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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › MapleStory Hacks, Cheats & Trainers › [V229.2 Global MapleStory] CRC/NGS Bypass + Working Scripts [Cheat Engine]

Thumbs up[V229.2 Global MapleStory] CRC/NGS Bypass + Working Scripts [Cheat Engine]

Posts 1–15 of 34 · Page 1 of 3
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[V229.2 Global MapleStory] CRC/NGS Bypass + Working Scripts [Cheat Engine]
As this section has been dead for a while, I decided to release some things here to hopefully liven up the section.


NGS Bypass - Initiate first at MapleStory Whitescreen

Code:
[ENABLE]
alloc(newmem1,2048)
label(returnhere1)
label(originalcode1)

newmem1:
push ffffffff
call sleep

originalcode1:
pushfd
push edi
push esp
pop edi
add edi,00000004
jmp returnhere1

"BlackCipher.aes"+26885DE:
jmp newmem1
nop 5
returnhere1:

alloc(newmem2,2048)
label(returnhere2)
label(originalcode2)

newmem2:
push ffffffff
call sleep

originalcode2:
pushfd
sub esp,00000004
jmp returnhere2

"BlackCipher.aes"+201769C:
jmp newmem2
nop 2
returnhere2:

alloc(newmem3,2048)
label(returnhere3)
label(originalcode3)

newmem3:
push ffffffff
call sleep

originalcode3:
pushfd
sub esp,04
mov [esp],edi
jmp returnhere3

02AC1CCA:
jmp newmem3
nop 2
returnhere3:



[DISABLE]
CRC Bypass - Attach to MapleStory.exe at Character Select

Code:
[Enable]

GlobalAlloc(CopyMemory,79691776)

CopyMemory:
readmem($00401000,79691776)

Define(RegionStart,00401000)
Define(RegionEnd,05000000)

Alloc(CRC1_Hook,1024)
Label(CRC1_Original)
Label(CRC1_Return)

04681AD1:
jmp CRC1_Hook
CRC1_Return:

CRC1_Hook: // sub crc
cmp edx,RegionStart
jb CRC1_Original
cmp edx,RegionEnd
ja CRC1_Original
sub edx,RegionStart
add edx,CopyMemory

CRC1_Original:
db 8b 12 01 10 9c
jmp CRC1_Return


Alloc(CRC2_Hook,1024)
Label(CRC2_Original)
Label(CRC2_Return)

0490C837: // main crc
jmp CRC2_Hook
nop
CRC2_Return:

CRC2_Hook:
cmp ecx,RegionStart
jb CRC2_Original
cmp ecx,RegionEnd
ja CRC2_Original
sub ecx,RegionStart
add ecx,CopyMemory

CRC2_Original:
db 02 01 59 53 b7 3d
jmp CRC2_Return
/*
Alloc(CRC3_Hook,1024)
Label(CRC3_Original)
Label(CRC3_Return)

047A4682: //0040000 / ngclient
jmp CRC3_Hook
nop
CRC3_Return:

CRC3_Hook:
cmp ecx,RegionStart
jb CRC3_Original
cmp ecx,RegionEnd
ja CRC3_Original
sub ecx,RegionStart
add ecx,CopyMemory

CRC3_Original:
db 66 8b 09 0f b7 c1
jmp CRC3_Return


Alloc(CRC4_Hook,1024)
Label(CRC4_Original)
Label(CRC4_Return)

0476A79B: //blackcall
jmp CRC4_Hook
nop 4
CRC4_Return:

CRC4_Hook:
cmp edx,RegionStart
jb CRC4_Original
cmp edx,RegionEnd
ja CRC4_Original
sub edx,RegionStart
add edx,CopyMemory

CRC4_Original:
db 66 8b 12 81 cf 00 00 00 80
jmp CRC4_Return
*/

/*
Alloc(CRC5_Hook,1024)
Label(CRC5_Original)
Label(CRC5_Return)

048C57A0: //00401000 crc 2
jmp CRC5_Hook
nop 5
CRC5_Return:

CRC5_Hook:
cmp eax,RegionStart
jb CRC5_Original
cmp eax,RegionEnd
ja CRC5_Original
sub eax,RegionStart
add eax,CopyMemory

CRC5_Original:
db 8a 00 31 d9 81 f6 00 08 00 00
jmp CRC5_Return

Alloc(CRC6_Hook,1024)
Label(CRC6_Original)
Label(CRC6_Return)

0487A91B: //00401000 crc 3
jmp CRC6_Hook
nop
CRC6_Return:

CRC6_Hook:
cmp eax,RegionStart
jb CRC6_Original
cmp eax,RegionEnd
ja CRC6_Original
sub eax,RegionStart
add eax,CopyMemory

CRC6_Original:
db 8a 00 88 06 89 e9
jmp CRC6_Return
*/
KERNEL32.ReadProcessMemory+5:
ret 0014
nop
nop
nop
nop


[Disable]
-----------------

v229.2 GMS - Working Scripts

Unlimited Attack

Code:
[Enable]
02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
db EB

[Disable]
02F18367:
db 7E
Zoom In/Out, using + and - keys.

Code:
[Enable]
Alloc(Hook,123)
Label(Function)
Label(Return)
Label(Increase)
Label(Decrease)
Label(Reset)
Label(Exit)

Alloc(value,4)
value:
dd #1000 //Default value

Hook:
pushad
cmp ebx,004E0000 //Numpad +
je Increase
cmp ebx,004A0000 //Numpad -
je Decrease
cmp ebx,00370000 //Numpad *
je Reset
Exit:
popad
call 02158560 //Orignial
jmp Return

Increase:
add [value],#20
jmp Function

Decrease:
sub [value],#20
jmp Function

Reset:
mov [value],#1000

Function: // 3D 89 13 00 00 75 ? A1
mov eax,[04419358]
test eax,eax
je Exit
mov ecx,[eax]
push [value]
push eax
call dword ptr [ecx+000000c4]
jmp Exit

031D44A3:
jmp Hook
//db 90
Return:





[Disable]
031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
call 02158560//Original


dealloc(hook)
Auto MP when MP is below 10%. Place MP pots on Page UP.

