Heheh, much better. Actually I didn't touch the opacity on the render. It was sharpened and than faded to darken, lightly erased at the hardlines, burned at the edges, than dodged at focal points. I totally agree with you about the red and white spatter, I should have used render colors for that. As far as the fire that goes through the render, thats actually part of the render, I was gonna dupe, than decided to make it look like a flaming arrow rushing by him to explode into the c4d. Honestly this isn't one of my better sigs, I just wanted to try something a bit different. Thanks for the crit, I really appreciate that.