Newest CrossFire Addys [REUPDATED]
Hi,
There are:
0x4 MovmentSpeed >>> 9C3A5C
0x8 MovmentWalkRate >>> 9C3A5C
0xC MovementDuckWalkRate >>> 9C3A5C
0x10 MovementSideMoveRate >>> 9C3A5C
0x14 MovementFBRunAnimRate (FB means - FrontBack) >>> 9C3A5C
0x18 MovementLRRunAnimRate (LR means - LeftRight) >>> 9C3A5C
0x1C MovementFBWalkAnimRate (FB means - FrontBack) >>> 9C3A5C
0x20 MovementLRWalkAnimRate (LR means - LeftRight) >>> 9C3A5C
0x24 MovementAccelation >>> 9C3A5C
0x28 MovementFriction >>> 9C3A5C
0x2C JumpTime >>> 9C3A5C
0x30 JumpVelocity >>> 9C3A5C
0x34 JumpLandedWaitTime >>> 9C3A5C
0x38 JumpLandedNoJumpTimeRateA >>> 9C3A5C
0x3C JumpRepeatPenaltyMoveRate >>> 9C3A5C
0x40 JumpRepeatPenaltyHeightRate >>> 9C3A5C
0x44 JumpLandedMovePenaltyTimeRate >>> 9C3A5C
0x48 JumpLandedMovePenaltyMoveRate >>> 9C3A5C
0x54 PVPosDefault >>> 9C3A5C
0x60 PVRotationDefault >>> 9C3A5C
0x64 PVOnlyMveFlipTime >>> 9C3A5C
0x70 PVOnlyMoveGap >>> 9C3A5C
0x74 DamagePenaltyTime >>> 9C3A5C
0x78 DamagePenaltyMoveRate >>> 9C3A5C
0x7C C4PlantTime >>> 9C3A5C
0x80 C4DefuseTime >>> 9C3A5C
0x84 C4MaxCanDefuseDistance >>> 9C3A5C
0x88 CharacterHiddenAlpha >>> 9C3A5C
0x8C CharacterHiddenWalkAlpha >>> 9C3A5C
0x90 CharacterHiddenRunAlpha >>> 9C3A5C
0x94 MovementHiddenRate >>> 9C3A5C
0x9C CrossHairColorRedChnageRate >>> 9C3A5C
0xA0 CrossHairColorGreenChaneRate >>> 9C3A5C
0xA4 CrossHairColorBlueChaneRate >>> 9C3A5C
0x40 Dimension >>> A2A760
0x23 Priority >>> A2A760
0x50 ObjectColor >>> A2A760
0x44 PerturbLimitUpperLower >>> A2A7CC
0x4C PerturbLimitLowerMultiplaierNormal >>> A2A7CC
0x50 PerturbLimitLowerUpperMultiplaierNormal >>> A2A7CC
0x58 DecideActionIntervalMultiplierNormal >>> A2A7CC
0x5C PertubLimitLowerMultiplierHigh >>> A2A7CC
0x64 CheckEnemyIntervalMultipleirHigh >>> A2A7CC
0x68 DecideActionIntervalMultiplierHigh >>> A2A7CC
0x70 LookAtAddAmountWhenDamageX >>> A2A7CC
0x74 LookAtAddAmountWhenDamageY >>> A2A7CC
0x78 LookAtAddAmountWhenDamageZ >>> A2A7CC
0x1F4 MinPerturbMultiplierWhenMovingSlowly >>> A2A7CC
0x1F8 MaxPerturbMultiplierWhenMovingSlowly >>> A2A7CC
0x2428 ChangeWeaponAnimRatio >>> A2A7E8
0x2424 ReloadAnimRatio >>> A2A7E8
0x242C CrossHairRatioPerRealSize CrossHairRatioPerRealSize
0xA1C KnifeNormalRange >>> A2A7E8
0x24A8 KnifeNormalAniRate >>> A2A7E8
0xA28 KnifeBigshotRange >>> A2A7E8
0x24B8 KnifeBigshotAngle >>> A2A7E8
0x24C4 KnifeBigshotRate >>> A2A7E8
0x24E8 RifleZoomInfo >>> A2A7E8
0x2510 HaveKnife >>> A2A7E8
