Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Coding Help & Discussion › What gets patched?

What gets patched?

Posts 1–2 of 2 · Page 1 of 1
Valestrom
Valestrom
Newbie question, but I haven't been around long enough to figure it out. When a hack gets patched, what part of the hack gets patched, what has to be changed? The addresses? Or what? Cause I tried using some that -Dimensions- posted, but the client still shuts down. I'm a noob I'll admit it but assistance would be great.

Here's what I had. (Base taken from an older thread):


Code:
#include <windows.h>

int HackOn = 0;

int HackMax = 10;

bool test = false;

#define ADDR_RAPIDFIRE1 0x373F7555


void Main (void)
{
	while(1)
		
	{
		if(GetAsyncKeyState(VK_NUMPAD1)&1)
			
		{
			test = (!test);
			
		}
		if(GetAsyncKeyState(VK_NUMPAD2)&1)
		
		{
			HackOn ++;
			
			if(HackOn == HackMax) HackOn = 0;
			HackOn to 0
		}
		if(test)
			
		{
			memcpy( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x33\xC0\x90", 3 );
			 "\x33\xC0\x90".
			
			
		}else{
			(  (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x0F\x94\xC0", 3 );
			
			
			
		}
	}
}
DWORD WINAPI Lesson (LPVOID)

{	
	Main();
	
	return 1;
	
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{
	DisableThreadLibraryCalls(hDll);
	
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		DWORD WINAPI Lesson (LPVOID)
	}
return TRUE;


}
If I get a good answer I could possibly make you an animated signature in flash.

Nevermind, I now have a superbullet hack going.
#1 · edited 15y ago · 15y ago
Amatowarrior
Amatowarrior
Quote Originally Posted by Valestrom View Post
Newbie question, but I haven't been around long enough to figure it out. When a hack gets patched, what part of the hack gets patched, what has to be changed? The addresses? Or what? Cause I tried using some that -Dimensions- posted, but the client still shuts down. I'm a noob I'll admit it but assistance would be great.

Here's what I had. (Base taken from an older thread):


Code:
#include <windows.h>

int HackOn = 0;

int HackMax = 10;

bool test = false;

#define ADDR_RAPIDFIRE1 0x373F7555


void Main (void)
{
	while(1)
		
	{
		if(GetAsyncKeyState(VK_NUMPAD1)&1)
			
		{
			test = (!test);
			
		}
		if(GetAsyncKeyState(VK_NUMPAD2)&1)
		
		{
			HackOn ++;
			
			if(HackOn == HackMax) HackOn = 0;
			HackOn to 0
		}
		if(test)
			
		{
			memcpy( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x33\xC0\x90", 3 );
			 "\x33\xC0\x90".
			
			
		}else{
			(  (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x0F\x94\xC0", 3 );
			
			
			
		}
	}
}
DWORD WINAPI Lesson (LPVOID)

{	
	Main();
	
	return 1;
	
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )

{
	DisableThreadLibraryCalls(hDll);
	
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		
		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
		DWORD WINAPI Lesson (LPVOID)
	}
return TRUE;


}
If I get a good answer I could possibly make you an animated signature in flash.

Nevermind, I now have a superbullet hack going.
When a hack is patched, usually just the addresses and LTClient need to be updated. But if it's a major update or something, sometimes the PTC Method and code all togeather.
#2 · 15y ago
Posts 1–2 of 2 · Page 1 of 1

Post a Reply

Similar Threads

  • What do you think will get patched?By seiferxi in Vindictus Discussions
    56Last post 15y ago
  • The Tutorial map(get patched perm. or what u mean )By Murat in CrossFire Discussions
    27Last post 15y ago
  • what is patche...By zippomac in Combat Arms Hacks & Cheats
    14Last post 17y ago
  • what gets you upBy Gourav2122 in General
    30Last post 18y ago
  • what gets you up 2.0By Gourav2122 in General
    12Last post 18y ago

Tags for this Thread

#base#newbie#patched