// ------------ CROSSFIRE LOG STARTED ------------- #define ADDR_pDevice 0x118E9A0 #define EndScene 0x6E063C #define nEndScene 0x5E1970 #define WallArray 0x11A20F0 #define aIntersectSegment 0x676D80 #define SysInfo 0x116E458 #define aLTServer 0x118103C // ------------- ADDRESS LOG STARTED -------------- #define WallMgr 0x18A9E28 #define WeaponMgr 0x18A9E40 #define aLTClientShell 0x11CC5EC #define aLTModel 0x11C94B4 #define aCLTPlayerClient 0x11F8070 #define ILTClient 0x11CC5E0 #define MiscMgr 0x18A9E20 #define ModelNode 0x18A9D6C #define DrawTextEngine1 0x6A6250 #define DrawTextEngine2 0x18B6900 #define GameStatus 0xA5D21 #define Bypass28_3 0x72C6A5 #define Bypass31_0 0x72E52F #define BasicPlayerInfo 0x170EC60 #define VisibleZoneIndex 0xDD4778 #define DamagePerSec 0xDD4820 #define DamageZone 0xDD4830 #define Eatman 0xDD47BC #define EatmanName 0xDD47B0 #define VersionCode 0xDD4848 #define ZoneMan 0xDD47C4 #define ZoneName 0xDD478C #define ZoneManName 0xDD4798 #define Floor 0xDD47E0 #define FloorNameMsgIndex 0xDD47CC #define PointIndex 0xDD47F0 #define EditPoly 0xD5BA1C #define PolyList 0xDD4808 #define PointList 0xDD4814 #define MaxDepth 0xDD483C #define killzone 0x10135EC #define killzonebox 0x10135F8 #define killzoneAdd 0x1013604 #define killzoneDel 0x1013610 #define AntiChatAddress 0x18B64CC #define MapMgr 0x18A99BC // ---------------- OFFSETS LOG ------------------- #define CLTPlayerClientOffset 0x78 #define o_PlayerStart 0x1E8 #define o_PlayerSize 0xD78 #define o_Me 0x1F4 #define o_PTC 0x21C #define TextureType 0x594 #define ShootThroughWalls1 0x568 #define ShootThroughWalls2 0x56C #define ShootThroughWalls3 0x570 #define MapSize 0x9FC #define AmmoDamage 0xEB8 #define ReloadAnimRatio 0x13B4 #define Range 0xEA8 #define GrenadeBelowTime 0x37E4 #define DmgRatioPerNode 0x125C #define ChangeWeaponAnimRatio 0x13B8 #define KnifeNormalAniRate 0x10E8 #define KnifeNormalAniRate2 0x1148 #define KnifeNormalAngle2 0x1138 #define MoveSpeedPenalty 0x124C #define WallShotDamageRatio 0x2850 #define KnifeNormalRange 0x10C8 #define KnifeNormalRange2 0x1124 #define ModelNodeType1 0x9C #define ModelNodeType2 0x54 //----------------- CharacterFX ------------------- #define o_IsDead 0x204 #define o_SpawnShield 0x214 #define o_CurrentWeapon 0x4987C #define o_FXPitch 0xB0 #define o_FXYaw 0xB4 //---------------- PlayerClient ------------------- #define GameType 0x92C #define PCLTObject 0x4D8 #define FlyOffset 0xA38 #define FlyOffsetZM 0x940 #define NoSpread 0x5E4 #define NoSpreadZM 0x4F4 #define NoRecoil 0x604 #define NoRecoilZM 0x514 #define CurrentWeaponOffset 0x13A0 #define InfiniteAmmo 0x2BC #define Pitch 0x4E4 #define Yaw 0x4E8 #define SuperJump 0x62C #define SuperJumpZM 0x550 //-------------------------------------------------

