#define ADDR_CSHELL_BASE 0x37100000 #define ADDR_MTBWCRET 0x37480949 #define ADDR_LTCLIENT 0x38438498 #define ADDR_WEAPONMGR 0x384A6FD4 #define ADDR_CONSOLE 0x38433030 #define ADDR_LOCALPTR 0x384A8670 #define ADDR_BUILDFONT 0x377739A0 #define ADDR_FILLFONT 0x37774650 #define ADDR_FONTECX 0x3847B190 #define ADDR_GETFONTHAND 0x373EC4D0 #define ADDR_GETCONSOLEINT 0x37484180 #define ADDR_GCS 0x384A9198 #define ADDR_LTCOMMON 0x384B18A0 #define ADDR_S_BULLETS 0x3727A6B2 #define ADDR_UNLOCKFPS 0x37480739 //0F 84 #define ADDR_LTCSBASE 0x38438480 #define ADDR_CLIENTINFOMANAGER 0x38433930 #define ADDR_PLAYERMANAGER 0x384547A0 #define ADDR_GETPLAYERBYINDEX 0x371C8890 #define ADDR_GETLOCALPLAYER 0x371C8880 // Gellin Logger Engine.exe #define ADDR_INTERSECT 0x0047B150 #define ADDR_D3D 0x008060C0 #define ADDR_DRAWPRIM 0x006D55AC #define ADDR_CURSORCENTER 0x007861B4 #define ADDR_CONSOLEUNWRAPPED 0x0047A1F0 #define ADDR_MATRIXWORLD ( ADDR_DRAWPRIM + 0x3F50 ) #define ADDR_MATRIXVIEW ( ADDR_DRAWPRIM + 0x3F90 ) #define ADDR_MATRIXPROJECTION ( ADDR_DRAWPRIM + 0x3FD0 ) #define ADDR_MATRIXVIEWPORT ( ADDR_DRAWPRIM + 0x3F38 ) // Gellin Logger -Modified- ClientFX.fxd #define ADDR_CLIENTFX 0x0006CF34
class CSetConsoleVar
{
public:
char _0x0000[4];
float fValue; //0x0004
char _0x0008[28];
};
class CConsoleCommand
{
public:
CSetConsoleVar ScopeLRRadius;
CSetConsoleVar ScopeLRRadius;
CSetConsoleVar ScopeUDRadius;
CSetConsoleVar HUDDamagedRenderTime;
CSetConsoleVar StrafeTurnRate;
CSetConsoleVar LowerTorsoTurnRate;
CSetConsoleVar PlayerTwistYawMax;
CSetConsoleVar PlayerTwistYawMin;
CSetConsoleVar DyingTime;
CSetConsoleVar DeadCameraTime;
CSetConsoleVar ModelKey;
CSetConsoleVar FootPrintBlendMode;
CSetConsoleVar MinTrailSegment;
CSetConsoleVar TrailSegmentLifetime;
CSetConsoleVar DingDelay;
CSetConsoleVar QuietMovementVolumeFactor;
CSetConsoleVar FootStepSoundRadius;
CSetConsoleVar FootStepSoundSurfaceDebug;
CSetConsoleVar CSendRate;
CSetConsoleVar PlayerRotate;
CSetConsoleVar CamZoom1MaxDist;
CSetConsoleVar CamZoom2MaxDist;
CSetConsoleVar FovX;
CSetConsoleVar FovY;
CSetConsoleVar FOVYUWMax;
CSetConsoleVar FOVYUWMin;
CSetConsoleVar FOVUWRate;
CSetConsoleVar CamRotInterpTime;
CSetConsoleVar ScreenFadeInTime;
CSetConsoleVar ScreenFadeOutTime;
CSetConsoleVar ChaseCamPitchAdjust;
CSetConsoleVar ChaseCamOffset;
CSetConsoleVar ChaseCamDistUp;
CSetConsoleVar ChaseCamDistBack;
CSetConsoleVar NormalTurnRate;
CSetConsoleVar FastTurnRate;
