Great Work, I'm working on a Zombie Trainer myself, and I am somewhat experienced, but, CAN ANYONE AT ALL, tell me how to attach a debugger (ex. CheatEngine), to the BlackOps3.exe process without the game crashing immediately after I do so? I have read many places that the game has a Anti-debugger, and I also came across a few ANTI-Anti-debuggers for this game, but they are all outdated and the posters do not provide source code...
The objective here would be to create a dynamic tool that compiles a different trainer each time it runs, making the md5 checksum different, app name different, process name and pid different, BUT, it would apply the CheatEngine Enabler tool (love you dude, thanks for providing the source code), in case the offsets need to be changed the generated trainer would allow it (addresses would be stored on a text file on the same folder the trainer was generated at, and by applying the CheatEngine Enabler tool, anyone with a little experience using CheatEngine would be able to find the new ones), and the ANTI-Anti-debugger would also be applied by the very same trainer so that, if needed, the user could edit the values of the offsets within the text file himself, making this trainer, somewhat, perpetuated...
If you guys (FUNMAN!, MisterY, IEvol) Team up with me, I'm pretty sure we can get it done... I bet that if any of you explains it to me, I will bang my head on the floor for not realizing myself how to do it xD, and besides, you guys already got most of the work done, I would mostly create the trainer generating tool and keep the offset list updated for the community, I wouldn't even ask to be included on the credits, all I want is to make it simpler for all of us, including to you guys (having to re-compile new code on each and every single update, damn!) to keep a thread alive =)
Shall be waiting for your Feedback / Ideas...
(Sorry for my bad English, I'm from... somewhere with a very different language...

)