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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › Let's talk Ghost Mode

CoolLet's talk Ghost Mode

Posts 1–15 of 19 · Page 1 of 2
NO
NOOB
Let's talk Ghost Mode
/discuss
#1 · 15y ago
WH
whit
Gib me the addie and then we will talk
#2 · 15y ago
NO
NOOB
Quote Originally Posted by whit View Post
Gib me the addie and then we will talk
0x3781BE38
#3 · 15y ago
WH
whit
Yea ghost mode pretty cool
#4 · 15y ago
GodHack2
GodHack2
its pretty cool.
#5 · 15y ago
YA
yaserifti1
hmmm, damn, Im gonna go code for warrock, this CA shit is too difficult.
#6 · 15y ago
Reimy
Reimy
If(GhostMode>0){
Ptc("ImGhost 1");
}else{
ptc("ImGhost 0");
}

, Work 100% tested yesterday......
#7 · 15y ago
WH
whit
Quote Originally Posted by Reimy View Post
If(GhostMode>0){
Ptc("ImGhost 1");
}else{
ptc("ImGhost 0");
}

, Work 100% tested yesterday......
No, Just No
#8 · 15y ago
Wilds
Wilds
ghostmode is in wayyyyy too many different shit forms and often refered to in the wrong way...

to clear it up, ghost mode is when u leave ur body behind, and people cannot see u, but ur still just walking around like normal. ghostmode w/ fly is when u use ur arrow keys or whatever + aiming to steer where u go.

remote ghost mode/shit ghost mode is when u press keys only to go in the different directions, either jumpy or smoothly.

:b
if (ghost)
{
memoria (0x3781BE38 (BYTES HERE))
//on
} else {
memoria (0x3781BE38 (BYTES HERE))
//off
}
}

idk why i just gave away free ghostmode but okay (used N00B's addy lol idk if it works test it out for yo self)
#9 · 15y ago
WH
whit
Aww shit i fail..
I thought we where talking about Beastmode
#10 · 15y ago
Wilds
Wilds
it is beastmode... beastmode = ghostmode without using arrow keys to fly around using ur mouse...
#11 · 15y ago
speedforyou
speedforyou
here is a ghost mode not very nice but i dont want to release my full
Code:
#include <windows.h>
float x = 0;
float y = 0;
float z = 0;
int ghostmode = 0;
float xyz = 0;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

typedef int (__cdecl* RunConsoleCommand_T)(const char* szCommand);
static RunConsoleCommand_T RunConsoleCommand = (RunConsoleCommand_T) LTC goes here(get it urself);

void main(){
while (!IsGameReadyForHook()){
Sleep(20);
}
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD nom, posy;
while(true){
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpointer;
memcpy(&posy,(void *)(nom),4);
posy += yoffset;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(50);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy = y;
*(float*)(posy+0x4) = x;
*(float*)(posy-0x4) = z;
if(GetAsyncKeyState(VK_NUMPAD6)<0){
Sleep(1);
z++;
} 
if(GetAsyncKeyState(VK_NUMPAD4)<0){
Sleep(1);
z--;
} 
if(GetAsyncKeyState(VK_NUMPAD8)<0){
Sleep(1);
x++;
} 
if(GetAsyncKeyState(VK_NUMPAD2)<0){
Sleep(1);
x--;
} 
if(GetAsyncKeyState(VK_ADD)<0){
Sleep(1);
y++;
} 
if(GetAsyncKeyState(VK_SUBTRACT)<0){
Sleep(1);
y--;
}  
if(GetAsyncKeyState(VK_NUMPAD1)<0){
Sleep(1);
x--;
y--;
z--;
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
Sleep(1);
x++;
y++;
z++;
}
}
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved){
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
well have fun.....

credits:
whit
acid burn
all good coders

anti-credits:
fucking noobs
C+P ers
LEACHERS(yah thats right you!!)
#12 · 15y ago
kotentopf
kotentopf
Quote Originally Posted by speedforyou View Post
here is a ghost mode not very nice but i dont want to release my full
Code:
#include <windows.h>
float x = 0;
float y = 0;
float z = 0;
int ghostmode = 0;
float xyz = 0;

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}

typedef int (__cdecl* RunConsoleCommand_T)(const char* szCommand);
static RunConsoleCommand_T RunConsoleCommand = (RunConsoleCommand_T) LTC goes here(get it urself);

void main(){
while (!IsGameReadyForHook()){
Sleep(20);
}
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD nom, posy;
while(true){
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpointer;
memcpy(&posy,(void *)(nom),4);
posy += yoffset;

if(GetAsyncKeyState(VK_DELETE)<0){
Sleep(50);
ghostmode++;
if(ghostmode > 1){
ghostmode = 0;
}
}

if(ghostmode){
*(float*)posy = y;
*(float*)(posy+0x4) = x;
*(float*)(posy-0x4) = z;
if(GetAsyncKeyState(VK_NUMPAD6)<0){
Sleep(1);
z++;
} 
if(GetAsyncKeyState(VK_NUMPAD4)<0){
Sleep(1);
z--;
} 
if(GetAsyncKeyState(VK_NUMPAD8)<0){
Sleep(1);
x++;
} 
if(GetAsyncKeyState(VK_NUMPAD2)<0){
Sleep(1);
x--;
} 
if(GetAsyncKeyState(VK_ADD)<0){
Sleep(1);
y++;
} 
if(GetAsyncKeyState(VK_SUBTRACT)<0){
Sleep(1);
y--;
}  
if(GetAsyncKeyState(VK_NUMPAD1)<0){
Sleep(1);
x--;
y--;
z--;
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
Sleep(1);
x++;
y++;
z++;
}
}
}
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved){
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
well have fun.....

credits:
whit
acid burn
all good coders

anti-credits:
fucking noobs
C+P ers
LEACHERS(yah thats right you!!)
Position Pointer is NOT Camera Pointer-.-
so, go and play Suicide Pig


yeah for Ghostmode just change the camera position xD
#13 · 15y ago
speedforyou
speedforyou
Quote Originally Posted by kotentopf View Post
Position Pointer is NOT Camera Pointer-.-
so, go and play Suicide Pig
YouTube - Minecraft Pig Suicide Prevention

yeah for Ghostmode just change the camera position xD
sounds like fun i was just saying thats what i startted with
i have one it drops ur body under ground when u start it then when u stop it it brings it back
i went 98-0 last round i played -_-
#14 · 15y ago
supercarz1991
supercarz1991
Quote Originally Posted by speedforyou View Post
sounds like fun i was just saying thats what i startted with
i have one it drops ur body under ground when u start it then when u stop it it brings it back
i went 98-0 last round i played -_-
Vjump and ghost mode combined...sounds cool
#15 · 15y ago
Posts 1–15 of 19 · Page 1 of 2

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