• You CAN enable/disable hacks at the play screen.• You CAN search for values in the game.• You CAN modify the game's instructions• You CAN'T use CE in-game unless you have a bypass (see below).• You CAN'T packet edit (not directly at least) with CE.• You CAN'T expect to learn how to use it in 5 minutes.
AA scripts, the public's long time favorite friend. AA scripts are the most common type of hacks available online. How do you use this might you ask? Well let's explain:
1. Open CE, then open MS. If you're using my CE settings, it will auto-attach to MapleStory.exe. If not, go back to CE and click the glowing computer icon in the top left. Select MapleStory.exe from the process list and hit "Open."
2a. To load a CT, click the folder (by the computer), browse for it, and hit open. The scripts will appear in the address list below.
2b. To assign a script to the address list, first copy it to your clipboard. Next, click "Memory View" in CE, then navigate to Tools -> Auto Assemble (or press Ctrl+A while in the memory viewer). Paste the script in the dialog below, and navigate to File -> Assign to current cheat table.
3. When you're done, you can (optionally) save your CT by pressing the floppy disk icon (next to the computer icon) and typing in a name.
PRO-TIP: Rename the hacks by double-clicking them in the address list.
4. To enable/disable hacks, simply click the check box next to hack (checked = enabled).
5. Close CE before you press "Play!" (unless you have a bypass), and hack away!
Another useful feature of CE is the ability to monitor values at certain addresses. Here's a short tutorial on how to add an address and a pointer.
1. Attach CE to MS (see above).
2. Press "Add Address Manually" in CE.
3a. If you're not adding a pointer, simply type in the address, description (name, ex: Current HP), and select the data type. The data type is usually 4byte, with double being the second most common. Press "OK."
3b. If you are adding a pointer, fill in the description, and select the data type. Tick the check box marked "Pointer." Fill the the base address in the box on the left, and press "Add" for each offset in the pointer. Next, fill in the offsets in the boxes on the right (starting at the bottom). When finished, press "OK."
