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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Brazil Hacks › Combat Arms BR Hack Coding/Source Code › Adicionar Armas no Weapon Spawn

Adicionar Armas no Weapon Spawn

Posts 1–15 of 90 · Page 1 of 6
…
CO
CoderBlack09
Adicionar Armas no Weapon Spawn
Eae Pessoal,Peguei Algumas Armas como Exemplo da Base do meu Primo "Hacker Striker".
Eu Cito o Nome,Pois Tenho Varios Primos

Bom Essa Soucer É Para Vc Adicionar a Arma No Menu do seu Hack!



if(w34p0n5p4wn == 1) {
WeaponSpawn(103 , pDevice);
} else if(w34p0n5p4wn == 2) {
WeaponSpawn(189 , pDevice);// P90TR CBS
} else if(w34p0n5p4wn == 3) {
WeaponSpawn(284 , pDevice);// Guitar Gun
} else if(w34p0n5p4wn == 4) {
WeaponSpawn(291 , pDevice);// Pumpkin Grenade
} else if(w34p0n5p4wn == 5) {
WeaponSpawn(286, pDevice);// Skorpion Mark II
} else if(w34p0n5p4wn == 6) {
WeaponSpawn(330 , pDevice);// M32 Stun
} else if(w34p0n5p4wn == 7) {
WeaponSpawn(174 , pDevice);// Quar Virus Hands
}else if(w34p0n5p4wn == 8) {
WeaponSpawn(209 , pDevice);//DSR1 Tactical
}else if(w34p0n5p4wn == 9) {
WeaponSpawn(285 , pDevice);// M21E
}else if(w34p0n5p4wn == 10) {
WeaponSpawn(290 , pDevice);// G3
}else if(w34p0n5p4wn == 11) {
WeaponSpawn(280 , pDevice);// ACR Sandfire
}else if(w34p0n5p4wn == 12) {
WeaponSpawn(172 , pDevice);// Kriss SpecOps
}else if(w34p0n5p4wn == 13) {
WeaponSpawn(100 , pDevice);// Barons M416 CQB
}else if(w34p0n5p4wn == 14) {
WeaponSpawn(280 , pDevice);// Barons M416 CQB
}else if(w34p0n5p4wn == 15) {
WeaponSpawn(12 , pDevice);// Barons M416 CQB
}
Bom,Dae é Só Ter A Soucer da Classe do Weapon Spawn,E Add na Chaves no Menu!

Exemplo da Chave do Menu:


char *Opt_SpawnK[] = { "Des", "Home","End", "Tab", "F9"... };
Essa Foi Para a Tecla Para Ativar!

Armas na Chave do Menu!


char *Opt_Spawn [] = { "Des", "Zombie Hands", "P90TR CBS", "Guitar Gun", "Pumpkin Grenade", "Skorpion Mark II", "M32 Stun", "Quar Virus Hands", "DSR1 Tactical", "M21E", "G3", "ACR Sandfire", "Kriss SpecOps", "Barons M416 CQB","AK47","M-23P","G7A GAS"...} ; // nomes das armas tem que ser em ordem
Créditos:
Isaias,Hacker Striker,CoderBlack09,Hans211, C00lGuy.
#1 · 14y ago
pDevice
pDevice
para isso funcionar vc tera que fazer isso:

void WeaponSpawn(int ID, LPDIRECT3DDEVICE9 pDevice)
{

Msg.Writeuint8(ID);
}
Só dexei a msg da arma ai vc completa
#2 · 14y ago
CO
CoderBlack09
Quote Originally Posted by pDevice View Post
para isso funcionar vc tera que fazer isso:

