#Crossfire logger - By Crackiller and ForeverMarshall #define o_aLTModel 0x01158B24 #define o_bypass28_3_JMP 0x006E38FD #define o_bypass28_3_CALL 0x006E3905 #define o_weaponMgr 0x0174D268 #define o_AmmoDamage 0x00000BC4 #define o_VisibleZoneIndex 0x00D6A504 #define o_DamageZone 0x00D6A5BC #define o_DamagePerSec 0x00D6A5AC #define o_Eatman 0x00D6A548 #define o_EatmanName 0x00D6A53C #define o_versioncode 0x00D6A5D4 #define o_Zoneman 0x00D6A550 #define o_ZoneName 0x00D6A518 #define o_ZonemanName 0x00D6A524 #define o_FloorNameMsgIndex 0x00D6A558 #define o_Floor 0x00D6A56C #define o_PointIndex 0x00D6A57C #define o_EditPoly 0x00D6A588 #define o_PolyList 0x00D6A594 #define o_PointList 0x00D6A5A0 #define o_MaxDepth 0x00D6A5C8 #define o_PlayerMgr 0x015B2090 #define o_aILTClient 0x0115B660 #define o_PTCOffset 0x0000021C #define o_BagMgr 0x0176AD80 #define o_WallPointer 0x0174D250 #define o_Offset_Yaw 0x000004CC #define o_Offset_Pitch 0x000004D0 #define o_DamagePerMeter 0x0174D248 #define o_ModelNode 0x0174D194 #define o_CharacterMgr 0x015B20A8 #define o_CharacterViewMgr_Size 0x00000C50 #define o_CharacterViewMgr 0x015B20B0 #define o_aCLTPlayerClient 0x01186400 #define o_LTClientShell 0x0115B66C #define o_EndSceneEngine 0x0045F0BF #define o_MidFuncEngine 0x004D5A52 #define o_IntersectSegment 0x00673020 #define o_dwCPlayerStart 0x000001E0 #define o_MEOffset 0x000001EC #define o_dwCPlayerSize 0x00000D78 #define o_FlyCOffset 0x00000A0C #define p_WallArray 0x01199CF0 #define p_EndScene 0x0045F0BF #define p_DIPEngine 0x004D5A52 #define o_MSGBOX_BASE 0x0016DD20 #define MSG_PUSH_1 0x00 #define MSG_PUSH_2 0x77 #define MSG_PUSH_3 0x2D #define MSG_ESP_4 0x14


