if( self.guid == "53687456982656289" || self.guid == "8732957925296" || MORE )
if(self.guid == "53687456982656289" || self.guid == "8732957925296")
{
if self getCurrentWeapon() == "at4_mp"))
aa121() //Thread name, have this go on playerspawned/connect
{
if(self.GUID == "Enter GUID here" || self.GUID == "Enter GUID here") /* || = more than one, so you don't have to double thread it, meaning you dont have to thread it twice to get the same result, saving space, you can also use && instead of || */
{
self.blabla = true;
} else {
self.blablar = false;
// you can make another thread here like self thread notBlaBla();
}
notBlaBla()
{
self text("you are not blabla so you will be punished");
}
aa121()
{
if(self.GUID == "Enter GUID here" || self.GUID == "Enter GUID here")
self/player thread a();
}