Sniper - Call to Victory by Jarhead Games (2005)
    * Army Rangers: Mogadishu by Jarhead Games (2005)
    * Sudden Attack by GameHi (2005)
    * Face of Mankind by Duplex Systems (2006)
    * Terrawars: New York Invasion by Ladyluck Digital Media (2006)
    * Combat Arms by Doobic Studios (2008)


Lithtech Discovery

Code:
The Matrix Online by Monolith Productions (2005)


Jupiter Extended (EX)

Code:
    * F.E.A.R. by Monolith Productions (2005)
    * Condemned: Criminal Origins by Monolith Productions (2005)
    * F.E.A.R. Extraction Point by TimeGate Studios (2006)
    * F.E.A.R. Perseus Mandate by TimeGate Studios (2007)
    * Combat Arms by Nexon Corporation (2007)
    * Condemned 2: Bloodshot by Monolith Productions (2008)
    * Terrorist Takedown 2: US Navy SEALs by City Interactive (2008)
    * Mortyr: Operation Thunderstorm by City Interactive (2008)
    * Code Of Honor 2: Conspiracy Island by City Interactive (2008)
    * SAS: Secure Tomorrow by City Interactive (2008)
    * Royal Marines: Commando by City Interactive (2008)
    * F.E.A.R. 2: Project Origin by Monolith Productions (2009)
    * Armed Forces Corp. by City Interactive (2009)
    * Battlestrike: Shadow of Stalingrad aka. Battlestrike: Force of Resistance 2 by City Interactive (2009)
    * Code of Honor 3: Desperate Measures by City Interactive (2009)
    * Wolfschanze II by City Interactive (2009)
    * Special Forces by City Interactive (2010)
    * Terrorist Takedown 3 by City Interactive (2010)


Lithtech Engine with Third Law Modification

Code:
    * Elite Forces: WWII Normandy by Third Law Interactive (2001)
    * WWII: Iwo Jima by Third Law Interactive (2001)


Unknown Version

Code:
    * Vietnam: Black Ops by Fused Software (2000)
    * Vietnam 2: Special Assignment by Single Cell Software (2001)


Lithtech Engine Unknown Version

Code:
    * Crisis Team: Ambulance Driver by Antidote Entertainment (2001)
    * Alcatraz: Prison Escape by Zombie (2001)
    * Elite Forces: Navy SEALs by Jarhead Games (2002)
    * Navy SEALs: Weapons of Mass Destruction by Jarhead Games (2003)
    * Arthur's Quest: Battle for the Kingdom by 3LV Games (2003)
    * Wolfteam by Softnyx (2007)
================================================== ==================================================


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#1 · edited 14y ago · 16y ago
TrojanMan!
TrojanMan!
Ehh, how is that new? I mean I thought it would make sense that you could copy textures of the same format for use in Combat Arms. Also, since I haven't tried this, do you need to copy over the model file as well?
#2 · 16y ago
ST
Stephen
It depends on what you want....
#3 · 16y ago
PyrexxHero®
PyrexxHero®
So, if we take the files from another game and put it in the gun (Model AND attributes) will be in our game?

Or just the model?
#4 · 16y ago
Corndog
Corndog
Texture Files Are For Textures.
Model Files Are For Models.


Changing Texture Files Wont Change Models.
#5 · 16y ago
BARON
BARON
Quote Originally Posted by WoopwoopJuggalo View Post
So, if we take the files from another game and put it in the gun (Model AND attributes) will be in our game?

Or just the model?
I Think it Would Only Be The Model Because Think,Some Games Have Different Types Of Attributes So CA Won't Understand Them
#6 · 16y ago
ST
Stephen
I meant textures.
#7 · 16y ago
MO
monsterdrinker
Good Find!
#8 · 16y ago
ST
Stephen
Come on.... Approve...
#9 · 16y ago
IC
iclipuoff
ur way to persistant.. u have like 80 visiter messages to obama, get off their tips, and good job. .we
#10 · 16y ago
randomnamekabe
randomnamekabe
Looks good.
Hope Obama approves.
#11 · 16y ago
ST
Stephen
hahah, LOL
#12 · 16y ago
MO
monsterdrinker
Come on.... Approve!
#13 · 16y ago
Zoom
Zoom
Dont say: APPROVE FASt hurry!

Instead 1 of you PM Obama so he can approve!
#14 · 16y ago
ST
Stephen
I Left like 5 Visitor Messages to Obama...
#15 · 16y ago
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