void WeaponSpawn(int ID, LPDIRECT3DDEVICE9 pDevice)
{

Msg.Writeuint8(ID);
}
Só dexei a msg da arma ai vc completa
Não Sei,Se Vc Leu o Post.
Mais eu Só Coloquei a Soucer de Adiciona a Arma,As outras Soucers e Classes do Weapon Spawn, Eu não Postei!
#3 · 14y ago
pDevice
pDevice
Só estou ajudando caso alguem não saiba "injetar isso"
#4 · 14y ago
-Unbelievable!
-Unbelievable!
Já salvei no bloco de notas e salvei como DLL.
Mas o menu não aparece. O que eu faço?
---
Pra que 3 Baron's M416 CQB?
#5 · edited 14y ago · 14y ago
Sr_Especialista
Sr_Especialista
PODE CHAMA ESSE BLACK AE DE LEECHER NAO FOI ELE Q FEIZ ISSO ELE NAO SABE FAZE ÉSSAS COISAS ELE PEGO A BASE DO MEU COLEGA ISAIAS O FODA É Q O FDP NAO COLOCA OS CREDITOS CERTO É MOLE ELE SÓ TEM A BASE PQ O ISAIAS PENSO Q ESSE BLACK ÉRA COLEGA MEU MAIS NEM É -,-
#6 · 14y ago
pDevice
pDevice
isaias roubou a base de code.anonymous
#7 · edited 14y ago · 14y ago
Hacker Fail
Hacker Fail
Quote Originally Posted by pDevice View Post
isaias é outro lecher ele roubou a base de code.anonymous
Como que vai roubar uma base?
#8 · 14y ago
luizimloko
luizimloko
KKKKKKKKKKKKKKKKKKKKKKKKKKKKK, que burrões pra que fazer isso tudo ai, sendo que eu só faço isso tudo em 1 função
#9 · 14y ago
pDevice
pDevice
@luizimloko como faz o chams d3d podemos cambiar
#10 · 14y ago
luizimloko
luizimloko
Quote Originally Posted by pDevice View Post
@luizimloko como faz o chams d3d podemos cambiar
Descubra você mesmo , alias acho que será muito difícil você descobrir
#11 · 14y ago
pDevice
pDevice
eu tenho o chams d3d mas ele não funciona no jogo
#12 · 14y ago
Sr_Especialista
Sr_Especialista
Quote Originally Posted by pDevice View Post
@luizimloko como faz o chams d3d podemos cambiar
void SetLightChams(float A, float R, float G, float B, IDirect3DDevice9 *pDevice)
{
D3DMATERIAL9 pMaterial;
ZeroMemory(&pMaterial, sizeof(D3DMATERIAL9));
pDevice->SetRenderState(D3DRS_LIGHTING, TRUE);
pMaterial.Ambient.a = (A/255);
pMaterial.Ambient.r = (R/255);
pMaterial.Ambient.g = (G/255);
pMaterial.Ambient.b = (B/255);
pMaterial.Diffuse.a = (A/255);
pMaterial.Diffuse.r = (R/255);
pMaterial.Diffuse.g = (G/255);
pMaterial.Diffuse.b = (B/255);
pMaterial.Specular.a = (A/255);
pMaterial.Specular.r = (R/255);
pMaterial.Specular.g = (G/255);
pMaterial.Specular.b = (B/255);
pDevice->SetMaterial(&pMaterial);
}

o resto vc se vira
#13 · edited 14y ago · 14y ago
luizimloko
luizimloko
Quote Originally Posted by Sr_Especialista View Post
void SetLightChams(float A, float R, float G, float B, IDirect3DDevice9 *pDevice)
{
D3DMATERIAL9 pMaterial;
ZeroMemory(&pMaterial, sizeof(D3DMATERIAL9));
pDevice->SetRenderState(D3DRS_LIGHTING, TRUE);
pMaterial.Ambient.a = (A/255);
pMaterial.Ambient.r = (R/255);
pMaterial.Ambient.g = (G/255);
pMaterial.Ambient.b = (B/255);
pMaterial.Diffuse.a = (A/255);
pMaterial.Diffuse.r = (R/255);
pMaterial.Diffuse.g = (G/255);
pMaterial.Diffuse.b = (B/255);
pMaterial.Specular.a = (A/255);
pMaterial.Specular.r = (R/255);
pMaterial.Specular.g = (G/255);
pMaterial.Specular.b = (B/255);
pDevice->SetMaterial(&pMaterial);
}

o resto vc se vira
C & P da net pra falar que tem Chams D3D, e não é assim que é a função
#14 · 14y ago
pDevice
pDevice
essa função nem funfa

@luizimloko seu chams é tipo aquele do king7?
#15 · 14y ago
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