Possble to make a console with built in alias command?
Was wondering how feasible this is. Have the console handle the alias command instead of the game.
For any command input to console if the first word is "alias", it creates an alias and stores it in a list of aliases, perhaps stored to a file so that they're available the next time the console runs.
And if a command input to the console matches of one of the created aliases, it runs the appropriate commands.
Don't know if it's possible to get things like this to work though:
Code:
alias "skip" "cc_send_start_game_message"
bind "f" "skip"
When you press f, and it tries to run the "skip" command, is that command internal to the game? Can the console intercept the "skip" command from the game so that it can send the "cc_send_start_game_message" command?