Dun gotta be a dick, Didn't think about searchin for a topic like this.
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Explain how I was a dick.
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Originally Posted by Kataang
Ever heard of search button?
That don't seem rude to you?
Model edit is better cuz you can change animations.
Model edit due to the fact you can't change Bounding Boxes via hex, and you can easily edit Translations and such via model edit whereas with hex your guessing half the time
there is no difference, just different tools.
Model edit. More control
Originally Posted by supercarz1991
Model edit due to the fact you can't change Bounding Boxes via hex, and you can easily edit Translations and such via model edit whereas with hex your guessing half the time
Originally Posted by BenXer
there is no difference, just different tools.
Originally Posted by flameswor10
Model edit. More control
Wrong. You can do way more with hex than you can with ModelEdit.
With hex editing you can can edit and create any part of the model (verts, uvs, faces, indexes, ... ) or animation (new animations, bones, transforms, ... ) you want. Editing in hex allows for things like actually changing the scale of the model, or changing an animation around to do something else. But you need to know how to read and write hex in terms of datatypes not just know that '0x0A' = 10(dec).
That said, if you can do it with ModelEdit it will likely be way easier and faster than hex editing, (though RegEx can be pretty quick as well).
Originally Posted by Drigien
Wrong. You can do way more with hex than you can with ModelEdit.
With hex editing you can can edit and create any part of the model (verts, uvs, faces, indexes, ... ) or animation (new animations, bones, transforms, ... ) you want. Editing in hex allows for things like actually changing the scale of the model, or changing an animation around to do something else. But you need to know how to read and write hex in terms of datatypes not just know that '0x0A' = 10(dec).
That said, if you can do it with ModelEdit it will likely be way easier and faster than hex editing, (though RegEx can be pretty quick as well).
Like u said...u need to know hex language, most of us don't thus model edit is better for some of us
Originally Posted by Drigien
Wrong. You can do way more with hex than you can with ModelEdit.
With hex editing you can can edit and create any part of the model (verts, uvs, faces, indexes, ... ) or animation (new animations, bones, transforms, ... ) you want. Editing in hex allows for things like actually changing the scale of the model, or changing an animation around to do something else. But you need to know how to read and write hex in terms of datatypes not just know that '0x0A' = 10(dec).
That said, if you can do it with ModelEdit it will likely be way easier and faster than hex editing, (though RegEx can be pretty quick as well).
that why i said they were different tools.
Originally Posted by supercarz1991
Like u said...u need to know hex language, most of us don't thus model edit is better for some of us
You said you couldn't edit OBB's with hex when you can. I know ModelEdit is easier for most people, that is why no one (except a select few) could really do anything before my converter. I just don't want people thinking that they can't do something when it is quite possible to do so.
Originally Posted by BenXer
that why i said they were different tools.
You said there is no difference, but one can only do maybe 10% of what the other can. I think thats a pretty big difference.
Originally Posted by Drigien
You said you couldn't edit OBB's with hex when you can. I know ModelEdit is easier for most people, that is why no one (except a select few) could really do anything before my converter. I just don't want people thinking that they can't do something when it is quite possible to do so.
You said there is no difference, but one can only do maybe 10% of what the other can. I think thats a pretty big difference.
Ahh ok I get it, I mean yeah I have figured out a lot through hex, I actually did long range pickup by hex b4 model edit