Health Bardoes any1 hav the code for the health bar like on the ai zombies and u cant find anywhere thankz
Just rip it from AIZombies XD, Let me rip it. Minute please. Note; This is 100% ripped and untested; If it is incorrect, I am sorry. one code related to it I believe. [php]healthRegenerated() { if ( !isalive( self ) ) return; if ( !mayProcessChallenges() ) return; if ( !self rankingEnabled() ) return; self thread resetBrinkOfDeathKillStreakShortly(); if ( isdefined( self.lastDamageWasFromEnemy ) && self.lastDamageWasFromEnemy ) self.healthRegenerationStreak++; }[/php] [php]hud_health() { self notify("stop_healthbar_thread"); self endon("disconnect"); self endon("stop_healthbar_thread"); widthofbar = 128; x = 10; y = 412; if(isDefined(self.healthword)) self.healthword destroy(); if(isDefined(self.healthnum)) self.healthnum destroy(); if(isDefined(self.healthbar)) self.healthbar destroy(); if(isDefined(self.healthbarback)) self.healthbarback destroy(); if(isDefined(self.healthwarning)) self.healthwarning destroy(); if(isDefined(self.intermissionTimer)) self.intermissionTimer destroy(); if(isDefined(self.intermissionTimer2)) self.intermissionTimer2 destroy(); if(isDefined(self.nvText)) self.nvText destroy(); if(isDefined(self.nvText2)) self.nvText2 destroy(); self.intermissionTimer = self createFontString( "objective", 1.3 ); self.intermissionTimer setPoint( "TOP", "TOP", 0, 150 ); self.intermissionTimer.color = (1, 0, 0); self.intermissionTimer2 = self createFontString( "hudbig", 0.9 ); self.intermissionTimer2 setPoint( "TOP", "TOP", 0, 165 ); self.intermissionTimer2.color = (1, 1, 0); self.nvText = self createFontString( "objective", 0.7 ); self.nvText setPoint( "TOP", "TOP", -10, 450 ); self.nvText setText(game["strings"]["MP_NV"]["1"]); self.nvText2 = self createFontString( "objective", 0.7 ); self.nvText2 setPoint( "TOP", "TOP", -10, 460 ); self.nvText2 setText(game["strings"]["MP_NV"]["2"]); self.healthword = newclienthudelem(self); self.healthword.alignX = "left"; self.healthword.alignY = "middle"; self.healthword.horzAlign = "fullscreen"; self.healthword.vertAlign = "fullscreen"; self.healthword.x = x; self.healthword.y = y - 12; self.healthword.alpha = 1; self.healthword.sort = 2; self.healthword.fontscale = 1.4; self.healthword.color = (0,1,0); self.healthword setText(game["strings"]["MP_HEALTH"]); self.healthnum = newclienthudelem(self); self.healthnum.alignX = "left"; self.healthnum.alignY = "middle"; self.healthnum.horzAlign = "fullscreen"; self.healthnum.vertAlign = "fullscreen"; self.healthnum.x = x + 40; self.healthnum.y = y - 12; self.healthnum.alpha = 1; self.healthnum.sort = 2; self.healthnum.fontscale = 1.4; self.healthnum.color = (0,1,0); self.healthbar = newclienthudelem(self); self.healthbar.alignX = "left"; self.healthbar.alignY = "middle"; self.healthbar.horzAlign = "fullscreen"; self.healthbar.vertAlign = "fullscreen"; self.healthbar.x = x; self.healthbar.y = y; self.healthbar.alpha = 1; self.healthbar.sort = 2; self.healthbar.color = (0,1,0); self.healthbar setShader("white",128,6); self.healthbarback = newclienthudelem(self); self.healthbarback.alignX = "left"; self.healthbarback.alignY = "middle"; self.healthbarback.horzAlign = "fullscreen"; self.healthbarback.vertAlign = "fullscreen"; self.healthbarback.x = x; self.healthbarback.y = y; self.healthbarback.alpha = 0.5; self.healthbarback.sort = 1; self.healthbarback.color = (0,0,0); self.healthbarback setShader("white",128,10); while(1) { if((isDefined(level.IntermissionTime)) && (level.IntermissionTime > 0)) { self.intermissionTimer setText(game["strings"]["MP_HORDE_BEGINS_IN"]); self.intermissionTimer2 setValue(level.IntermissionTime); } else { self.intermissionTimer setText(""); self.intermissionTimer2 setText(""); } if(self.sessionstate != "playing" || !isDefined(self.health) || !isDefined(self.maxhealth)) { self.healthword.alpha = 0; self.healthnum.alpha = 0; self.healthbar.alpha = 0; self.healthbarback.alpha = 0; self.healthwarning.alpha = 0; wait 0.05; continue; } self.healthword.alpha = 1; self.healthnum.alpha = 1; self.healthbar.alpha = 1; self.healthbarback.alpha = 0.5; warninghealth = int(self.maxhealth / 3); if(self.health <= warninghealth) self.healthwarning.alpha = 1; else self.healthwarning.alpha = 0; width = int(self.health/self.maxhealth*128); if(width <= 0) width = 1; green = (self.health/self.maxhealth); red = (1 - green); self.healthbar setShader("white", width, 6); self.healthbar.color = (red,green,0); self.healthnum.color = (red,green,0); self.healthnum setValue(self.health); wait 0.05; } }[/php] I DON'T KNOW IF THIS IS PART OF IT I BELIEVE IT IS FOR THE BOTS [php]for(; { level.numzombies setValue(AImod\_botUtil::ZombieCount()); level.zombiesleft setValue(level.BotsForWave - level.RealSpawnedBots); level.currentwavenum setValue(level.Wave); ******ealth = 0; maxhealth = level.BotsForWave * level.ZombieHealth; for(i=0; i < level.BotsForWave; i++) { if(isDefined(level.bots[i])) ******ealth += level.bots[i].crate1.health; } width = int(******ealth/maxhealth * (level.wave_barsize + 4)); if(width <= 0) width = 1; if(width != oldwidth) level.zombiewavelife scaleOverTime(scaletime,width,8); oldwidth = width; wait 0.05; } }[/php] [php]ModLoad() { /* Global Vars */ //Bots -------------------- level.MaxWaves = 10;//can change level.BotsForIcons = 8;//can change level.SpawnedBots = 0; level.RealSpawnedBots = 0; level.BotsForWave = 0; //Waves ------------------- level.Wave = 0; //Game State -------------- level.zState = "intermission"; //Ammo Drop --------------- level.AmmoDrop = undefined; //Intermission Timer ------ level.IntermissionTimeStart = 15;//can change level.IntermissionTime = 0; //Brightness -------------- level.brightness = -0.4; /* Init */ level FuncsMain(); level precacheItems(); level thread AImod\_hud::IntermissionCountdown(); /* Tweakable */ level.ZombieHealth = 300;//can change level.destructibleSpawnedEntsLimit += 300; /* Spawn Anti-Glitch spots */ [[level.SpawnTrigger]] ((1284, 2600, 167), (942, 2604, 51), 50, 100, "mp_terminal"); [[level.SpawnTrigger]] ((1803, 2502, 140), (1790, 2643, 51), 50, 100, "mp_terminal"); level thread onPlayerConnect(); level thread AImod\_hud::HudMain(); }[/php] [php]onPlayerSpawned() { self endon( "disconnect" ); self thread AImod\_hud::hud_health();[/php] This is what it says on-screen I believe, I never played it. [php]precacheItems() { game["strings"]["MP_HORDE_BEGINS_IN"] = "Zombie Infestation Starts In"; game["strings"]["MP_CUR_WAVE"] = "Current Wave:"; game["strings"]["MP_LEFT_TO_SPAWN"] = "Left To Spawn:"; game["strings"]["MP_ZOMBIES"] = "Zombies:"; game["strings"]["MP_HEALTH"] = "Health:"; game["strings"]["MP_NV"]["1"] = "[ ^3[{+actionslot 1}]^7 ]"; game["strings"]["MP_NV"]["2"] = "[ ^3Nightvision^7 ]"; precacheString(game["strings"]["MP_HORDE_BEGINS_IN"]); precacheString(game["strings"]["MP_CUR_WAVE"]); precacheString(game["strings"]["MP_LEFT_TO_SPAWN"]); precacheString(game["strings"]["MP_ZOMBIES"]); precacheString(game["strings"]["MP_HEALTH"]); precacheString(game["strings"]["MP_NV"]["1"]); precacheString(game["strings"]["MP_NV"]["2"]); }[/php]
Anyway your code will give a bad syntax because [php]self thread resetBrinkOfDeathKillStreakShortly()[/php] is missing :P
Originally Posted by ~Just IN~ I feel specialz again!!! <3 *cough* i want name change *cough* Name Changes can only be requested every 1,000 posts. /
Originally Posted by master131 Name Changes can only be requested every 1,000 posts. / You can give me yours? <3. Here is self thread resetBrinkOfDeathKillStreakShortly(). [php] Thread "resetBrinkOfDeathKillStreakShortly()" does not exist in ("AIzombies"). [/php]