CSetConsoleVar LookUpRate;
CSetConsoleVar ModelGlowTime;
CSetConsoleVar ModelGlowMin;
CSetConsoleVar ModelGlowMax;
CSetConsoleVar ActivateOverride;
CSetConsoleVar CamDamage;
CSetConsoleVar CamDamagePitch;
CSetConsoleVar CamDamageRoll;
CSetConsoleVar CamDamageTime1;
CSetConsoleVar CamDamageTime2;
CSetConsoleVar CamDamageMinPitchVal;
CSetConsoleVar CamDamageMaxPitchVal;
CSetConsoleVar CamDamageMinRollVal;
CSetConsoleVar CamDamageMaxRollVal;
CSetConsoleVar CamDamagePitchMin;
CSetConsoleVar CamDamageRollMin;
CSetConsoleVar CamDamageFXOffsetX;
CSetConsoleVar CamDamageFXOffsetX;
CSetConsoleVar CamDamageFXOffsetX;
CSetConsoleVar AlwaysHUD;
CSetConsoleVar DamageFadeRate;
CSetConsoleVar AdaptiveMouse;
CSetConsoleVar AdaptiveMouseMaxOffset;
CSetConsoleVar SoundFilterInfo;
CSetConsoleVar MultiplayerDeathCamMoveTime;
CSetConsoleVar MultiplayerDeathAttachCamMaxTime;
CSetConsoleVar DuckDownCamOffSet;
CSetConsoleVar GlobalSoundFilter;
CSetConsoleVar Show********dateTransmitStats;
CSetConsoleVar PlayerLocalObjectUpdate;
CSetConsoleVar DrawInterface;
CSetConsoleVar ModelApplySun;
CSetConsoleVar LetterBox;
CSetConsoleVar LetterBoxFadeInTime;
CSetConsoleVar LetterBoxFadeOutTime;
CSetConsoleVar LetterBoxDisabled;
CSetConsoleVar NoMovies;
CSetConsoleVar FovXInterface;
CSetConsoleVar FovYInterface;
CSetConsoleVar WideFovXInterface;
CSetConsoleVar WideFovYInterface;
CSetConsoleVar PauseTintAlpha;
CSetConsoleVar SplashScreenFadeInTime;
CSetConsoleVar SplashScreenFadeOutTime;
CSetConsoleVar SplashScreenTime;
CSetConsoleVar MainScreenFadeInTime;
CSetConsoleVar ProgressBarScaleToSkills;
CSetConsoleVar ExitLevelScreenFadeTime;
CSetConsoleVar PlayerGravity;
CSetConsoleVar InAirAccelMultiplier;
CSetConsoleVar SlideToStopTime;
CSetConsoleVar PusherMaxYVelocity;
CSetConsoleVar BaseMoveAccel;
CSetConsoleVar StartAccel;
CSetConsoleVar MaxAccel;
CSetConsoleVar AccelInc;
CSetConsoleVar WalkVel;
CSetConsoleVar FRunVel;
CSetConsoleVar BRunVel;
CSetConsoleVar SRunVel;
CSetConsoleVar JumpVel;
CSetConsoleVar DuckVel;
CSetConsoleVar WorkaroundStuckAtWall;
CSetConsoleVar ShowTiming;
CSetConsoleVar ScreenFadeInAtLevelStartTime;
CSetConsoleVar ScreenFadeAtLevelStart;
CSetConsoleVar SoundFilters;
CSetConsoleVar ShowSpecial;
CSetConsoleVar MakeCubicEnvMapSize;
CSetConsoleVar MakeCubicEnvMapName;
CSetConsoleVar ApplyWorldOffset;
CSetConsoleVar PerformanceMinTestFPS;
CSetConsoleVar PerformanceMaxTestFPS;
CSetConsoleVar CrossHair_DefaultLength;
