Network Package Sniffing?
Hello, Im looking right now at the UDP Packets of DBD.
Have somebody already tried to reverse engineer it and find out some logic?
Packet Length is changing if a Character is moving but bytes that are static if im not moving doesn't react to a change of players position.
So there are "datastreams" who are dynamicly changing but I can't figure out any sense...

What would ya like to reverse engineer using UDP Packets...