DarkNess99 Crossfire Base *~UNDETECTED~*
DarkNess99 Crossfire Base *~UNDETECTED~*
We Start Include Header's .
Code:
#include <windows.h>
Then i will define Weapon's\Offset
Code:
#define WeaponMgr 0xA974A0
Code:
#define NoReload 0x269c
Let's Start Coding with the main part now 
Code:
int __stdcall Crossfire(const void pBlock (LPVOID)) {
while(GetModuleHandleA("CShell.dll") == 0 && LoadLibraryA("Cshell.dll") == 0){Sleep(100); }
Let's put use code now ![=]](/forum/images/emotions/=].gif)
Code:
for (;;){
__asm pushad;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr){
for(int i=0; i<576; i++){
(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 75.0f;
}
}
__asm popad;
}
Let's go to do DLL Main
Code:
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
if(fdwReason == DLL_PROCESS_ATTACH){ DisableThreadLibraryCalls(hinstDLL);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Crossfire,0,0,0);
system("start http://www.mpgh.net");
return 1;}
return 0;}
Full Code 
Code:
#include <windows.h>
#define WeaponMgr 0xA974A0
#define NoReload 0x269c
int __stdcall Crossfire(const void pBlock (LPVOID)) {
while(GetModuleHandleA("CShell.dll") == 0 && LoadLibraryA("Cshell.dll") == 0){Sleep(100); }
for (;;){
__asm pushad;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (pWeaponMgr){
for(int i=0; i<576; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) !=0){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 75.0f;
}
}
}
__asm popad;
}
}
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){
if(fdwReason == DLL_PROCESS_ATTACH){ DisableThreadLibraryCalls(hinstDLL);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Crossfire,0,0,0);
system("start http://www.MPGH.net");
return true;}
return NULL;}
Credit
Me - DarkNess99 Coding it
Lauway // just asm idea

Put me in credit if you use it