CSetConsoleVar CrossHair_FiringOffset;
CSetConsoleVar CrossHair_FiringAddLength;
CSetConsoleVar CrossHair_FiringDuration;
CSetConsoleVar MotionBlur_MaxBlurFactor;
CSetConsoleVar MotionBlur_BlurDelay;
CSetConsoleVar MotionBlur_Enable;
CSetConsoleVar ModEdit;
CSetConsoleVar ShowFPS;
CSetConsoleVar ShowPerformanceStatistics;
CSetConsoleVar CursorHack;
CSetConsoleVar CameraMoveUpTime;
CSetConsoleVar CameraMoveUpMinVel;
CSetConsoleVar CameraMoveMaxYDiff;
CSetConsoleVar CameraClipDist;
CSetConsoleVar CameraCollisionObjScale;
CSetConsoleVar CameraCollisionUseObject;
CSetConsoleVar DeadCamX;
CSetConsoleVar DeadCamY;
CSetConsoleVar DC_FC_OU;
CSetConsoleVar DC_TL;
CSetConsoleVar DC_TV;
CSetConsoleVar DC_TY;
CSetConsoleVar SoundPlayOnlyIfHeard;
CSetConsoleVar KeepCurrentAmmo;
CSetConsoleVar MouseSensitivityMin;
CSetConsoleVar MouseSensitivityMax;
CSetConsoleVar MouseInputRateMin;
CSetConsoleVar MouseInputRateMax;
CSetConsoleVar ChooserAutoSwitchTime;
CSetConsoleVar ChooserAutoSwitchFreq;
CSetConsoleVar MouseScaleBase;
CSetConsoleVar MouseScaleIncrement;
CSetConsoleVar MouseInvertY;
CSetConsoleVar SoundVolume;
CSetConsoleVar EnableSound;
CSetConsoleVar MusicVolume;
CSetConsoleVar MouseLook;
CSetConsoleVar MouseSensitivity;
CSetConsoleVar EnableDamageFX;
CSetConsoleVar ShellMaxBounceCount;
CSetConsoleVar ShellMinUpVelocity;
CSetConsoleVar ShellMaxUpVelocity;
CSetConsoleVar ShellMinRightVelocity;
CSetConsoleVar ShellMaxRightVelocity;
CSetConsoleVar ShellMinForwardVelocity;
CSetConsoleVar ShellMaxForwardVelocity;
CSetConsoleVar ShellMinLifetime;
CSetConsoleVar ShellMaxLifetime;
CSetConsoleVar ShellScaleTime;
CSetConsoleVar ShellMaxScale;
CSetConsoleVar ShellMinSpinsPerSecond;
CSetConsoleVar ShellMaxSpinsPerSecond;
CSetConsoleVar CamMaxPitchOffset;
CSetConsoleVar CamMaxYawOffset;
CSetConsoleVar CamMaxRollOffset;
CSetConsoleVar CamMaxPosXOffset;
CSetConsoleVar CamMaxPosYOffset;
CSetConsoleVar CamMaxPosZOffset;
CSetConsoleVar CamInfo;
CSetConsoleVar CamWeaponImpact;
CSetConsoleVar BobSwayRunPaceAdjust;
CSetConsoleVar BobSwayWalkPaceAdjust;
CSetConsoleVar BobDecayTime;
CSetConsoleVar BobV;
CSetConsoleVar SwayH;
CSetConsoleVar SwayV;
CSetConsoleVar MaxBobAmp;
CSetConsoleVar WeaponSway;
CSetConsoleVar HeadBob;
CSetConsoleVar BobRollAdjust;
CSetConsoleVar Reality;
CSetConsoleVar MinPGFrameRate;
CSetConsoleVar PGDisplaceMoveScale;
CSetConsoleVar TracerSegments;
CSetConsoleVar TracerLifetime;
CSetConsoleVar TracerVeloctity;
