
"0" "AE_SET_CONDITION COND_ATTACK"
"0" "AE_STATE_SET_CONDITION As_Cond_ScalablePlayRateByAtkSpeed"
"$endframe-1$"
{
"event" "AE_STATE_CLEAR_CONDITION As_Cond_ScalablePlayRateByAtkSpeed"
"is_finally" "1"
}
"0" "AE_CUSTOM_MOTION FACE_TO_PRE_INPUTTED_ANGLE_OR_IGNORE_AT_CAM_ATK_DIR"
// "0" "AE_GAIN_AGGRO 30"
"0" "AE_CAMERA_EFFECT interpolation 1" // ÀÎÅÍÆú·¹À̼Ç »ç¿ë ÇÔ"
"0" "AE_ENABLE_CAMERA_TARGET_BONE" // Ä«¸ó Ÿ°Ùº» »ç¿ëÇÔ
"$endframe-1$"
{
"event" "AE_DISABLE_CAMERA_TARGET_BONE"
"is_finally" "1"
}
"0" "AE_DISABLE_CAMERA_ORIGIN_BONE" // Ä«¸ó ¿À¸®Áøº» »ç¿ë¾ÈÇÔ
"0" "AE_CAMERA_EFFECT fov_zoom_begin 0.9 0.1"
// ///////// ¾ÆÀÌÅÛ ƯÈ* À̺¥Ʈ//////////////
"0" "AE_ACTIVATE_STATE_CHANGE_CONDITION EvyDash"
// SP °ÔÀÌÁö¸¦ ±ð´Â ½ÃÁ¡
"0" "AE_ITEM_COMMAND Prepare"
"0" "AE_ITEM_COMMAND PlayEffect"
"0" "AE_ITEM_COMMAND ApplyStatusEffect"
"$endframe-1$"
{
"event" "AE_ITEM_COMMAND Finish"
"is_finally" "1"
}
// //////////////////////////
"1" "AE_FIND_ENEMY_FROM_CAMERA 45 2000"
"1" "AE_FACE_TO_ENEMY_OR_AIM_ANGLE" // ãÀº ÀûÀ̳ª Ä«¸ó ¹æÇâÀ¸·Î ¾ó¶óÀÎÇѴÙ.
"5" "AE_CREATE_PROJECTILE_GROUP bolt1 evy_bolt_blind_arrow"
"12" "AE_THROW_PROJECTILE_GROUP bolt1" // À¯Àúµé ¿ø¼º ¾È »ç·Á¸é À§¿¡ Prepare, Use Çϴ ºκÐÀ» ¿©±â ÇÁ·¹ÀÓ¿¡ ¸ÂÃç¾ßÇѴÙ.
"12" "AE_CREATE_PROJECTILE_GROUP bolt2 evy_bolt_blind_arrow_loop"
"22" "AE_THROW_PROJECTILE_GROUP bolt2 0 25 0 0 -30 0"
"22" "AE_CREATE_PROJECTILE_GROUP bolt3 evy_bolt_blind_arrow_loop"
"32" "AE_THROW_PROJECTILE_GROUP bolt3 0 -5 0 0 30 0"
"32" "AE_CREATE_PROJECTILE_GROUP bolt4 evy_bolt_blind_arrow"
"42" "AE_THROW_PROJECTILE_GROUP bolt4 0 35 30 0 -30 0"
"42" "AE_CREATE_PROJECTILE_GROUP bolt5 evy_bolt_blind_arrow_loop"
"52" "AE_THROW_PROJECTILE_GROUP bolt5 0 -5 -30 0 30 0"
"62" "AE_CREATE_PROJECTILE_GROUP bolt6 evy_bolt_blind_arrow_loop"
"72" "AE_THROW_PROJECTILE_GROUP bolt6 0 25 0 0 -30 0"
"72" "AE_CREATE_PROJECTILE_GROUP bolt7 evy_bolt_blind_arrow"
"82" "AE_THROW_PROJECTILE_GROUP bolt7"
"82" "AE_CREATE_PROJECTILE_GROUP bolt8 evy_bolt_blind_arrow_loop"
"92" "AE_THROW_PROJECTILE_GROUP bolt8 0 25 0 0 -30 0"
"92" "AE_CREATE_PROJECTILE_GROUP bolt9 evy_bolt_blind_arrow_loop"
"102" "AE_THROW_PROJECTILE_GROUP bolt9 0 -5 30 0 30 0"
"112" "AE_CREATE_PROJECTILE_GROUP bolt10 evy_bolt_blind_arrow"
"122" "AE_THROW_PROJECTILE_GROUP bolt10 0 45 0 0 -30 0"
"15"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt1"
"is_finally" "1"
}
"26"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt2"
"is_finally" "1"
}
"35"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt3"
"is_finally" "1"
}
"45"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt4"
"is_finally" "1"
}
"55"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt5"
"is_finally" "1"
}
"75"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt6"
"is_finally" "1"
}
"85"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt7"
"is_finally" "1"
}
"95"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt8"
"is_finally" "1"
}
"105"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt9"
"is_finally" "1"
}
"115"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt10"
"is_finally" "1"
}
"0" "AE_CUSTOM_MOTION ENABLE_SUPER_ARMOR_NO_DOWN_MODE"
"130"
{
"event" "AE_CUSTOM_MOTION DISABLE_SUPER_ARMOR_NO_DOWN_MODE"
