i just wonderd how to make a aimbot becouse i know how a coloraimbot works but not realy a bone aimbot so i thought i ask you about it becouse i've heard that you need to find the bone adresses but the question is HOW?
Please dont call me a choob or a leecher or something becouse all i wonder is how it works!
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I'm sure i cant code something of this magnitude yet and i was thinking of CA not warock
i can accoutaly code a respawn hack from scratch so dont say stuff like that -.-'
Originally Posted by t1len80
accoually you have to learn c++ first
actually you have to read... he said it
Originally Posted by Mr.Magicman
Please dont call me a choob or a leecher or something becouse all i wonder is how it works!
Respawn hack is just changing an addresses value. I don't know how to make an aimbot yet but I'm sure it takes more than NOP'ing a couple of addresses here and there.
Originally Posted by Void
Respawn hack is just changing an addresses value. I don't know how to make an aimbot yet but I'm sure it takes more than NOP'ing a couple of addresses here and there.
Yeh like finding the XYZ coords of every enemy player and creating an algorithm to target them usually the two main ways are FOV and/or distance. They both involve a little trigonometry to get the right aim angle and orientation.
okay i think i got that
but a color aimbot is much much easier to make?
Originally Posted by Mr.Magicman
okay i think i got that
but a color aimbot is much much easier to make?
What does it matter. Color aimbots suk. =/
i know but a bone aimbot sounds hard becouse i dont know how to get enemy xyz adresses xC
Originally Posted by Mr.Magicman
i know but a bone aimbot sounds hard becouse i dont know how to get enemy xyz adresses xC
Yeh, well it should be hard, anything worth learning is supposed to be. I know some techniques for geting the XYZ, but they are only for your own character. A good way to find the Z coord is to use a ladder and go up and down, once you find that you would be better off loading up a debugger and trying to find the coords of other characters that way rather then searching for each individual value.