Code:
define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
define(MP_Jnl,02A8DB57)
define(CWvsContext_OnKey,031D44A0)
//55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
//8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
//8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
//8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00

[enable]
Globalalloc(hook_hp,128)
Globalalloc(hook_mp,128)
alloc(key_press,128)
label(return_mp)
label(return_normal_mp)

define(CTRL,001D0000)
define(SHIFT,002A0000)
define(INSERT,01520000)
define(DELETE,01530000)
define(HOME,01470000)
define(END,014F0000)
define(PAGEUP,01490000)
define(PAGEDOWN,01510000)
define(ALT,00380000)

key_press:
mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
mov ecx,[esi+A8]
push eax
push 00
call CWvsContext_OnKey
ret


hook_mp:
cmp eax,#10 //% To mp on
jnl return_normal_mp
pushad
mov eax,PAGEUP
call key_press
popad

return_normal_mp:
cmp eax,ecx
jnl MP_Jnl
cmp [edi+00000274],ebx
jnl MP_Jnl
jmp return_mp


CUIStatusBar_MP:
jmp hook_mp
db 90 90 90 90 90
return_mp:



[disable]
CUIStatusBar_MP:
cmp eax,ecx
jnl MP_Jnl
cmp [edi+00000274],ebx
jnl MP_Jnl
Mob Disarm

Code:
[enable]
01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D

[disable]
01DA987B:
db 75 0A 8D 50 FA
mov ecx,ebx
call 01E288A0
Skip quest scenes

Code:
[Enable]
01BD300A://78 ? 8B 46 08 6A 00
db 90 90



[Disable]
01BD300A:
db 78 71
No Stage Fading

Code:
define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
[ENABLE]
removeFadeIn: // CStage::FadeIn
db 90 E9

removeFadeOut: // CStage::FadeOut
db 90 E9

[DISABLE]
removeFadeIn:
db 0F 84 BB 06 00 00

removeFadeOut:
db 0F 84 A5 0F 00 00
Adele + Ark + Blaster + Kain + more FMA

Code:
[ENABLE]
Alloc(Hook,128)
Label(Return)

01E348C0:
jmp Hook

Hook:
mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
lea eax,[eax+0C]
mov [esp+04],eax

Return:
push ebp
mov ebp,esp
push -01
jmp 01E348C0+5

03355096:
db eb 59

[DISABLE]
01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
push ebp
mov ebp,esp
push -01

03355096:
db 74 59
Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)

Code:
[Enable]
Alloc(Hook,128)
Label(Exit)
Hook:
cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
je Exit
jmp 0098C1B3 //pop edi

Exit: //xor eax,eax
jmp 0098C1A9 // z

0098C1A1:
jmp Hook
db 90



[Disable]
0098C1A1: //3b c6 7d 0e 3b df 7d 0a
db 3B C6 7D 0E 3B DF
Hoyoung FMA

Code:
[ENABLE]
01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
//55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
db 74



[DISABLE]
01E38D34:
db 75
Kinesis Psychic Clutch FMA (Shootobj FMA, you'll have to figure out skills yourself)

Code:
[ENABLE]
Alloc(FullMapAttack_ICS,128)
Alloc(FullMapAttackSW,4)
RegisterSymbol(FullMapAttackSW)
Label(FullMapAttack)
FullMapAttackSW:
DD 1
FullMapAttack_ICS:
cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
jne VariantInit
cmp [FullMapAttackSW],1
jne VariantInit
mov [esp],FullMapAttack
jmp VariantInit
FullMapAttack: //04210284
mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
add ecx,04
lea eax,[ebp-000000b0] //blow A8
push eax
call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
push eax
lea ecx,[ebx+00000600] //above //5EC
call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
jmp 01DAAF63 //og address

03A8C454: //above call dword ptr [ ]
DD FullMapAttack_ICS




[DISABLE]
03A8C454:
DD VariantInit
Mob Aggro (USE ONLY MOB AGGRO OR DUMB MOBS/SLIGHT FREEZE AT ONE TIME. DO NOT USE BOTH AT THE SAME TIME)

Code:
enable]
01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
jne 01DA9274

[disable]
01DA923B:
je 01DA9274
Dumb Mobs/Slight Freeze

Code:
[ENABLE]
alloc(hook2,128)

hook2:
mov [esp+4],#9
push ebp
mov ebp,esp
push -01
jmp 01DDF320+5

01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
//81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
jmp hook2



[DISABLE]
01DDF320:
push ebp
mov ebp,esp
push -01
Remove Kinesis Attack Animation

Code:
[ENABLE]
02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
db 90 90 90 90 90 90
[DISABLE]
02C92534:
mov [edi+00000A68],ebx
No Delay - Mechanic Homing

Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
je 02F4BED2



[DISABLE]
02F4BE44:
jne 02F4BED2
Player Detection - Terminate Game

Code:
[enable]
//auto kill maple when user enters field
//threshold of people count is set on enable
alloc(hook, 128)
Label(skip)

02FB59A0:
jmp hook

hook:
cmp ebx,eax
jne skip
pushad
push 0
push ffffffff
call TerminateProcess
test eax,eax
popad
jnz skip
xor eax,eax
div eax

skip:
jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField


[disable]
02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
push ebp
mov ebp,esp
push -01

//cmp ebx,eax
//jne ???????  //first je/jmp in above function
DeAlloc(hook)


