Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › Programming › Game Development › DirectX/D3D Development › Make a SIMPLE D3D MENU

ArrowMake a SIMPLE D3D MENU

Posts 1–15 of 120 · Page 1 of 8
…
Qmo
Qmo
Make a SIMPLE D3D MENU
yeah! make your own Chams wallhack

[FONT="Courier New"]This is only for D3D MENU Chams, if you want this hack to work,
Then you have to edit again
and one condition: Use your creativity


Directly to the topic
you just simply copy and paste into your new project

For haider :

Functions.h
Code:
//==================================================================
// This file is part of Qmoainxbase D3D Private part 1
// (c) copyright Qmoainx 2011
// special thanks to: mpgh.net 
//==================================================================

#include "SystemIncludes.h"


void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
    RECT FontRect = { x, y, x+500, y+30 };
    font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}

void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
    if( w < 0 )w = 1;
    if( h < 0 )h = 1;
    if( x < 0 )x = 1;
    if( y < 0 )y = 1;

    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}

void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
    FillRGB( x, (y + h - px), w, px,    BorderColor, pDevice );
    FillRGB( x, y, px, h,                BorderColor, pDevice );
    FillRGB( x, y, w, px,                BorderColor, pDevice );
    FillRGB( (x + w - px), y, px, h,    BorderColor, pDevice );
}

void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
    FillRGB( x, y, w, h,        BoxColor, pDevice );
    DrawBorder( x, y, w, h, 1,    BorderColor, pDevice );
}  

bool isMouseinRegion(int x1, int y1, int x2, int y2) 
{
        POINT cPos;
        GetCursorPos(&cPos);
        if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){
                return true;
        } else {
                return false;
        }
}

bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
        for(;*szMask;++szMask,++pData,++bMask)
                if(*szMask=='x' && *pData!=*bMask)  
                        return 0;
        return (*szMask) == NULL;
}

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
        for(DWORD i=0; i<dwLen; i++)
                if (bCompare((BYTE*)(dwAddress+i),bMask,szMask))  
                        return (DWORD)(dwAddress+i);
        return 0;
}

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)//edit if you want to work for the game
{
                BYTE *jmp = (BYTE*)malloc(len+5);
        DWORD dwBack;

        VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
        memcpy(jmp, src, len);  
        jmp += len;
        jmp[0] = 0xE9;
        *(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
        src[0] = 0xE9;
        *(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
        for (int i=5; i<len; i++)  src[i]=0x90;
        VirtualProtect(src, len, dwBack, &dwBack);
        return (jmp-len);
}

QmoMenuClass.h
Code:
//==================================================================
// This file is part of Qmoainxbase D3D Private part 1
// (c) copyright Qmoainx 2011
// special thanks to: 
//   mpgh.net
//==================================================================
#include "Functions.h"


typedef struct{
        int index;
        char * title;
        int *hack;
        int hackmaxval;
        int hacktype;
        DWORD HCOLOR;
}ITEM;

class QmoMenu {
        public:
        LPDIRECT3DDEVICE9 pDevice;
        LPD3DXFONT pFont;

        int hackcount;
        int selector;
        int x,y,w,h;
        DWORD COLOR;

        ITEM HACKITEM[99];
        char hackrval[256];

        void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
        void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
        void RenderMenu();
};

typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );//edit if you want to work for the game
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);

//Colors A,R,G,B Please use to make Chams 
#define RED D3DCOLOR_ARGB(255, 255, 0, 0)
#define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
#define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
#define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
#define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
#define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
#define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174) 
#define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64) 
#define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
#define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
SystemIncludes.h
Code:
//==================================================================
// This file is part of Qmoainxbase D3D Private part 1
// (c) copyright Qmoainx 2011
// special thanks to: mpgh.net 
//==================================================================

