... Value not tested maybe Higher like 9999.0f or very less. (idk)


*(float*)((PlayerPointer + 0x104)+0x107) = (float) 9999;
*(float*)(PlayerPointer 0x107) = (float) 9999;

DWORD Superjump = *(DWORD*)(CShell + 0x355B70 );
if(SuperJump)
{
*(float*)((Superjump + 0x104)+0x170) = (float) 0;
}
DWORD Superjump = *(DWORD*)(CShell + 0x355B70 );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
}
DWORD Superjump = *(DWORD*)(CShell + 0x355B70 );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
*(float*)(Superjump + 0x170) = (float) 0;
}
DWORD Superjump = *(DWORD*)(CShell + 0x355B20 );
if(SuperJump)
{
*(float*)((Superjump + 0x104)+0x170) = (float) 0;
}
DWORD Superjump = *(DWORD*)(CShell + 0x355B20 );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
}
DWORD Superjump = *(DWORD*)(CShell + 0x355B20 );
if(SuperJump)
{
*(float*)(Superjump + 0x104) = (float) 0;
*(float*)(Superjump + 0x170) = (float) 0;
}
