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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › Is this method patched or is it just fail coding?

Is this method patched or is it just fail coding?

Posts 1–15 of 16 · Page 1 of 2
HiddenoO
HiddenoO
Is this method patched or is it just fail coding?
Code:
#include <windows.h>

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}	
void main()
{
while(true)
Sleep(1);
{
//hacks
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(1);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
Credits to CN, /

It always disconnects in game, it didn't disconnect yesterday but it started to do so today.. Any ideas on how to improve this?
#1 · 15y ago
CO
CodeDemon
Read the sticky...

There is a reason as to why its there.
#2 · 15y ago
koolwrench
koolwrench
*cough
old LTC address

and code demon isnt that way ptc command patched?
#3 · 15y ago
HiddenoO
HiddenoO
Quote Originally Posted by CodeDemon View Post
Read the sticky...

There is a reason as to why its there.
Lmao...fail, never mind I see the problem..
#4 · 15y ago
CO
CodeDemon
Quote Originally Posted by HiddenoO View Post
More specific, please.
Its right there in giant letters at the top of the page READ BEFORE POSTING: WE DON'T NEED ANYMORE OF THE FOLLOWING QUESTIONS... your answer is in that thread.
#5 · 15y ago
koolwrench
koolwrench
Quote Originally Posted by HiddenoO View Post
Lmao...fail, never mind I see the problem..
Quote Originally Posted by CodeDemon View Post
Its right there in giant letters at the top of the page READ BEFORE POSTING: WE DON'T NEED ANYMORE OF THE FOLLOWING QUESTIONS... your answer is in that thread.
lol good to see the problem solved anyway back to coding some more
#6 · 15y ago
HiddenoO
HiddenoO
Quote Originally Posted by CodeDemon View Post
Its right there in giant letters at the top of the page READ BEFORE POSTING: WE DON'T NEED ANYMORE OF THE FOLLOWING QUESTIONS... your answer is in that thread.
Oh, and ya one more question..Is the ptc method i'm using patched?
#7 · 15y ago
Nubzgetkillz
Nubzgetkillz
READ MY SIG (not to be mean just do it)
#8 · 15y ago
koolwrench
koolwrench
i would have to press numpad 0 for 2 seconds to turn on if i did ur sig O.o
#9 · 15y ago
NO
NOOB
That LTClient Address is a spy!
#10 · 15y ago
HL
HL-SDK
Quote Originally Posted by koolwrench View Post
i would have to press numpad 0 for 2 seconds to turn on if i did ur sig O.o
No - you are wrong. It would turn on as quickly as possible, then when disabled, it would have a holdoff time of 0.2 seconds.

But the worst thing is that it uses a Sleep statement in a single thread that could probably be doing other things. You might want to find a way to ditch the sleep statement, or create more threads.
#11 · 15y ago
Nubzgetkillz
Nubzgetkillz
Quote Originally Posted by HL-SDK View Post
No - you are wrong. It would turn on as quickly as possible, then when disabled, it would have a holdoff time of 0.2 seconds.

But the worst thing is that it uses a Sleep statement in a single thread that could probably be doing other things. You might want to find a way to ditch the sleep statement, or create more threads.
No- you are wrong. It is behind Learn = true; which when it is activated.
#12 · 15y ago
HL
HL-SDK
Haha, sorry. I should have read your useless signature but I couldn't take the time to. It isn't that I am a slow reader or anything, it is just very trivial code. I was tripped up.
#13 · 15y ago
|D
|Drake™|
Code:
bool solved = true
#14 · 15y ago
Nubzgetkillz
Nubzgetkillz
Quote Originally Posted by |Drake™| View Post
Code:
bool solved = true
Code:
bool solved = true;
only declares it. you must add the function
Code:
if(GetAsyncKeyState(VK_CONTROL)<0){
if(solved) {
PushToConsole("SolveQuestion 0");
solved = false;
}else{
PushToConsole("SolveQuestion 1");
solved = true;
}
}
Or you can make it an auto-on

Code:
PushToConsole("SolveQuestion 1");
HEHE JOKES. LOLCODE

Code:
lol solved = laugh;

if(choke(VK_CONTROL)<0){
if(solved) {
lmfao("SolveQuestion");
solved = cough;
}else{
lmfao("SolveQuestion"):
solved = laugh;
}
}
#15 · 15y ago
Posts 1–15 of 16 · Page 1 of 2

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