{
// ORIGINAL CODE - INJECTION POINT: 02E6FBAD

02E6FB87: 33 FF                 - xor edi,edi
02E6FB89: 89 7D D4              - mov [ebp-2C],edi
02E6FB8C: 85 FF                 - test edi,edi
02E6FB8E: 74 04                 - je 02E6FB94
02E6FB90: F0 FF 47 04           - lock inc [edi+04]
02E6FB94: 68 E8 3D 01 00        - push 00013DE8
02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
02E6FBA5: E8 C6 93 6C FD        - call 00538F70
02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
// ---------- INJECTING HERE ----------
02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
// ---------- DONE INJECTING  ----------
02E6FBB1: 85 C0                 - test eax,eax
02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
02E6FBB5: 53                    - push ebx
02E6FBB6: 8B C8                 - mov ecx,eax
02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
02E6FBBD: EB 02                 - jmp 02E6FBC1
02E6FBBF: 33 C0                 - xor eax,eax
02E6FBC1: 8D 77 10              - lea esi,[edi+10]
02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
02E6FBC8: 50                    - push eax
}
God Mode (Do Not Use This For Prolonged Periods)

Code:
[ENABLE]
01913826:
mov eax,1

[DISABLE]
01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
call 00A4A0C0// update
Map Rusher

Code:
[Enable]
Alloc(InGameRush,128)
Alloc(TeleportToPortal,128)
Label(Return)
Label(End)

02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
jmp InGameRush
db 90

Return:
InGameRush:
push eax
call TeleportToPortal
mov [edi+000137F4],eax
jmp Return



TeleportToPortal:
push ebp
mov ebp, esp
push edi
mov edi,[ebp+08]
test edi, edi
js End



mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
push edi
xor edx, edx
call eax
test eax, eax
je End



push [eax+4]
mov ecx,[043C5374] // CUserLocal
mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
//55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
xor edx, edx
call eax



End:
mov eax, edi
pop edi
pop ebp
ret 0004






[Disable]
DeAlloc(InGameRush)
DeAlloc(TeleportToPortal)



02D68016:
mov [edi+000137F4],eax
No Knockback (Only Use If Not Using God Mode)

Code:
[Enable]
00D7DE78:
db B3 01 90


[Disable]
00D7DE78: //0f 9c ? 85 db 1ST
db 0F 9C C3
Remove Player Name (Client Sided)

Code:
[enable]
02CDB440: //CUser:DrawNameTags
ret


[disable]
02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
push ebp
Remove Skill/Damage Animations

Code:
[ENABLE]
01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
ret 007c

0178808E://83 C1 14 85 C9 79 04 33 C9
DB 83 C1 90




[DISABLE]
01DA2E20:
db 55 8b ec 6a ff

0178808E:
DB 83 C1 14
Show Hidden Skills

Code:
[ENABLE]
00C95519:
db eb 0c
//75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?




[DISABLE]
00C95519:
db 75 0c
Skill Injection

Code:
define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
define(SkillInjection_2,033554B6)
define(SkillInjection_3,03355466)
[ENABLE]
alloc(NDFA,256)
label(stop)
SkillInjection_1:
push 00000100 //injection speed, all 0's can DC some skills
SkillInjection_2:
push # //put your skill ID after the #
//Ruin 400011105
//Cleave 151121000
//Homing 35101002
//Strike Arrow II (Does More Damage Then III) 63101003
SkillInjection_3:
jmp NDFA
db 90 90 90 90 90 90 90
NDFA:
push esi
mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
//55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
cmp [esi+B4],#0
jne stop
pop esi
mov [edi+0000378c],00000000
jmp SkillInjection_3+C
stop:
pop esi
jmp 033554C1


[DISABLE]
SkillInjection_1:
push 000007D0
SkillInjection_2:
push 04C4BAEA
SkillInjection_3:
je 033554C1
mov [edi+0000378c],00000000
Pet Vac (this has a chance of Autoban. You can fix it to stop autobanning if you know what you are doing really easy lol)

Code:
[enable]
alloc(Hook,128)
label(Return)
label(Exit)
alloc(timer,4)
timer:
dd 00

0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
jmp Hook
Return:

Hook:
call 0187AD90
push esi
mov esi,eax
pushad
call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
mov edx,eax
sub edx,[timer]
cmp edx,#50
jl Exit
mov [timer],eax
mov edi,[ebp+08]
lea ecx,[edi+04]
mov ebx,[edi+04]
mov ebx,[ebx+28]
call ebx
push [esi+04]
push [esi]
mov ecx,eax
call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
popad
pop esi
jmp Return

Exit:
popad
pop esi
jmp Return


[disable]
0185FB53:
call 0187AD90
---------------------------------------

This is the full Cheat Table with everything in it:

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="38">
  <Forms>
    <UDF1 Class="TCEForm" Encoding="Ascii85">b7Ej%2nldAU:MM2b.}cxWeIh0Gi32eO*Ft$Wn{Y6%{mcIVLrjY9Fkwal+AgInNpGg/gz.[7L.V;:dpp6GcW*E</UDF1>
  </Forms>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"NGS BYPASS (ATTACH TO BLACKCIPHER.AES PROCESS THEN ENABLE BELOW)"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"NGS BYPASS - enable on whitescreen"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
alloc(newmem1,2048)
label(returnhere1)
label(originalcode1)

newmem1:
push ffffffff
call sleep

originalcode1:
pushfd
push edi
push esp
pop edi
add edi,00000004
jmp returnhere1

"BlackCipher.aes"+26885DE:
jmp newmem1
nop 5
returnhere1:

alloc(newmem2,2048)
label(returnhere2)
label(originalcode2)

newmem2:
push ffffffff
call sleep

originalcode2:
pushfd
sub esp,00000004
jmp returnhere2

"BlackCipher.aes"+201769C:
jmp newmem2
nop 2
returnhere2:

alloc(newmem3,2048)
label(returnhere3)
label(originalcode3)

newmem3:
push ffffffff
call sleep

originalcode3:
pushfd
sub esp,04
mov [esp],edi
jmp returnhere3

02AC1CCA:
jmp newmem3
nop 2
returnhere3:



[DISABLE]
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"MAPLESTORY BYPASS (ATTACH BACK TO MAPLESTORY.EXE PROCESS)"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"MAPLESTORY BYPASS - enable in char selection"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[Enable]

GlobalAlloc(CopyMemory,79691776)

CopyMemory:
readmem($00401000,79691776)

Define(RegionStart,00401000)
Define(RegionEnd,05000000)

Alloc(CRC1_Hook,1024)
Label(CRC1_Original)
Label(CRC1_Return)

04681AD1:
jmp CRC1_Hook
CRC1_Return:

CRC1_Hook: // sub crc
cmp edx,RegionStart
jb CRC1_Original
cmp edx,RegionEnd
ja CRC1_Original
sub edx,RegionStart
add edx,CopyMemory

CRC1_Original:
db 8b 12 01 10 9c
jmp CRC1_Return


Alloc(CRC2_Hook,1024)
Label(CRC2_Original)
Label(CRC2_Return)

0490C837: // main crc
jmp CRC2_Hook
nop
CRC2_Return:

CRC2_Hook:
cmp ecx,RegionStart
jb CRC2_Original
cmp ecx,RegionEnd
ja CRC2_Original
sub ecx,RegionStart
add ecx,CopyMemory

CRC2_Original:
db 02 01 59 53 b7 3d
jmp CRC2_Return
/*
Alloc(CRC3_Hook,1024)
Label(CRC3_Original)
Label(CRC3_Return)

047A4682: //0040000 / ngclient
jmp CRC3_Hook
nop
CRC3_Return:

CRC3_Hook:
cmp ecx,RegionStart
jb CRC3_Original
cmp ecx,RegionEnd
ja CRC3_Original
sub ecx,RegionStart
add ecx,CopyMemory

CRC3_Original:
db 66 8b 09 0f b7 c1
jmp CRC3_Return


Alloc(CRC4_Hook,1024)
Label(CRC4_Original)
Label(CRC4_Return)

0476A79B: //blackcall
jmp CRC4_Hook
nop 4
CRC4_Return:

CRC4_Hook:
cmp edx,RegionStart
jb CRC4_Original
cmp edx,RegionEnd
ja CRC4_Original
sub edx,RegionStart
add edx,CopyMemory

CRC4_Original:
db 66 8b 12 81 cf 00 00 00 80
jmp CRC4_Return
*/

/*
Alloc(CRC5_Hook,1024)
Label(CRC5_Original)
Label(CRC5_Return)

048C57A0: //00401000 crc 2
jmp CRC5_Hook
nop 5
CRC5_Return:

CRC5_Hook:
cmp eax,RegionStart
jb CRC5_Original
cmp eax,RegionEnd
ja CRC5_Original
sub eax,RegionStart
add eax,CopyMemory

CRC5_Original:
db 8a 00 31 d9 81 f6 00 08 00 00
jmp CRC5_Return

Alloc(CRC6_Hook,1024)
Label(CRC6_Original)
Label(CRC6_Return)

0487A91B: //00401000 crc 3
jmp CRC6_Hook
nop
CRC6_Return:

CRC6_Hook:
cmp eax,RegionStart
jb CRC6_Original
cmp eax,RegionEnd
ja CRC6_Original
sub eax,RegionStart
add eax,CopyMemory

CRC6_Original:
db 8a 00 88 06 89 e9
jmp CRC6_Return
*/
KERNEL32.ReadProcessMemory+5:
ret 0014
nop
nop
nop
nop


[Disable]

</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"GENERAL"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>6</ID>
          <Description>"Unlimited Attack"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[Enable]
02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
db EB

[Disable]
02F18367:
db 7E
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Zoom In/Out (Use + and - Keys)"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[Enable]
Alloc(Hook,123)
Label(Function)
Label(Return)
Label(Increase)
Label(Decrease)
Label(Reset)
Label(Exit)

Alloc(value,4)
value:
dd #1000 //Default value

Hook:
pushad
cmp ebx,004E0000 //Numpad +
je Increase
cmp ebx,004A0000 //Numpad -
je Decrease
cmp ebx,00370000 //Numpad *
je Reset
Exit:
popad
call 02158560 //Orignial
jmp Return

Increase:
add [value],#20
jmp Function

Decrease:
sub [value],#20
jmp Function

Reset:
mov [value],#1000

Function: // 3D 89 13 00 00 75 ? A1
mov eax,[04419358]
test eax,eax
je Exit
mov ecx,[eax]
push [value]
push eax
call dword ptr [ecx+000000c4]
jmp Exit

031D44A3:
jmp Hook
//db 90
Return:





[Disable]
031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
call 02158560//Original


dealloc(hook)

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"Auto MP @ 10% (Page UP) "</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
define(MP_Jnl,02A8DB57)
define(CWvsContext_OnKey,031D44A0)
//55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
//8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
//8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
//8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00

[enable]
Globalalloc(hook_hp,128)
Globalalloc(hook_mp,128)
alloc(key_press,128)
label(return_mp)
label(return_normal_mp)

define(CTRL,001D0000)
define(SHIFT,002A0000)
define(INSERT,01520000)
define(DELETE,01530000)
define(HOME,01470000)
define(END,014F0000)
define(PAGEUP,01490000)
define(PAGEDOWN,01510000)
define(ALT,00380000)

key_press:
mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
mov ecx,[esi+A8]
push eax
push 00
call CWvsContext_OnKey
ret


hook_mp:
cmp eax,#10 //% To mp on
jnl return_normal_mp
pushad
mov eax,PAGEUP
call key_press
popad

return_normal_mp:
cmp eax,ecx
jnl MP_Jnl
cmp [edi+00000274],ebx
jnl MP_Jnl
jmp return_mp


