#include <windows.h>
#define Addr_Speed 0x008F2F3C
void source_codes(){ // We define our 'Source Codes' in here.
if(CH_Speed == 1){
if(GetAsyncKeyState(VK_HOME) &1){
DWORD *dwPlayer1Ptr = *(DWORD*)Addr_Speed;
*(float*)(dwPlayerPtr+OFS_Z) = 2000;}}

void jump ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 1000;
}
}
}
#define Ofs_Z 0x00102D8 #define Addr_Playerpointer 0x00BC3228