CSetConsoleVar TracerLength;
CSetConsoleVar ScatterEnable;
CSetConsoleVar SnowEnable;
CSetConsoleVar SnowDensityScale;
CSetConsoleVar SnowParticleScale;
CSetConsoleVar TweakSteam;
CSetConsoleVar TweakParticles;
CSetConsoleVar DLightOffsetX;
CSetConsoleVar DLightOffsetY;
CSetConsoleVar DLightOffsetZ;
CSetConsoleVar PolyDebrisTrailTime;
CSetConsoleVar PolyDebrisScaleDis;
CSetConsoleVar PolyDebrisMinDistScale;
CSetConsoleVar PolyDebrisMaxDistScale;
CSetConsoleVar MarksClip;
CSetConsoleVar MarkLight;
CSetConsoleVar MarkShow;
CSetConsoleVar MarkFadeTime;
CSetConsoleVar MarkSolidTime;
CSetConsoleVar SmokeTrailStartScale;
CSetConsoleVar SmokeTrailLWEndScale;
CSetConsoleVar SmokeTrailSWEndScale;
CSetConsoleVar SmokeTrailSBEndScale;
CSetConsoleVar SmokeTrailStartAlpha;
CSetConsoleVar SmokeTrailEndAlpha;
CSetConsoleVar MineShit;
CSetConsoleVar FlareMin;
CSetConsoleVar FlareSprAlphaMin;
CSetConsoleVar FlareSprAlphaMax;
CSetConsoleVar FlareSprScaleMin;
CSetConsoleVar FlareSprScaleMax;
CSetConsoleVar FlareBlindScaleMin;
CSetConsoleVar FlareBlindScaleMax;
CSetConsoleVar FlareBlindObjAngle;
CSetConsoleVar FlareBlindCamAngle;
CSetConsoleVar TexTest;
CSetConsoleVar TexAddr;
CSetConsoleVar TexColor;
CSetConsoleVar TexAlpha;
CSetConsoleVar Tex;
CSetConsoleVar ShowFirePath;
CSetConsoleVar LightBeamColorDelta;
CSetConsoleVar PitchShiftImpact;
CSetConsoleVar FlyByRadius;
CSetConsoleVar BloodSplatsMinNum;
CSetConsoleVar BloodSplatsMaxNum;
CSetConsoleVar BloodSplatsMinLifetime;
CSetConsoleVar BloodSplatsMaxLifetime;
CSetConsoleVar BloodSplatsMinScale;
CSetConsoleVar BloodSplatsMaxScale;
CSetConsoleVar BloodSplatsRange;
CSetConsoleVar BloodSplatsPerturb;
CSetConsoleVar BigBloodSizeScale;
CSetConsoleVar BigBloodLifeScale;
CSetConsoleVar CreatePolyDebris;
CSetConsoleVar WeaponFXMinImpactDot;
CSetConsoleVar WeaponFXMinFireDot;
CSetConsoleVar WeaponFXUseFOVPerformance;
CSetConsoleVar WeaponFXMaxFireDist;
CSetConsoleVar WeaponFXMaxImpactDist;
CSetConsoleVar WeaponFXMaxMultiImpactDist;
CSetConsoleVar WeaponFXMultiImpactDing;
};
CConsoleCommand *pConsoleCommand = ( CConsoleCommand * ) ADDR_CONSOLE; pConsoleCommand->ShowFPS.fValue = 1.0f;
[/CENTER]#define ADDR_WEAPONSET 0x384AF8A0 #define ADDR_GAMESTATUS 0x3844F604 #define AR_Primaria 0x0 #define AR_Secundaria 0x4 #define AR_Branca 0x8 #define AR_Apoio 0xC *(DWORD *)(*(DWORD *)(*(DWORD *)(*(DWORD *)(ADDR_WEAPONSET + 0x218) + 0x48) + AR_Primaria) + 0x14) = 528; // Powered Suit Boss MG