CUIStatusBar_MP:
jmp hook_mp
db 90 90 90 90 90
return_mp:



[disable]
CUIStatusBar_MP:
cmp eax,ecx
jnl MP_Jnl
cmp [edi+00000274],ebx
jnl MP_Jnl
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Mob Disarm"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D

[disable]
01DA987B:
db 75 0A 8D 50 FA
mov ecx,ebx
call 01E288A0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Skip quest scene"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[Enable]
01BD300A://78 ? 8B 46 08 6A 00
db 90 90



[Disable]
01BD300A:
db 78 71
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39941</ID>
          <Description>"No Stage Fading"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
[ENABLE]
removeFadeIn: // CStage::FadeIn
db 90 E9

removeFadeOut: // CStage::FadeOut
db 90 E9

[DISABLE]
removeFadeIn:
db 0F 84 BB 06 00 00

removeFadeOut:
db 0F 84 A5 0F 00 00
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"FMA"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Adele + Ark + Blaster + Kain + more FMA"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
Alloc(Hook,128)
Label(Return)

01E348C0:
jmp Hook

Hook:
mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
lea eax,[eax+0C]
mov [esp+04],eax

Return:
push ebp
mov ebp,esp
push -01
jmp 01E348C0+5

03355096:
db eb 59

[DISABLE]
01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
push ebp
mov ebp,esp
push -01

03355096:
db 74 59



</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>39948</ID>
          <Description>"Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[Enable]
Alloc(Hook,128)
Label(Exit)
Hook:
cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
je Exit
jmp 0098C1B3 //pop edi

Exit: //xor eax,eax
jmp 0098C1A9 // z

0098C1A1:
jmp Hook
db 90



[Disable]
0098C1A1: //3b c6 7d 0e 3b df 7d 0a
db 3B C6 7D 0E 3B DF
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>15</ID>
          <Description>"Hoyoung FMA"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
//55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
db 74



[DISABLE]
01E38D34:
db 75

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Kinesis Psychic Clutch FMA (Look At ******* For Shootobj Skills)"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
Alloc(FullMapAttack_ICS,128)
Alloc(FullMapAttackSW,4)
RegisterSymbol(FullMapAttackSW)
Label(FullMapAttack)
FullMapAttackSW:
DD 1
FullMapAttack_ICS:
cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
jne VariantInit
cmp [FullMapAttackSW],1
jne VariantInit
mov [esp],FullMapAttack
jmp VariantInit
FullMapAttack: //04210284
mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
add ecx,04
lea eax,[ebp-000000b0] //blow A8
push eax
call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
push eax
lea ecx,[ebx+00000600] //above //5EC
call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
jmp 01DAAF63 //og address

03A8C454: //above call dword ptr [ ]
DD FullMapAttack_ICS




[DISABLE]
03A8C454:
DD VariantInit


</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>17</ID>
      <Description>"PICK ONE OPTION"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Mob Aggro"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
jne 01DA9274

[disable]
01DA923B:
je 01DA9274
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Dumb Mobs/Slight Freeze "</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
alloc(hook2,128)

hook2:
mov [esp+4],#9
push ebp
mov ebp,esp
push -01
jmp 01DDF320+5

01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
//81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
jmp hook2



[DISABLE]
01DDF320:
push ebp
mov ebp,esp
push -01
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>20</ID>
      <Description>"KINESIS"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Remove Attack Animation"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
db 90 90 90 90 90 90
[DISABLE]
02C92534:
mov [edi+00000A68],ebx
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>22</ID>
      <Description>"NO DELAY"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>23</ID>
          <Description>"Mechanic Homing ND (Works Well With Skill Injection)"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
je 02F4BED2



[DISABLE]
02F4BE44:
jne 02F4BED2

</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>24</ID>
      <Description>"SITUATIONAL"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>39938</ID>
          <Description>"Player Detection - Terminate Game"</Description>
          <LastState/>
          <Color>008000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
//auto kill maple when user enters field
//threshold of people count is set on enable
alloc(hook, 128)
Label(skip)

02FB59A0:
jmp hook

hook:
cmp ebx,eax
jne skip
pushad
push 0
push ffffffff
call TerminateProcess
test eax,eax
popad
jnz skip
xor eax,eax
div eax

skip:
jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField


[disable]
02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
push ebp
mov ebp,esp
push -01

//cmp ebx,eax
//jne ???????  //first je/jmp in above function
DeAlloc(hook)


{
// ORIGINAL CODE - INJECTION POINT: 02E6FBAD

02E6FB87: 33 FF                 - xor edi,edi
02E6FB89: 89 7D D4              - mov [ebp-2C],edi
02E6FB8C: 85 FF                 - test edi,edi
02E6FB8E: 74 04                 - je 02E6FB94
02E6FB90: F0 FF 47 04           - lock inc [edi+04]
02E6FB94: 68 E8 3D 01 00        - push 00013DE8
02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
02E6FBA5: E8 C6 93 6C FD        - call 00538F70
02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
// ---------- INJECTING HERE ----------
02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
// ---------- DONE INJECTING  ----------
02E6FBB1: 85 C0                 - test eax,eax
02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
02E6FBB5: 53                    - push ebx
02E6FBB6: 8B C8                 - mov ecx,eax
02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
02E6FBBD: EB 02                 - jmp 02E6FBC1
02E6FBBF: 33 C0                 - xor eax,eax
02E6FBC1: 8D 77 10              - lea esi,[edi+10]
02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
02E6FBC8: 50                    - push eax
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>5</ID>
          <Description>"God Mode (Do Not Use This For Prolonged Periods)"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
01913826:
mov eax,1

[DISABLE]
01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
call 00A4A0C0// update
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Map Rusher"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[Enable]
Alloc(InGameRush,128)
Alloc(TeleportToPortal,128)
Label(Return)
Label(End)