0x2534 GunKnifeRange >>> A2A7E8
0x2538 GunKnifeAmmoDamage >>> A2A7E8
0x2538 Knockback >>> A2A7E8
0x2548 BulletMarkRatio1 >>> A2A7E8
0xA38 Value 1 SingleFire >>> A2A7E8
0xA38 Value 2 RepeatFire >>> A2A7E8
0xA38 Value 4 ShrapnelFire >>> A2A7E8
0xA38 VAlue 6 Spread Fire >>> A2A7E8
0xA38 Value 8 Delay Fire >>> A2A7E8
0xA38 Value 10 Alternate Fire >>> A2A7E8
0xA3C Value 1 NoMode >>> A2A7E8
0xA3C Value 2 ZoomMode >>> A2A7E8
0xA3C Value 20 DoubleFire >>> A2A7E8 [LOOOOOOOOOOOOOOOOOL]
0xA40 Value 1 NoZoom >>> A2A7E8
0xA40 Value 2 FullZoom >>> A2A7E8
0xA40 Value 4 HalfZoom >>> A2A7E8
0xA40 Value 8 HalfZoomNoImage >>> A2A7E8
0xA44 Value 1 NoRepeatReload >>> A2A7E8
0xA44 Value 2 HasPreReload >>> A2A7E8
0xA44 Value 4 HasPastReload >>> A2A7E8
0xA44 Value 8 EnableInterruptPostReload >>> A2A7E8
0xA44 Value 20 EnebleInterruptReload >>> A2A7E8
0xA44 Value 40 RepeatReload >>> A2A7E8
0xA44 Value 80 2WayReload >>> A2A7E8
0xA48 Value 1 KnifeNormalAttack >>> A2A7E8
0xA48 Value 2 KnifeEnableComboAttack >>> A2A7E8
0xA4C Value 1 KnifeNoRightclickAction >>> A2A7E8
0xA4C Value 2 KnifeSpecialAttack >>> A2A7E8
0xA4C Value 4 KnifeCriticalMode >>> A2A7E8
0xA58 StunTime >>> A2A7E8
0xA5C DamageRatioPerNode >>> A2A7E8
0xAD4 GunKnifeDamageRatioPerNode >>> A2A7E8
0xB4C KnifeNormalAmmoDamage >>> A2A7E8
0xB58 KnifeBigshotAmmoDamage >>> A2A7E8
[BETA]
0x7EC Range >>> A2A7E8
0x7F0 MaxAmmo >>> A2A7E8
0x7F2 AmmoPerMagazine >>> A2A7E8
0x7F4 NanoMaxAmmo >>> A2A7E8
0x7F6 NanoAmmoPerMagazine >>> A2A7E8
0x7F8 AmmoDamage >>> A2A7E8
0x7FC UnlimitedAmmo >>> A2A7E8
0x80C TargetSlot >>> A2A7E8
0x810 SubType >>> A2A7E8
0x814 DamageFactorByDistance >>> A2A7E8
0x818 DamageVarianionFactor >>> A2A7E8
0x834 Value 1 ShotsPerAmmo [(Value 1 for 1 Shot)(Value 2 fr 2 Shots)(...)] >>> A2A7E8
0x836 WeaponPrice >>> A2A7E8
0x838 AmmoPrice >>> A2A7E8
0x83C ReloadSingleAmmo >>> A2A7E8
0x840 BoomDuration >>> A2A7E8
0x23F0 WallShotDamageRatio >>> A2A7E8
0x34 ModelNode >>> A2A760
0x30 RelativePos >>> A2A760
0x24 Radius >>> A2A760
0x54 CheckEnemyIntervalMultiplier >>> A2A7CC
0x58 DecideActionIntervalMultiplierNormal >>> A2A7CC
0x60 PerturbLimitLowerUpperMultiplaierHight >>> A2A7CC
0x468 EdgeShotEnabaled >>> A2A7D4
0x46C WallShotEnabaled >>> A2A7D4
0x470 PerfectWallShotEnabaled >>> A2A7D4
0xB4 MoveXZSpeedLimitNormal >>> A2A7CC
0xB8 MoveXZSpeedLimitLadder >>> A2A7CC
[/BETA]
[BETA][BETA] 0x21D8 >>> A2A7E8 (for speed hack) [/BETA][/BETA]
More addys and the other shit coming soon.