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Home › Forum › MultiPlayer Game Hacks & Cheats › Realm of the Mad God Hacks & Cheats › Realm of the Mad God Help & Requests › Tradebot

Tradebot

Posts 1–9 of 9 · Page 1 of 1
Maik8
Maik8
Tradebot
Hey, as the title says i want to know if there are trade-bots out there wich we could use.
I still know the "Merchant Bot" / "AdvMerchBot" from K-relay and i still have the .dll files, but i don't know what happened to K-relay (had been inactive for quite some time) since K-relay does not seem to work anymore, is there any other way to do it? And if not, maybe someone can get intouch with me, who knows how i could start creating my own Trade-bot (C#-knowledge ist there).

I appreciate every answer, so please don't be shy!
#1 · 7y ago
ArkMods
ArkMods
I have a repository with krelay updated here: gitlab.com/arkzzz/krelay assuming that the plugins are old though they may not work anymore

I also have a java clientless library that you can find at gitlab.com/arkzzz/realmjay
#2 · 7y ago
Maik8
Maik8
Thanks, I got Krelay to work, but sadly the trade plugin i have is outdated and won't load (throws an error, something like: The type "CommandHandler" could not be loaded in Lib K Relay.
Any chance the is a fix for it?
If not, would you say it is hard to write a tradebot myself? - I am used to winforms and Unity (C#) currently.
#3 · 7y ago
Maik8
Maik8
After a bit of digging around here and trial and error, i got a few things working now:
Detect the needed packets (when a trade is requested, started, changed, accepted, cancelled, and so on)
Print the own inventory as a message (for testing)
Grab all Item IDs, names and if it is soulbound from the objects.xml.

Now that i have the hooked packets, how does one handle them?
I mean for example, how can i read out of the TRADESTART packet, wich Items the other dude has?

How can i see wich item's the other dude has selected in an TRADECHANGED packet?
(i know these packets exists, may the spelling here is wrong as i am currently not looking at the source code)

Last but not least how do i select items myself?
- Guess here would be to create my own tradechange packet using the packetwriter.

Regards,

Maik8
#4 · 6y ago
CI
citydrifter
Quote Originally Posted by Maik8 View Post
After a bit of digging around here and trial and error, i got a few things working now:
Detect the needed packets (when a trade is requested, started, changed, accepted, cancelled, and so on)
Print the own inventory as a message (for testing)
Grab all Item IDs, names and if it is soulbound from the objects.xml.

Now that i have the hooked packets, how does one handle them?
I mean for example, how can i read out of the TRADESTART packet, wich Items the other dude has?

How can i see wich item's the other dude has selected in an TRADECHANGED packet?
(i know these packets exists, may the spelling here is wrong as i am currently not looking at the source code)

Last but not least how do i select items myself?
- Guess here would be to create my own tradechange packet using the packetwriter.

Regards,

Maik8
1. Find the item name,
Code:
return GameData.Items.ByID((ushort)itemId).Name;
you will probably want to add a try-catch if a slot is empty and write your own exception.

2. A function to update the trade status, use booleans to help with tracking changes or item selection.

3. A struct to track the name and number.

4. Hook RequestTradePacket to see incoming requests and request to trade.

All trade must be created using Client SendToServer.
#5 · edited 6y ago · 6y ago
Maik8
Maik8
Thank you, but i figured quite a bit of it out already and also got my first automated trades working, it will still take quite some time to finish, since i still need a GUI to create trades and i also have very limited time atm. But it is going to be finished!
#6 · 6y ago
Danny
Danny
Quote Originally Posted by Maik8 View Post
Thank you, but i figured quite a bit of it out already and also got my first automated trades working, it will still take quite some time to finish, since i still need a GUI to create trades and i also have very limited time atm. But it is going to be finished!
Would that mean this help thread is solved then?
#7 · 6y ago
Maik8
Maik8
Quote Originally Posted by Joe View Post


Would that mean this help thread is solved then?
Yes, it did.
#8 · 6y ago
Danny
Danny
//2short//
#9 · 6y ago
Posts 1–9 of 9 · Page 1 of 1

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Tags for this Thread

#bot#krelay#krelay plugin#rotmg#trade