02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
jmp InGameRush
db 90

Return:
InGameRush:
push eax
call TeleportToPortal
mov [edi+000137F4],eax
jmp Return



TeleportToPortal:
push ebp
mov ebp, esp
push edi
mov edi,[ebp+08]
test edi, edi
js End



mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
push edi
xor edx, edx
call eax
test eax, eax
je End



push [eax+4]
mov ecx,[043C5374] // CUserLocal
mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
//55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
xor edx, edx
call eax



End:
mov eax, edi
pop edi
pop ebp
ret 0004






[Disable]
DeAlloc(InGameRush)
DeAlloc(TeleportToPortal)



02D68016:
mov [edi+000137F4],eax
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"No Knockback (Only Use If Not Using God Mode)"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[Enable]
00D7DE78:
db B3 01 90


[Disable]
00D7DE78: //0f 9c ? 85 db 1ST
db 0F 9C C3
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"Remove Player Name (Client Sided)"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
02CDB440: //CUser:DrawNameTags
ret


[disable]
02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
push ebp



</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>27</ID>
          <Description>"Remove Skill/Damage Animations"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
ret 007c

0178808E://83 C1 14 85 C9 79 04 33 C9
DB 83 C1 90




[DISABLE]
01DA2E20:
db 55 8b ec 6a ff

0178808E:
DB 83 C1 14

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Show Hidden Skills"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
00C95519:
db eb 0c
//75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?




[DISABLE]
00C95519:
db 75 0c

</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>25</ID>
          <Description>"Skill Injection"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
define(SkillInjection_2,033554B6)
define(SkillInjection_3,03355466)
[ENABLE]
alloc(NDFA,256)
label(stop)
SkillInjection_1:
push 00000100 //injection speed, all 0's can DC some skills
SkillInjection_2:
push # //put your skill ID after the #
//Ruin 400011105
//Cleave 151121000
//Homing 35101002
//Strike Arrow II (Does More Damage Then III) 63101003
SkillInjection_3:
jmp NDFA
db 90 90 90 90 90 90 90
NDFA:
push esi
mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
//55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
cmp [esi+B4],#0
jne stop
pop esi
mov [edi+0000378c],00000000
jmp SkillInjection_3+C
stop:
pop esi
jmp 033554C1


[DISABLE]
SkillInjection_1:
push 000007D0
SkillInjection_2:
push 04C4BAEA
SkillInjection_3:
je 033554C1
mov [edi+0000378c],00000000
</AssemblerScript>
          <Hotkeys>
            <Hotkey>
              <Action>Toggle Activation</Action>
              <Keys>
                <Key>111</Key>
              </Keys>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>39946</ID>
      <Description>"HIGH CHANCE OF AUTO BAN"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <Color>0000FF</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>12</ID>
          <Description>"Pet Vac"</Description>
          <LastState/>
          <Color>FF0000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
alloc(Hook,128)
label(Return)
label(Exit)
alloc(timer,4)
timer:
dd 00

0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
jmp Hook
Return:

Hook:
call 0187AD90
push esi
mov esi,eax
pushad
call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
mov edx,eax
sub edx,[timer]
cmp edx,#50
jl Exit
mov [timer],eax
mov edi,[ebp+08]
lea ecx,[edi+04]
mov ebx,[edi+04]
mov ebx,[ebx+28]
call ebx
push [esi+04]
push [esi]
mov ecx,eax
call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
popad
pop esi
jmp Return