#include <Windows.h>
#include <stdio.h>
#include <d3d9.h>
#include <d3dx9.h>

#pragma comment(lib,"d3dx9.lib")

and this for Source Files, on the your project

D3dbase.cpp
Code:
//==================================================================
// This file is part of Qmoainxbase D3D Private part 1
// (c) copyright Qmoainx 2011
// special thanks to: mpgh.net 
//==================================================================
#include "QmoMenuClass.h"

oReset pReset;
oEndScene pEndScene;

QmoMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Offset Adjust Font Menu Hack
int xFontOffSet = 15;

int hackopt1;
int MenuHeight = 10;

int show=1;

int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================

void QmoMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
        hackcount++;
        HACKITEM[hackcount].index = index;
        HACKITEM[hackcount].hack = hack;
        HACKITEM[hackcount].hackmaxval = hackmaxval;
        HACKITEM[hackcount].hacktype = hacktype;
        // Set the high and low Menu Hack
        PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); 
}

void QmoMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
        if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Bring up the Menu HACK (INSERT)
        if(!show) {
                DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
                PrintText("Qmoainx D3D MENU", 5, 2, TITLECOL, pFont);
                return;
        }

       // DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Adjust the Base Menu Hack
        PrintText(menuname, x+10, y+2, TITLECOL, pFont);
        CreateItem(1,"Wallhack", &hack1);
        CreateItem(2,"Chams", &hack2); 
        CreateItem(3,"Crosshair", &hack3);
        CreateItem(4,"NO Smoke", &hack4);
        CreateItem(5,"?????", &hack5);
        RenderMenu();
}


void QmoMenu::RenderMenu() //Hotkey menu
{
        if(GetAsyncKeyState(VK_DOWN)&1) 
                        selector++;

        if(GetAsyncKeyState(VK_UP)&1)
                if(selector > 1)
                        selector--;

        if (GetAsyncKeyState(VK_RIGHT)<0){
                for(int i=0;i < (hackcount+1);i++){
           if(selector == HACKITEM[i].index){
                           if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
                                        *HACKITEM[i].hack += 1;

                                        }
                        }
        }

        if (GetAsyncKeyState(VK_LEFT)<0){
                for(int i=0;i < (hackcount+1);i++){
           if(selector == HACKITEM[i].index){
                           *HACKITEM[i].hack = 0;
                           Sleep(200);
                                }
                        }
        }
        
        for(int i=0;i < (hackcount+1);i++){
                if(selector == HACKITEM[i].index)
                        HACKITEM[i].HCOLOR = GREEN;
                else
                        HACKITEM[i].HCOLOR = RED;
        }

        for(int i=1; i<(hackcount+1); i++){
                if(HACKITEM[i].hacktype == 0){
                if(*HACKITEM[i].hack == 1) 

                // Set the high and low Hotkey Menu
                PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont);
         else 
                PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);
        
                }
        }

        if(selector < 1)
                selector = 1;

        if(selector > hackcount)
                selector = 1;

        hackcount = 0;
}

void TestThread() //Raising texk if ON / OFF
{
        if( hack1 == 1)
                PrintText("Wallhack [ON] text will change color", 30, 200, GREEN, dMenu.pFont);
        else
                PrintText("Wallhack [ON] text will change color", 30, 200, RED, dMenu.pFont);
} //Customize it

void ReFont(LPDIRECT3DDEVICE9 pDevice) //For replacement fonts
{
    if (g_pDevice != pDevice)
    {
        g_pDevice = pDevice;
        try
        {
            if (dMenu.pFont != 0)
                dMenu.pFont->Release();
        } catch (...) {}
        dMenu.pFont = 0;
        D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont ); 
    }
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
        dMenu.pFont->OnLostDevice();