"is_finally" "1"
}
// ÀÌÆåƮ///////////////////////////
"18" "AE_CL_PLAY_EFFECT effects/player/evy_bolt_cast_lvl2.efx"
"18" "AE_CL_PLAY_EFFECT effects/player/sprint_run_concrete_dust.efx"
"23" "AE_CL_PLAY_EFFECT effects/player/fiona_dash_dust.efx"
"25" "AE_CL_PLAY_EFFECT effects/player/fiona_dash_dust.efx"
"18" "AE_CL_PLAY_EFFECT effect_vibration 800 500 800"
"15" "AE_CL_PLAYSOUND Player.Evy.AttackLong"
"85" "AE_CL_PLAYSOUND Player.Evy.StrongAttack"
"10" "AE_CL_PLAYSOUND Player.MagicArrow.Fire"
"$endframe-1$" "AE_KEY_CLEAR"
"$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleIdle"
"$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION BattleRun"
"$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRun"
"$endframe-1$" "AE_ACTIVATE_STATE_CHANGE_CONDITION SprintRunGamePad"
"0" "AE_FLEX_FADE_IN hostile"
"10" "AE_FLEX_FADE_IN angry"
"15" "AE_FLEX_FADE_IN angry_shout"
// "40" "AE_FLEX_FADE_IN angry"
"85" "AE_FLEX_FADE_IN hostile"
thanks but I still can not stop the greet animation from appearing. "1" "AE_FIND_ENEMY_FROM_CAMERA 45 2000"
"1" "AE_FACE_TO_ENEMY_OR_AIM_ANGLE" // ãÀº ÀûÀ̳ª Ä«¸ó ¹æÇâÀ¸·Î ¾ó¶óÀÎÇѴÙ.
"5" "AE_CREATE_PROJECTILE_GROUP bolt1 evy_bolt_blind_arrow"
"12" "AE_THROW_PROJECTILE_GROUP bolt1" // À¯Àúµé ¿ø¼º ¾È »ç·Á¸é À§¿¡ Prepare, Use Çϴ ºκÐÀ» ¿©±â ÇÁ·¹ÀÓ¿¡ ¸ÂÃç¾ßÇѴÙ.
"12" "AE_CREATE_PROJECTILE_GROUP bolt2 evy_bolt_blind_arrow_loop"
"22" "AE_THROW_PROJECTILE_GROUP bolt2 0 25 0 0 -30 0"
"22" "AE_CREATE_PROJECTILE_GROUP bolt3 evy_bolt_blind_arrow_loop"
"32" "AE_THROW_PROJECTILE_GROUP bolt3 0 -5 0 0 30 0"
"32" "AE_CREATE_PROJECTILE_GROUP bolt4 evy_bolt_blind_arrow"
"42" "AE_THROW_PROJECTILE_GROUP bolt4 0 35 30 0 -30 0"
"42" "AE_CREATE_PROJECTILE_GROUP bolt5 evy_bolt_blind_arrow_loop"
"52" "AE_THROW_PROJECTILE_GROUP bolt5 0 -5 -30 0 30 0"
"62" "AE_CREATE_PROJECTILE_GROUP bolt6 evy_bolt_blind_arrow_loop"
"72" "AE_THROW_PROJECTILE_GROUP bolt6 0 25 0 0 -30 0"
"72" "AE_CREATE_PROJECTILE_GROUP bolt7 evy_bolt_blind_arrow"
"82" "AE_THROW_PROJECTILE_GROUP bolt7"
"82" "AE_CREATE_PROJECTILE_GROUP bolt8 evy_bolt_blind_arrow_loop"
"92" "AE_THROW_PROJECTILE_GROUP bolt8 0 25 0 0 -30 0"
"92" "AE_CREATE_PROJECTILE_GROUP bolt9 evy_bolt_blind_arrow_loop"
"102" "AE_THROW_PROJECTILE_GROUP bolt9 0 -5 30 0 30 0"
"112" "AE_CREATE_PROJECTILE_GROUP bolt10 evy_bolt_blind_arrow"
"122" "AE_THROW_PROJECTILE_GROUP bolt10 0 45 0 0 -30 0"
"15"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt1"
"is_finally" "1"
}
"26"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt2"
"is_finally" "1"
}
"35"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt3"
"is_finally" "1"
}
"45"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt4"
"is_finally" "1"
}
"55"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt5"
"is_finally" "1"
}
"75"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt6"
"is_finally" "1"
}
"85"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt7"
"is_finally" "1"
}
"95"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt8"
"is_finally" "1"
}
"105"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt9"
"is_finally" "1"
}
"115"
{
"event" "AE_REMOVE_UNTHROWN_PROJECTILE_GROUP bolt10"
"is_finally" "1"
}