Exit:
popad
pop esi
jmp Return


[disable]
0185FB53:
call 0187AD90
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of je 02EC93C5</Description>
      <AddressString>00000000</AddressString>
      <Before>
        <Byte>EB</Byte>
        <Byte>1A</Byte>
        <Byte>FF</Byte>
        <Byte>84</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>7A</Byte>
        <Byte>08</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>8D</Byte>
        <Byte>48</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols>
    <SymbolEntry>
      <Name>mobcount</Name>
      <Address>06630000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PacketRETADR</Name>
      <Address>057F0020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PacketInfo</Name>
      <Address>057F0820</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PacketSize</Name>
      <Address>057F1020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>SW</Name>
      <Address>057F0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Header</Name>
      <Address>057F0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Header22</Name>
      <Address>13C61020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Header33</Name>
      <Address>057F1030</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Header11</Name>
      <Address>05930010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>DumpF</Name>
      <Address>211A0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_1</Name>
      <Address>0BB90000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_2</Name>
      <Address>0BB90400</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_3</Name>
      <Address>0BB90800</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_4</Name>
      <Address>0BB90C00</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_5</Name>
      <Address>0BB91000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_6</Name>
      <Address>0BB91400</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_7</Name>
      <Address>0BB91800</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_8</Name>
      <Address>0BB91C00</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_9</Name>
      <Address>0BB92000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_10</Name>
      <Address>0BB92400</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook1_11</Name>
      <Address>0BB92800</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook2</Name>
      <Address>0BB92C00</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook3</Name>
      <Address>0BB93000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook3_2</Name>
      <Address>0BB93400</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook4</Name>
      <Address>0BB93800</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook5</Name>
      <Address>0BB93C00</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook6</Name>
      <Address>0BB94000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRCHook7</Name>
      <Address>0BB94400</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>VirtualHook</Name>
      <Address>0BB94800</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneA</Name>
      <Address>0BB95600</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneX</Name>
      <Address>0BB95800</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneY</Name>
      <Address>0BB95810</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneCMP</Name>
      <Address>0BB95820</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneHook</Name>
      <Address>0BB95830</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>filename</Name>
      <Address>0E960000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Rabe</Name>
      <Address>0E960100</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>KMS_Dump</Name>
      <Address>27EF0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>2keyboard</Name>
      <Address>00B6EDC7</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MobFilterHookMain1</Name>
      <Address>00FEE5E5</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MobFilterHookMain2</Name>
      <Address>00FEEE5D</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Soul_Weapon_org</Name>
      <Address>15DE0010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>VacX</Name>
      <Address>0AA90140</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>VacY</Name>
      <Address>0AA90150</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Test1</Name>
      <Address>0F5F0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MemoryDump</Name>
      <Address>7FFF0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>cmpDemi</Name>
      <Address>04A90000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CUserLocal</Name>
      <Address>04A90010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ONOFF</Name>
      <Address>0FFE0040</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mousevac1</Name>
      <Address>04960020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mysw</Name>
      <Address>04960410</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>mousevac2</Name>
      <Address>04960420</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CMouseBase</Name>
      <Address>04A90030</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CCharX</Name>
      <Address>04A90020</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>SID</Name>
      <Address>13610000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>InjectDelay</Name>
      <Address>13610010</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CopyMemory</Name>
      <Address>532F0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>fusionattack_return</Name>
      <Address>00E89DCB</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PosXY</Name>
      <Address>0AEC1CE0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>DumpM</Name>
      <Address>10050000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRC1</Name>
      <Address>0AEC0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRC2</Name>
      <Address>0AEC03F0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRC3</Name>
      <Address>0AEC07E0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRC4</Name>
      <Address>0AEC0BD0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRC5</Name>
      <Address>0AEC0FC0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CRC6</Name>
      <Address>0AEC13B0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>PortalKami</Name>
      <Address>0B9117A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>SetFakePortal</Name>
      <Address>0B9118A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>FakePortal</Name>
      <Address>0B911920</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>GetMobXY</Name>
      <Address>0B9119A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>GetPortal</Name>
      <Address>0B911BA0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneXSave</Name>
      <Address>0B1217A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneYSave</Name>
      <Address>0B1217B0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneTo</Name>
      <Address>0B6817D0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Rune</Name>
      <Address>0B1218C0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>HookRuneSpawnXY</Name>
      <Address>0B6017A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneCMPAddress</Name>
      <Address>0AEC17C0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Time11</Name>
      <Address>0AF80000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneSpawnX</Name>
      <Address>0AEC17A0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>RuneSpawnY</Name>
      <Address>0AEC17B0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>item</Name>
      <Address>0B701A60</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MSUser_Stance_FirstAddress</Name>
      <Address>019BBBFB</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MSUser_Stance_SecondAddress</Name>
      <Address>019BBC02</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>CCHook</Name>
      <Address>07B01A60</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>SleepTime</Name>
      <Address>07B01A70</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MobXY</Name>
      <Address>0B6B1D60</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>ATPT</Name>
      <Address>0B741B60</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Times</Name>
      <Address>0B0B1BA0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>U</Name>
      <Address>0B0B1A60</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>X</Name>
      <Address>075F17B0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>isBuff</Name>
      <Address>0AEC1CC0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>HookRuneSpawn</Name>
      <Address>0AEC1840</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Rune_Active</Name>
      <Address>0AEC18C0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Mobvac</Name>
      <Address>0B301E40</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>isBuff2</Name>
      <Address>0AEC1CD0</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>jlgwxy</Name>
      <Address>12EE0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>switch</Name>
      <Address>04A20000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>hook_hp</Name>
      <Address>198C0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>hook_mp</Name>
      <Address>198C0080</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MobSpeed1</Name>
      <Address>04A90000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>AutoPortal</Name>
      <Address>0FAD0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Injection</Name>
      <Address>20FB0000</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>Timer</Name>
      <Address>20FB0100</Address>
    </SymbolEntry>
    <SymbolEntry>
      <Name>MobFilterList</Name>
      <Address>0FA30000</Address>
    </SymbolEntry>
  </UserdefinedSymbols>
  <DisassemblerComments>
    <DisassemblerComment>
      <Address>"MapleStory.exe"+25C7454</Address>
      <Comment>parameter
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"MapleStory.exe"+25C745C</Address>
      <Comment>make header call
</Comment>
    </DisassemblerComment>
  </DisassemblerComments>
</CheatTable>
Enjoy. Everything is provided in order to make it easy to update.

Lets hope this springs the MS section back to life. Share with everyone.


#1 · edited 4y ago · 4y ago
killingspree888
killingspree888
If it weren't for school, I would probably invest more time in MapleStory game hacking. It is always cool reversing their old clients (although their new clients would seem fun to work with).

Just out of curiosity, did they change how blink godmode works now or is it still the same?
#2 · edited 4y ago · 4y ago
GA
gagansuxballs
Quote Originally Posted by killingspree888 View Post
If it weren't for school, I would probably invest more time in MapleStory game hacking. It is always cool reversing their old clients (although their new clients would seem fun to work with).

Just out of curiosity, did they change how blink godmode works now or is it still the same?
Pretty sure he wouldn't know as he is just leaking these out of spite. Got caught reselling and got kicked out of the community.

These are outdated, btw. Don't try using these, especially after today's maintenance.
#3 · 4y ago
KA
karost101
For anyone thinking of using these hacks. They will AB. This guy just leaked out of spite.

If you don't believe me, try these on a mule, DC within 30min and multiple DCs, banhammer
#4 · 4y ago
SE
SendHelpPlease
Quote Originally Posted by killingspree888 View Post
If it weren't for school, I would probably invest more time in MapleStory game hacking. It is always cool reversing their old clients (although their new clients would seem fun to work with).

Just out of curiosity, did they change how blink godmode works now or is it still the same?
The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

What these guys don't understand:
NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

Scripts that are outdated, you have everything that's required to update them within the script itself.

What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

------

Uploaded a previous CT he sold to users to prove it.

Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
229new_mpgh.net.zip
#5 · 4y ago
PS
psyren2305
yea you are right @SendHelpPlease he copy scripts from ofc gms script bank and bingfeng forum :S

btw to bad need wait to attach got approved xD
#6 · 4y ago
SE
SendHelpPlease
Quote Originally Posted by psyren2305 View Post
yea you are right @SendHelpPlease he copy scripts from ofc gms script bank and bingfeng forum :S

btw to bad need wait to attach got approved xD
Yep. No need to wait as that CT is outdated anyways. You can just copy the scripts I posted above and add them all to your own Cheat table in Cheat Engine. It's very simple. There was a maintenance, so an update may be needed. Haven't looked into it.
#7 · 4y ago
meme
[MPGH]meme
Quote Originally Posted by SendHelpPlease View Post
Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
//approved
#8 · 4y ago
DZ
DzWhaler
im having problems inputting the ngs bypass and crc bypass. im trying to use put them in the auto assemble script thingy and its giving me errors like ( error in line * the instruction can't be compiled ).

if anyone got any experiance with it can help i'd appreciate it. idk coding stuff or scripting
#9 · 4y ago
killingspree888
killingspree888
Quote Originally Posted by SendHelpPlease View Post
The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

What these guys don't understand:
NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

Scripts that are outdated, you have everything that's required to update them within the script itself.

What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

------

Uploaded a previous CT he sold to users to prove it.

Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
Thanks for the information. I'm glad that you are sharing this publicly. To be honest, I am not a fan of making money off of video game cheats/hiding the information, but hey, you are free to do what you want. If I find out how to exploit it, your "secret" cheat is going to be published .Also, If it's from a Taiwanese forum, I think I know which one you're talking about because another person talked about it on another site, which I will not mention on this forum. I believe for reversing the NGS anti-cheat:

Edit: I HIGHLY HIGHLY RECOMMEND YOU ALL DOWNLOAD THIS VIDEO BEFORE IT GETS DMCA'D BY NEXON. They did this to my Cheat Engine guides, so gotta store some more data.
#10 · edited 4y ago · 4y ago
DZ
DzWhaler
Quote Originally Posted by killingspree888 View Post


Thanks for the information. I'm glad that you are sharing this publicly. To be honest, I am not a fan of making money off of video game cheats/hiding the information, but hey, you are free to do what you want. If I find out how to exploit it, your "secret" cheat is going to be published .Also, If it's from a Taiwanese forum, I think I know which one you're talking about because another person talked about it on another site, which I will not mention on this forum. I believe for reversing the NGS anti-cheat:

Edit: I HIGHLY HIGHLY RECOMMEND YOU ALL DOWNLOAD THIS VIDEO BEFORE IT GETS DMCA'D BY NEXON. They did this to my Cheat Engine guides, so gotta store some more data.
damn wish i get whatever is going on in the vid LOL
#11 · 4y ago
SE
SendHelpPlease
Quote Originally Posted by killingspree888 View Post
~snip~
Iron_old, video creator, is actually a friend of ours, lol. This guide won't work anymore if you just follow it, though it's pretty much the same method with some changes.

Who were you? Were you in the previous Developers disc that had hella videos but for older versions? I have backups of all those videos somewhere. Cool information, but lots changed in the recent versions. Especially things like structs/packets, which make for a good trainer/bot. These scripts/bypass are bland and lackluster compared to doing everything through mem/packets. If you are familiar with developing cheats/features/systems for MapleStory, do hit me up and I can get you in contact with some friends. Always looking for talent. As I know I'll be spammed with DMs: If you aren't well versed, please don't waste our time.
#12 · 4y ago
killingspree888
killingspree888
Quote Originally Posted by SendHelpPlease View Post
Iron_old, video creator, is actually a friend of ours, lol. This guide won't work anymore if you just follow it, though it's pretty much the same method with some changes.

Who were you? Were you in the previous Developers disc that had hella videos but for older versions? I have backups of all those videos somewhere. Cool information, but lots changed in the recent versions. Especially things like structs/packets, which make for a good trainer/bot. These scripts/bypass are bland and lackluster compared to doing everything through mem/packets. If you are familiar with developing cheats/features/systems for MapleStory, do hit me up and I can get you in contact with some friends. Always looking for talent. As I know I'll be spammed with DMs: If you aren't well versed, please don't waste our time.
Hi, I'm not familiar with any of these things and was not related to any of the d/iscords you were discussing. I just do things by myself and I only do the bare minimum of reverse engineering video games for cheats. Also, I do not think I am helpful at all. Just a college student who wants to share what I find so the game hacking community can have fun doing some reversing themselves . Just trying to finish college right now and then will go at my own pace. It's great to see that there are others who like to reverse engineer MapleStory still though!
#13 · edited 4y ago · 4y ago
OK
okmpegok
..
Quote Originally Posted by SendHelpPlease View Post
Iron_old, video creator, is actually a friend of ours, lol. This guide won't work anymore if you just follow it, though it's pretty much the same method with some changes.

Who were you? Were you in the previous Developers disc that had hella videos but for older versions? I have backups of all those videos somewhere. Cool information, but lots changed in the recent versions. Especially things like structs/packets, which make for a good trainer/bot. These scripts/bypass are bland and lackluster compared to doing everything through mem/packets. If you are familiar with developing cheats/features/systems for MapleStory, do hit me up and I can get you in contact with some friends. Always looking for talent. As I know I'll be spammed with DMs: If you aren't well versed, please don't waste our time.
Hi I'm interested, I'm a programmer, and I think I've found some ways to update all the scripts, but still something is missing, need more brains.
How can I contact you? You are not available in chat and i cant send you a private message
have a nice day.
#14 · edited 4y ago · 4y ago
DE
denvertan
Quote Originally Posted by SendHelpPlease View Post
The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

What these guys don't understand:
NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

Scripts that are outdated, you have everything that's required to update them within the script itself.

What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

------

Uploaded a previous CT he sold to users to prove it.

Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
And the MOB disarm Address is one line blow what the AOB scan is pointing to.
I am still impressed how he can he make the script even working.
#15 · 4y ago
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