        HRESULT hRet = pReset(pDevice, pPresentationParameters);

        dMenu.pFont->OnResetDevice();

        return hRet;
}

// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
        ReFont(pDevice);
        dMenu.BuildMenu("mpgh.net 2011",0,0,190,200,RED,BLACK,GREEN,pDevice);
        TestThread();
        return pEndScene(pDevice);
}

int D3Dinit(void)//edit if you want to work for the game
{
        DWORD           hD3D, adr, *vtbl;
        hD3D=0;
        do {
                hD3D = (DWORD)GetModuleHandle("d3d9.dll");
                Sleep(10);
        } while(!hD3D); 
        adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
        if (adr) {
                memcpy(&vtbl,(void *)(adr+2),4);
                pReset    = (oReset)    DetourFunction((PBYTE)vtbl[16]   , (PBYTE)Reset   ,5);
                pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
        }
        return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )//edit if you want to work for the game
{
        DisableThreadLibraryCalls(hDll);

        if ( dwReason == DLL_PROCESS_ATTACH ) {

                CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
        }
        if( dwReason == DLL_PROCESS_DETACH)     {
                dMenu.pFont->Release();
        }
        return TRUE;
}
completed....!
Now try taking your test> D3D9test, if successful .... it will be like this picture :


remember!
if you want to hack it to work, then you need to EDIT this

if successful .... it will be like this picture :




Hopefully Useful for all
if you want to share do not forget to include its Credit
#1 · edited 15y ago · 15y ago
FailHacker
FailHacker
Looks..... how you say..... amazing!!!! I didn't get a chance to look at code, but skimmed it quick and it looks wonderful and efficient you're bringing it back to life!
#2 · 15y ago
xDaNnx
xDaNnx
wow! thanks!
#3 · 15y ago
Hassan
Hassan
Great Work Homie.
#4 · 15y ago
Qmo
Qmo
I will try my best for this section
#5 · 15y ago
denyeko
denyeko
is it work without player stride?? i dont see any player stride there..
#6 · 15y ago
Qmo
Qmo
Quote Originally Posted by denyeko View Post
is it work without player stride?? i dont see any player stride there..
like I said .... if you want this hack to work,
Then you have to edit again and one condition: Use your creativity
#7 · 15y ago
>$°Mr.GoD°$<
>$°Mr.GoD°$<
What programs are used to create ??
#8 · 15y ago
Qmo
Qmo
[COLOR="Black"]
Quote Originally Posted by >$°Mr.GoD°$< View Post
What programs are used to create ??
MVS C++2010 and Microsoft DirectX 9.0 SDK (Summer 2004)
#9 · edited 15y ago · 15y ago
cseay1
cseay1
thank you !!!
#10 · 15y ago
Terell.
Terell.
Good job
#11 · 15y ago
AR
arms101
i dont know where to start here...haha...mind blowing
#12 · 15y ago
Qmo
Qmo
Quote Originally Posted by >$°Mr.GoD°$< View Post
Set as, I go into the game everything works but crasch (( Pb italy.
Link for download .dll: *********/31675953
What do ??
How do you renew after fixed ?
This is only for D3D MENU Chams, if you want this hack to work,
Then you have to edit again and one condition: Use your creativity
#13 · 15y ago
johnpp
johnpp
not working on PH Bugtrap T_T
#14 · 14y ago
Qmo
Qmo
Quote Originally Posted by johnpp View Post
not working on PH Bugtrap T_T
of course it does not work, because this should be in the edit again,
if wanting to work may be here : LINK
#15 · 14y ago
Posts 1–15 of 120 · Page 1 of 8
…

Post a Reply

Similar Threads

  • Make a SIMPLE D3D MENUBy Qmo in Piercing Blow Hack Coding/Source Code
    45Last post 14y ago
  • How To Make Warrock D3d Menu Hack with all hack functionsBy srinuv in Programming Tutorial Requests
    5Last post 15y ago
  • How to make D3D menu.By ¢hris. in CrossFire Tutorials
    24Last post 15y ago
  • [HELP] Can make a d3d menu base with VB?By xSniperAngel in Visual Basic Programming
    1Last post 15y ago
  • reques someone make tutorial about making d3d menu for soldier frontBy gasim1 in C++/C Programming
    1Last post 16y ago

Tags for this Thread

None