Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Local Player Structs[free]

Local Player Structs[free]

Posts 1–15 of 19 · Page 1 of 2
sam1
sam1
Local Player Structs[free]
my mate got this for me , idk where he got it


Code:
377B0858 // Local Pointer for CA NA

class Main;
class Info;
class Stats;
class WepInfo;
class Something;

class Main
{
public:
	Info* goToInfoClass; //0000
};

class Info
{
public:
	char unknown0[8];
	__int32 Unknown1; //0008
	__int32 iCurrentHealth; //000C
	char unknown2[4];
	__int32 iMaxHealth; //0014
        char unknown3[4];
	WepInfo* goToWepInfo;//001C
	Something* goToSomething; //0020
	char unknown4[348];
	float fStamina; //0180
	char unknown5[8];
	__int32 iWeaponSlotInUse; //018C
	float fCameraSomething; //0190
	float fCameraSomething2; //0194
	float fCameraSomething3; //0198
	char unknown6[32];
	Stats* goToStats; //01BC
};

class WepInfo
{
public:
	__int32 iBackPackABulletsLeft; //0000
	__int32 i2ndaryBulletsLeft; //0004
	__int32 Unknown0; //0008
	__int32 iGrenadesLeft; //000C
	__int32 iBackPackBBulletsLeft; //0010
};

class Stats
{
public:
	char unknown0[16];
	char szLocalNameChangesInKill[16]; //0010
	char unknown1[12];
	__int32 iKills; //002C
	__int32 iDeaths; //0030
	char unknown2[44];
	__int32 iHeadShots; //0060
};

class Something
{
public:
	BYTE bIsAlive; //0000
};


can be used to make something like this:





useage eg:
Code:
if( engine->GetLocal()->goToInfoClass->goToSomething->bIsAlive == 1 )
		{
			if( engine->GetLocal()->goToInfoClass->goToStats )
			{	
				//We store our stats into global variables while we are alive because 
				//it reads the stats from the camera object keeping it from reading other peoples stats when we die
				//or something like that...

				cVar.Kills = (float)engine->GetLocal()->goToInfoClass->goToStats->iKills;
				cVar.Deaths = (float)engine->GetLocal()->goToInfoClass->goToStats->iDeaths;
				cVar.Headshots = (float)engine->GetLocal()->goToInfoClass->goToStats->iHeadShots;

				if( cVar.Headshots != 0.0f && cVar.Kills != 0.0f )
					cVar.HeadshotRatio = ( cVar.Headshots / cVar.Kills ) * 100.0f;
				else
					cVar.HeadshotRatio = 0.0f;

				if( cVar.Deaths != 0.0f && cVar.Kills != 0.0f )
					cVar.KillDeathRatio = ( cVar.Kills / cVar.Deaths );
				else
					cVar.KillDeathRatio = 0.0f;
			}
		}



what it does
#1 · 15y ago
IrNo0bz
IrNo0bz
Thats cool hope it works.
#2 · 15y ago
sam1
sam1
and that cVar.Kills = (float)engine->GetLocal()->goToInfoClass->goToStats->iKills; can also be used with like ammo and health to make like god mode


eg


Code:
// GodMode
if(pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth < 100){
    (pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth = 100);
}


Code:
//unlimited ammo
if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft < 2){
    if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft = 30);
}
#3 · 15y ago
TI
Tibirius
Quote Originally Posted by sam1 View Post
and that cVar.Kills = (float)engine->GetLocal()->goToInfoClass->goToStats->iKills; can also be used with like ammo and health to make like god mode


eg


Code:
// GodMode
if(pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth < 100){
    (pMain->goToInfoClass->iCurrentHealth, pMain->goToInfoClass->iCurrentHealth = 100);
}


Code:
//unlimited ammo
if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft < 2){
    if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft = 30);
}
those are both visual only but still fun
#4 · 15y ago
SC
scimmyboy
isnt this credit to gellin?
#5 · 15y ago
freedompeace
freedompeace
Why does Combat Arms crash when I try to use this? ._.

(Tried a while back, same class)
#6 · 15y ago
CO
CodeDemon
Already been posted by Crash & Stephen
#7 · 15y ago
.L
.L33T
And made by Gellin.
#8 · 15y ago
kotentopf
kotentopf
this is 1:1 leeched by *will not say it, u must only know its leeched*
#9 · 15y ago
CR
Crash
Open thread should be closed thread.
#10 · 15y ago
TO
Tony Stark`
at least give creds
#11 · 15y ago
WH
whit
I made this..
Now me my creds
#12 · 15y ago
WH
whatup777+
I thought this was out of date....
#13 · 15y ago
-InFinity
-InFinity
This should be useful
#14 · 15y ago
kotentopf
kotentopf
Creditz:
Gellin

u can google it..
#15 · 15y ago
Posts 1–15 of 19 · Page 1 of 2

Post a Reply

Similar Threads

  • Local Player StructsBy UnOwN CoD3R in Combat Arms Hack Coding / Programming / Source Code
    10Last post 16y ago
  • Local PLayer StructsBy DeadLinez in Combat Arms Hack Coding / Programming / Source Code
    5Last post 16y ago
  • [AssaultCube]Get local player entityBy Retoxified in C++/C Programming
    1Last post 16y ago
  • CA Player StructsBy whatup777 in Reverse Engineering
    1Last post 15y ago
  • [Release] Local Player PointerBy ipwnuuaal5 in Combat Arms Hack Coding / Programming / Source Code
    10Last post 16y ago

Tags for this Thread

None