[HELP] GlassWall ValueAnyone Help me with the right value of glass walls void glasswalls() { DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0) { if(GetAsyncKeyState(VK_CONTROL) ) { *(float*)glasswall_addy =0; } else { *(float*)glasswall_addy = 1168891904; //1168891904 } } } *(float*)glasswall_addy =0; gives me glasswalls off and *(float*)glasswall_addy = 1168891904; //1168891904 or *(float*)glasswall_addy = 1; or *(float*)glasswall_addy = -1; gives me garbage texture can anyone help me which right value to use? thanks in advance..
try: void GWall() { DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0) { if(GetAsyncKeyState(VK_CONTROL) ) { *(float*)glasswall_addy = 4; } } Tell me if it works.