This is my gift to the DragonFable cheating community. I hope you all enjoy it.
Info
Info
Player
Set your own player's combat stats
Dragon Amulet
Guardian
(Note: Changing the values automatically sets the combat stat)
Player
Elements
Set your weapon to an element of your choosing
Elements
Dragon
Set your pet dragon's combat stats
Change your pet dragon's egg to activate secret DragonRider abilities
Dragon
Combat
Activate your weapon's special attack forcefully
Clear combat statuses
End battle (battle will end in victory and the monster registered as defeated!)
Full heal
Potion restore
Skills enabler
Calendar classes charges (ShadowWalker of Time & TimeKiller charges)
Combat
Quest Reward Cycler
Target quest rewards by their item name
(Note: item id is compared first, item name is compared second; simply leave item id as 0 to find item by its name)
(Note2: To get the current quest id you are in, simply press "Finish Quest" or "Complete Quest" and Quest ID will auto-update to the quest id you are currently in)
Set quest's gold & exp reward
Quest Reward Cycler
The Forge
Forge custom weapons, capes, helmets, armors, bracers, etc. with properly working stats! (and yes the min-max works)
(Note: SWFs that are in DragonFable's game files do not need a full URL, but SWFs that are elsewhere must be a full HTTP or HTTPS URL)
Custom Weapon
The Blade of Awe: Blade of Awe Swf Link DoomKnight Sword: items/doomknight/sword-doomknight.swf DoomKnight Helmet: items/doomknight/helm-doomknight.swf DoomKnight Cape: items/doomknight/cape-doomknight.swf
The Forge
Loaders
Unloadable Classes Loader v5 - [ Fixed SWoT, Updated classes to their latest version (to their brand new faces) ]
Traditional loaders (Class, Shop, Town, Merge Shop, Quest)
Hair Shop Loader (Must be in a barber shop to load)
Cosmetic SWFs (Change the appearance of your character's weapon, armor, or armor pieces to a custom SWF link!)
(Note: Weapon specials do not work or activate if the weapon is loaded using Cosmetic SWFs, use the forge instead) (Note2: When using Cosmetic SWFs, you must use the full HTTP or HTTPS url as per example in the spoiler below)
Login Equipment (DA required) (no 20k gold orb of saving needed)
Dragon Customization (for non-DAs!)
Lifters & Appearance
Misc
Integer variables
String variables
Set variables
X-Boost!
Misc
Custom Swf
(Note: The swf file you are trying to load must be in the same directory as the program. If the swf you are trying to load is in a folder, and that folder is in the same directory as the program then simply put the folder name in front like so: myFolder/my_custom)
(Note2: The swf file name you are inputting into the textfield must not have ".swf" at the end (Example: my_custom) (WRONG: my_custom.swf)
133Spider my man, if you need a kidney dm me cuz giving a thank you just ain't enough, this sounds like a treat and I'mloving it already, thank you!
Can't wait to load the weaver classes whenever they're released, kekeke
Files approved
The trainer is just perfect, makes the game run even smoother for some odd reason too, is there any way to add a way to get an item's swf id? I remember you had an swf for that, just forgot where I had it.
Again, perfect trainer, many thanks!
Just noticed you fixed the min/max dmg thing, idk how you did it but I assumed there was a work around for it. Would be great to get an exported SWF of your item loader/crafter so we can modify the existing elements attacks/resistances.
Either way great job on the trainer, def best one out there atm.
Originally Posted by Dab
Just noticed you fixed the min/max dmg thing, idk how you did it but I assumed there was a work around for it. Would be great to get an exported SWF of your item loader/crafter so we can modify the existing elements attacks/resistances.
Either way great job on the trainer, def best one out there atm.
I'll see if I can make an exported SWF version of it. Funny thing is, the reason why XLS Item Loader's stats are broke is because the creator of that swf made the statistic values as strings instead of integers. That's why when DF tries to do the math for XLS Item Loader's items, the stats are going crazy. You can't really do accurate math with strings, lol.
Originally Posted by Pony Christ
The trainer is just perfect, makes the game run even smoother for some odd reason too, is there any way to add a way to get an item's swf id? I remember you had an swf for that, just forgot where I had it.
hell yeah, while on that topic this and Item destroyer(the swf that mass deletes items) are one of the quality of life swfs that make the game easier to deal with it
Originally Posted by 133spider
I'll see if I can make an exported SWF version of it. Funny thing is, the reason why XLS Item Loader's stats are broke is because the creator of that swf made the statistic values as strings instead of integers. That's why when DF tries to do the math for XLS Item Loader's items, the stats are going crazy. You can't really do accurate math with strings, lol.
This is why it broke. With .NET the setvariable is done by string and you can't modify the entire variable/it's math, you can only set the min/max integer. Not that it really matters, you fixed it none the less good job.
Originally Posted by Dab
This is why it broke. With .NET the setvariable is done by string and you can't modify the entire variable/it's math, you can only set the min/max integer. Not that it really matters, you fixed it none the less good job.
Thanks, and for anyone else that might be confused on what I mean then here's a short visual explanation:
How the XLS Item Loader Creator did it:
Code:
variable.weaponStat.intDmgMin = "30"; //string
How I fixed it:
Code:
variable.weaponStat.intDmgMin = 30; //integer
In result, DragonFable tried to add a string to the two integers in your picture ( _loc8 & _loc6 ) which caused the crazy stats.
After all, in the XLS Item Loader 3.0, the components being used are textboxes which return strings. It looks like the creator of XLS Item Loader 3.0 never tried to convert the values to an integer before applying it onto the item.
Didn't expect such good looking trainer in 2018.
Wow, good work, such cool design, very handy, much love.
wow @133spider !!!
this is an awesome one! Great job as always
@Dab Req thread update
Please change the build # in the title of the thread to [ V/A02 ]
and please only update the files in the OP, thanks
Code:
Changelog for Build [ v/A02 ]
- Merged "Weapon Front" and "Weapon Back" to "Weapon" in Cosmetic SWFs under "Loaders" tab
(if you are a rogue, it will load the cosmetic swfs as daggers!)
- Repositioned buttons under "Elements" tab to make it look more proper and not a mess
- Fixed "Darkness" under "Elements" tab not working
- Fixed error loadings with cosmetic swfs! No more having to restart the client
- Fixed armor swfs not being able to load properly! (0% hair loading bug)
(Note: When loading armor swfs, change "https" to "http" in the URL to make it work!)
Thanks for the hard work! On another note, I can't figure out how to use the "set gold & exp" for quest thing, going through the whole thing and finishing it manually doesn't do anything, and using the finish quest command in the trainer displays that I got "x" exp, but it doesn't actually add it
Originally Posted by Pony Christ
Thanks for the hard work! On another note, I can't figure out how to use the "set gold & exp" for quest thing, going through the whole thing and finishing it manually doesn't do anything, and using the finish quest command in the trainer displays that I got "x" exp, but it doesn't actually add it
A bit of miscommunication from my end, sorry. When I meant "manually" I mean the buttons "Finish Quest" and "Complete Quest"
What quest id are you using it on and how much gold & exp are you trying to get?
I simply load a quest id, and choose either "Finish Quest" or "Complete Quest" and I get what I've inputted in gold & exp