namespace Trainer
{
int Experience = 0x01B2C89C; // Experience .195
int Score = 0x01B2C8AC; // Score .195
int Wins = 0x01B2C8E4; // Wins .195
int Losses = 0x01B2C8E8; // Losses .195
int Ties = 0x01B2C8EC; // Ties .195
int WinStreak = 0x01B2C8F0; // Win Streak .195
int Kills = 0x01B2C8B0; // Kills .195
int Headshots = 0x01B2C8C4; // Headshots .195
int Assists = 0x01B2C8C0; // Assists .195
int KillStreak = 0x01B2C8B4; // Kill Streak .195
int Deaths = 0x01B2C8B8; // Deaths .195
int TimePlayed = 0x01B2C8D0; // Time Played .195
int Prestige = 0x01B2C8A4; // Prestige .195
};
namespace ProPerks
{
int ProPerksUnlockVal = 13; // 7 Seems to be the normal Max, But 12+ Removes the rank, Only Leaving "Pro" =]
int Marathon = 0x01B2CFEB; // Marathon .195
int SteadyAim = 0x01B2CFEC; // Steady Aim .195
int Ninja = 0x01B2CFED; // Ninja .195
int Scrambler = 0x01B2CFEE; // Scrambler .195
int SleightOfHand = 0x01B2CFEF; // Sleight Of Hand .195
int Bling = 0x01B2CFF0; // Bling .195
int StoppingPower = 0x01B2CFF1; // Stopping Power .195
int Hardline = 0x01B2CFF2; // Hardline .195
int OneManArmy = 0x01B2CFF3; // One Man Army .195
int ColdBlooded = 0x01B2CFF4; // Cold-Blooded .195
int LastStand = 0x01B2CFF5; // Last Stand .195
int Scavenger = 0x01B2CFF6; // Scavenger .195
int Commando = 0x01B2CFF7; // Commando .195
int SitRep = 0x01B2CFF8; // SitRep .195
int LightWeight = 0x01B2CFF9; // Lightweight .195
int DangerClose = 0x01B2CFFA; // Danger Close .195
};
