Working on new hacks...
Okay, so at the moment I'm working on some new hacks to give away. If anyone want's to help then here is a source and a bunch of addresses, offsets, and pointers. The downloads for both versions are attatched at the bottom. WarRock2008 is for Visual Studio C++ 2008 Express and WarRock2010 is for Visual Studio 2010 Professional. Enjoy!
Addresses
Code:
#define PointOfView 0x00974CC4
#define EngineText 0x0053470B
#define Spread 0x00AE330C
#define Ammo 0x00B1B6E8
#define LockOn 0x00AE3318
#define Speed 0x00984924
#define Bright_1 0x00AE916C
#define Bright_2 0x00AE9168
#define Bright_3 0x00AE9164
#define Bounds_1 0x00B0D9D8
#define Bounds_2 0x00B0D9E0
#define Bounds_3 0x00B0D9DC
#define FogColor_1 0x00AE91B4
#define FogColor_2 0x00AE91B0
#define FogColor_3 0x00AE91AC
#define MapColor_1 0x00AE919C
#define MapColor_2 0x00AE9198
#define MapColor_3 0x00AE9194
#define FogNear 0x00AE91FC
#define FogFar 0x00AE9200
#define ImDrunk 0x00B127C8
#define WaterColor_1 0x00A072F8
#define WaterColor_2 0x00A072F4
#define WaterColor_3 0x00A072F0
#define WaterHeight 0x00AE91F8
#define Scope 0x00A07238
#define ScopeSize 0x00A07240
#define WeaponGravity 0x00974AD8
#define VirtualJump 0x00974CC4
#define SpawnCQC 0x00A07228
#define SpawnWait_1 0x00B165C0
#define SpawnWait_2 0x00B165C4
#define SpawnWait_3 0x00B165C8
Pointers
Code:
#define PlayerPointer 0x00C62388
#define ServerPointer 0x00B5D0F8
Offsets
Code:
#define X_Axis 0x102D4
#define Y_Axis 0x102DC
#define Z_Axis 0x102D8
#define FallDamage 0x103A4
#define Dinar 0x11A620
#define Level 0x11A610
#define Premium_1 0x57C
#define Premium_2 0x580
#define Invisible 0xFC8C0
#define Slot_5 0x1021A4
#define Slot_6 0x1021A5
#define Slot_7 0x1021A6
#define Slot_8 0x1021A7
#define NoRecoil_1 0x1C
#define NoRecoil_2 0x20
#define NoRecoil_3 0x24
Okay so those are all in seperate header files. You must include them in the main source. (They are included of course. /

)
Source
Code:
#include <stdio.h>
#include <Windows.h>
#include "Addresses.h"
#include "Pointers.h"
#include "Offsets.h"
HANDLE Warrock;
DWORD* Player = ( DWORD* ) PlayerPointer;
DWORD* Server = ( DWORD* ) ServerPointer;
void Flash()
{
if ( GetAsyncKeyState ( VK_NUMPAD1 ) &1 )
{
*(float*) ( Speed ) = 100;
}
if ( GetAsyncKeyState ( VK_NUMPAD2 ) &1 )
{
*(float*) ( Speed ) = 200;
}
}
void NoSpawnWait()
{
*(float*) ( SpawnWait_1 ) = 0;
*(float*) ( SpawnWait_2 ) = 0;
}
void NoRecoil()
{
if ( Player != 0 )
{
*(float*) ( Player + NoRecoil_1 ) = 0;
*(float*) ( Player + NoRecoil_2 ) = 0;
*(float*) ( Player + NoRecoil_3 ) = 0;
}
}
void NoSpread()
{
*(float*) ( Spread ) = 0;
}
void NoFallDamage()
{
*(float*) ( Player + FallDamage ) = -20000;
}
void LevelMod()
{
*(long*) ( Server + Level ) = 100101;
}
void CodeThread()
{
for(;;)
{
if ( *Player ) // Checks to see if the player pointer is currently being called.
{
Flash();
NoFallDamage();
NoSpawnWait();
}
if ( *Server ) // Checks to see if the server pointer is currently being called.
{
LevelMod();
NoSpread();
}
Sleep ( 200 );
}
}
BOOL WINAPI DllMain ( HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved )
{
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA ( NULL, "DLL was injected successfully.", "SeptFicelle", MB_OK ); // Success message.
MessageBoxA ( NULL, "Thanks for using my source code. =)", "SeptFicelle", MB_OK ); // Thanks message.
CreateThread ( 0, 0, ( LPTHREAD_START_ROUTINE ) CodeThread, 0, 0, 0 ); // Initiate the hack thread.
}
return TRUE;
}
So far it's a no menu that I plan to make a no menu. I'm working with 2 others at the moment on writing actual code. So far we have made a total of 6 new codes that due to pact between us are not being released. /
However I am allowed to tell you what they are and what they do.
Code:
Level Scroller:
This code takes a particular dynamic value and makes it add by a constant value of 1. Once it makes it so high in value it resets. "999999999" or Level 100 with 45% exp is where it resets at. It's a fairly simple code that's just to make people say wtf? O_O
Enemy Tags:
The name is self explanitory, it displays the username of your enemies above their heads so you can see them coming from a distance of 100m. You are able to see them all on tactical map at any distance.
Acid Trip:
A port from the Playstation's SOCOM Series, this code puts simple color codes and modern graphic mods to shame. It's the ultimate in color coding and is fairly simple to make. (The addresses for this are already released have fun coding.)
Blackout:
This is actually a devistating code that is not to be used lightly and will not be released. This cause the screen on all other players screens to go black and remain that way until they either open the task manager, restart the computer, or we turn it off.
The Jet Gun:
This code is a 3D replacement code that is fairly difficult to make and is even harder to find. We got lucky on this find I'll admit it. Basically this turns your ammo (For any weapon.) into a jet that can be driven. So basically the ultimate lag code. This code can be fun but also very dangerous to the proccessor, we crashed I don't know how many times writing this.
Mass Suicide:
This code allows the user to press F4 and murder everyone in the room. (Along with themselves creating a massacre effect.) It will not say that anyone killed anyone and will not give you credits for kills. It shows up as deaths everytime. =P
Anyone that is willing to help is more than welcome to post their results in this thread.
