ignore knockbackI've noticed some hacks can ignore knockback effects, yet the stability on the interface remains unchanged. What method are they using?
Originally Posted by xovan12372 I've noticed some hacks can ignore knockback effects, yet the stability on the interface remains unchanged. What method are they using? in my method i don’t use stability or anything else i disable the function that calculates the distance it would move when hit i’ve been using it for about 2 years u can use it via cheat engine script just copy and paste it Code: [ENABLE] aobscanmodule(INJECT,Trove.exe,0F 58 08 0F 2E) // should be unique registersymbol(INJECT) INJECT: db 90 90 90 [DISABLE] INJECT: db 0F 58 08 unregistersymbol(INJECT)
Originally Posted by FAISAL32 in my method i don’t use stability or anything else i disable the function that calculates the distance it would move when hit i’ve been using it for about 2 years u can use it via cheat engine script just copy and paste it Code: [ENABLE] aobscanmodule(INJECT,Trove.exe,0F 58 08 0F 2E) // should be unique registersymbol(INJECT) INJECT: db 90 90 90 [DISABLE] INJECT: db 0F 58 08 unregistersymbol(INJECT) hey Faisal where it says: // should be unique what should i put there
Originally Posted by tezharrop hey Faisal where it says: // should be unique what should i put there just copy paste it as is and dont change anything! that comment is generated by default for ce people
help Originally Posted by FAISAL32 in my method i don’t use stability or anything else i disable the function that calculates the distance it would move when hit i’ve been using it for about 2 years u can use it via cheat engine script just copy and paste it Code: [ENABLE] aobscanmodule(INJECT,Trove.exe,0F 58 08 0F 2E) // should be unique registersymbol(INJECT) INJECT: db 90 90 90 [DISABLE] INJECT: db 0F 58 08 unregistersymbol(INJECT) i already have a list of script on CE how can i inject this one just by adding it to the my existing list can you guide me a little? thanks in advance