class cArmaJogador
{
public:
char _0x0000[20];
__int32 Silenciador; //0x0014
char _0x0018[48];
__int32 PosMira; //0x0048
char _0x004C[164];
__int32 ArmaID; //0x00F0
char _0x00F4[4];
cArmaInfo* pArmaInfo; //0x00F8
char _0x0100[44];
float TamanhoMira; //0x0128
char _0x012C[12];
__int32 FogoRapido; //0x0138
__int32 Muniçao; //0x013C
__int32 CartuchoHacker; //0x0140
__int32 SemSelecionar; //0x0144
char _0x0148[8];
__int32 Carregamento; //0x0150
char _0x0154[16];
__int32 SemArma; //0x0164 0 ativa
char _0x0168[68];
D3DXVECTOR3 Pos; //0x01AC
};//Size=0x0440
#define PlayerManager 0x37C7CAB4 #define JogadorZ 0x37C585F0 #define ArmaInformacao 0x37C585F8 #define PlayerStatus 0x37C58618 #define Pitch 0x37C58634 #define Yaw 0x37C58638 #define Time 0x37C587D8 #define Vida 0x37C588D4 #define AP 0x37C588D8 #define Stamina 0x37C58A74
)
.