I really hope they don't fix the gold balls because they're actually fun to mess with. I sometimes pretend to be playing soccer with monsters and then kicking the gold balls to hit a monster's balls is hilarious especially during the screenshot moment part after killing the boss.
My guess is they'll fix Labyrinth and possibly the item thing. I'm just not sure about the item thing because it might have some kind of deeper connection to how the game normally gives items to players such as activating right after a quest has been completed. I imagine the process of quest->reward goes something like "Quest Completed->Item To Player Command->Player Gets It".
As for the Labyrinth, I think the problem for the fun stuff at the top level is that someone forgot to "seal" it off. Meaning although the game won't graphically change to the next level, the command that you force into it still works similar to how you automatically get items after a while right after a boss fight. For example, if you kill the bosses at the top floor and don't get their loot and you continue trying to get to the next level, you'll notice that you'll suddenly get the loot automatically. That's the hole that I see in it. There's just no new area to next go to, but the game thinks you did it anyway, and from how the Labyrinth works, I think that you get exp and ap depending on how many floors you were able to complete. Since the game thinks you actually went beyond the top floor, it continues giving you stuff until you get tired of it lol
Anyway, to all great coders around here, I hope you do find new ways for us to have fun in the game (aside from actually playing the game of course)
