
Originally Posted by
raskofshadows
I've told you guys time and time again. DO NOT PARTY WITH THE HACKS. That's the only way they can catch you.
i do not believe so. some people that where with me that i trust highly, where untouched. i only had total 2 people partied with me. now i'm not saying your wrong.(i also leveled those particular characters to 35-44 from like 10 within a few days)
I DID NOT USE AI_REACTION_DELAY WITH THOSE PEOPLE IN MY PARTY!
i just do not understand how you could believe that party members are the ones that set off flags.
now if you could elaborate your theory beyond the point of speculation and provide some proof retaining to the banishment that would be wonderful.
( please refrain from sharing your in game experience as an explanation on how you think the codes within party are being detected)
server coding is honestly very simple once you get a good just of how it works... and from investigation i still believe the codes that remain active in town are the ones throwing flags.
i seem to have misplaced the thread where you have already explained this.

Originally Posted by
xdcmasterx
Just wondering when you get banned does a message pop up or does the ban take place after you log out or what.
well with my 30ish something banned nexxon accounts most of the older ones from games such as CA they will simply tell you authentication with ngm server isn't valid when it is a perma ban.
my guess is a temporary ban would be as follows -
you can't log into the game it tells you "disconnected from server" but you are allowed to log into the forums and alter your account information.
a perma-banned account should be locked all together. (in theory)

Originally Posted by
ryanl69
Ive just been doing dmg hack and speed hack in private alone battles, just checked today and have no ban, and i leveled to 44 just a week or two ago also
EDIT: also, its easy not to get banned, just do dmg hack and speed hack in private alone battles and its all good, never use in parties and never use any other commands.
Thank you that is good information other than the speculation on parties i still have yet to understand why everyone thinks that is the connection.

Originally Posted by
Innoway
...these are console commands, using any of them have an equal chance of getting you banned. People have been banned through soloing in private parties, nexon prolly just implemented a method of detection and just didn't patch it so they can ban the people that abused and are still abusing this exploit.
decent theory. except i know better. some of those command such as ryan69 said are undetectable.
damage - understandable that your are able to adjust the float variable of the value client side while your hosting a room. <- my guess is damage information gets dumped as soon as your "return to town" ... any idea how much server space that would take up if EVERY single attack,kick,slash, was added up and saved. ... it honestly may be a temporary save but still it would be overkill in coding that would be a few days worth of work just coding that all up,,,with the traffic increasing daily that would be INSANE to sift threw...(dose it really honestly look like they are that good with there coding when we are already able to do this...)
id imagen they would think of a better way to detect users of the console.
now if you examine the ai_reaction_delay code in particular...
i have a feeling about this... that command is purged once and saved until log out.
now when you load up in town and when you load up a map that is TWO totally different areas.. your going from a server controlled area to a privately generated area.
wouldn't it make a hell of a lot more sense if you got detected in town instead of when you host your own space?
the only reason ANY of these work is because the server dose not have control of those variables. they only suggest upon transfer from town to private map then load off of the client files...
now now now im not closed minded. i have many computers and several different modems to bounce off of to avoid cross ip detection. i am testing all of my ideas and some of the publics to attempt and locate the exact code that is detected and how why it is.

Originally Posted by
Pairo
I was NEVER in a party and still got banned. You're just lucky =)
Pairo what commands do you remember using in particular? less damage hack and speed hack which im sure are undetected.
Sorry if i confuse anybody. shouldn't be that hard to understand.

Originally Posted by
boobeh
Server: West
Level: 44
Usage: AP Farming
Wearing armor: Blood lord
Private party: Not private, but bymself
PVP hack enabled: No
Console: Hell_Demon
launch type: EXE
Power leveling: No
Time Using console: Night (10pm pst ~ 3am pst)
Days: A little of both
Pre-update: No
character type: Evie
-commands-
the ai reaction delay codes(n)
cc_fill_all_items(n)
damage codes(y)
changelevel(y)
the ai reaction delay codes(n) <--- should honestly be proof enough that my theory is incorrect. but i'm still testing to be sure.
with that being said... changelevel could also be the issue.
there is codes that are not shared in ...
cc_effect_event cc_reload_jigglebones cc_model_e that link that relate to setting up a "levelchange" that i found in the client.dll file.. but can't seem to relocate now that i think about it.
i was almost for SURE that ai_reaction lock code duo was the culprit...
...
insanity... you attempt to do the same thing over and over again expecting a different result.
even if we understand how this console is being detected we will all still end up in the same,, attempting the same things we already were and getting banned for it. that is the cycle...
break the cycle by creating a side account to funnel funds into that is also connected on a non related ip. farm it up and keep a legit character on that side ip. so you don't regret hacking on other accounts. ...
im done running my mouth today time for some more investigation.