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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 8 - Modern Warfare 3 (MW3) Hacks & Cheats › Call of Duty Modern Warfare 3 Private Server Hacks › Modern Warfare 3 Source Code / Address Thread

Modern Warfare 3 Source Code / Address Thread

Posts 1–15 of 117 · Page 1 of 8
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Jorndel
Jorndel
Modern Warfare 3 Source Code / Address Thread

This thread will be where you can post all the addresses/offsets.


READ:
Before you post in this thread be aware of:
Any posts that don't contain addresses/offsets will be DELETED
Be sure that the addresses/offsets are working
Try to post them as clean as possible (Don't post the address/offset in the middle of a text, make it easy found and the function)



Posted by -InSaNe-
Offsets for 1.4.382 (TeknoMW3)
Code:
Game Version.............1.4.382
Version Build Date.......Thu Jan 19 2012 11:09:49AM
No Recoil................0x0054F8F9
Refdef...................0x0096A280
CG.......................0x008FF100
CGS......................0x008FABA0
Entity...................0x00A08630
Entity Size..............0x000001F8
ClientInfo...............0x009FC748
ClientInfo Size..........0x00000560
Maxtrix..................0x010637BC
PlayerSnap...............0x008FF100
KButtons.................0x00B39EE0
RenderDevice.............0x05F96FA8
RegisterFont.............0x004FB960
RegisterShader...........0x0041B6B0
DrawEngineText...........0x0042C970
DrawStretchPic...........0x004DF3C0
DrawRotatedPic...........0x0042F420
GetScreenMatrix..........0x004B6350
StrWidth.................0x00431750
ViewAngleX...............0x0106389C
ViewAngleY...............0x01063898
WeaponViewAngleX.........0x0096EDE8
WeaponViewAngleY.........0x0096EDEC
WritePacket..............0x00420AB0
GetSnapshot..............0x004BD0A0
Obituary.................0x0058D1D0
DrawEngineRadar..........0x00476870
OverlayPackage...........0x0054BD70
OverlayEnemy.............0x004CD2B0
OverlayFriendly..........0x004370C0
OverlayTurret............0x00561BF0
OverlayHeli..............0x004C3FB0
OverlayLocal.............0x004FD740
OverlayPlane.............0x0052A6C0
Com_Error................0x004A2720
Com_Notice...............0x0048C7D0
MsgManager...............0x004A6660
Zoom.....................0x010603B0
Keys.....................0x00B3A390
KeyCatcher...............0x06BD1CF8
CG_Trace.................0x004FE440
GetPlayerTag/GetBonePos..0x00571790
RegisterTag..............0x004922E0
Aim Assist...............0x00571790
Refdef ViewAngles........0x0096EDAC
GetWeaponName............0x00A042D4
GetWeapon................0x008DDB50
CG_Init..................0x00476FF0
IsInGame.................0x008FF110
Console..................0x004C1030
IsVisible................0x0054E6D0
Fonts....................0x004771C4
KillIcons................0x004772C3
Com_HashKey..............0x004235C0
ServerCommandsSequence...0x00B5D4A4
ServerCommands...........0x00B5D4AC
UserCmd Input............0x010638A4
UserCmd Size.............0x0000002C
CurrentCmdNumberPtr......0x01064EA4
CSnapshot................0x0106D77C
Rank.....................0x0046C6C0    
WorldToScreen............0x004E5FC0    
GetCalc..................0x004B6350    
Shader...................0x00A03E14
Credits to CypherPresents, g0dly, King-Orgy, raiders, cardoow, poink, and master131.

#1 · edited 13y ago · 14y ago
mustafa96m
mustafa96m

score:
322c6214

xp:
01CDBA54


wins:
01CDBCC8

Losses:

322C7028

Deaths:
322C843C

Kills:
322c641c

Kill Streak:


Assistis:


Win Streak:


Ties:


MORE coming soon
#2 · 14y ago
Jorndel
Jorndel
4D1 (IW5M) Addresses (Should be Correct)


 
Basic Stuff
Level
1CDBA54

Prestige
1CDBC64

Tokens
1CDDAC3


 
Stats
Score
1CDBC6C

Wins
1CDBCC8

Losses
1CDBCCC

Ties
1CDBCD0

Kills
1CDBC94

Deaths
1CDBC9C

Assists
1CDBCA4

Killstreak
1CDBC98

Winstreak
1CDBCD4

Headshots
1CDBCA8

Barrack Play Time
1CDBCB4
#3 · edited 14y ago · 14y ago
MarkHC
MarkHC
Some structs..
Code:
typedef struct
{
	char unknown0[12];
	char Name[16];
	__int32 Team;
}ClientInfo_T;

typedef struct
{
	char _0x0000[0x8];
	int Width;
	int Height;
	int FovX;
	int FovY;
	Vector Origin;
	Vector ViewAxis[3];
	char _0x0048[0x24];
	float ZoomProgress;
	char _0x0070[0x4ABC]; 
	Vector ViewAngles;
	char _0x4B34[0x30];
	float WeaponViewAngleX;
	float WeaponViewAngleY;
}RefDef_T;

typedef struct
{
public:
       Vector Recoil;
       Vector vOrigin;
       Vector DeltaOrigin; 
       float ReadViewAngleY;
       float ReadViewAngleX;
       char _0x0070[108];
       float SetViewAngleY;
       float SetViewAngleX; 
} ViewMatrix;

typedef struct
{
	char _0x0000[0x2];                         
	short Valid;                                   
	char _0x0004[0x10];                        
	Vector Origin;                                
	Vector Angles;                              
	char _0x002C[0x3C];                      
	int Flags;                                  
	char _0x006C[0xC];                          
	Vector OldOrigin;                           
	char _0x0084[0x18];                         
	Vector OldAngles;                        
	char _0x00A8[0x28];                     
	int ClientNumber;                                 
	short Type;                            
	char _0x00D6[0x12];                          
        Vector NewOrigin;   
	char _0x00F4[0x1C];                        
	Vector NewAngles;                            
	char _0x011C[0x7C];                      
	byte WeaponID;                            
	char _0x0199[0x37];                    
	int IsAlive; 
	char _0x01D4[0x24];
}Entity_T; 

typedef struct
{
    int servertime; 
    int playerstate; 
    int staminatimer; 
    unsigned short playerstance;
    char _pad[10];
    int velocity; 
    Vector Origin;
    Vector Velocity;
    char _pad1[44];
    float refdefViewAngleY; 
    float refdefViewAngleX; 
    char _pad2[232];
    int ClientNumber; 
    char _pad3[4];
    float viewAngleY;
    float viewAngleX; 
    char _pad4[4];
    int   playerStanceInt; 
    float playerStanceFlt;
    char _pad5[80];
    int MaxEntities;
    char _pad6[432];
    int WeaponNum;
    unsigned short EquipmentState;
    unsigned short WeaponSwapState;
    float WeaponZoomFlt;
    float MovementSpreadMultiplier;
    char _pad7[4];
    float DefaultSpreadMultiplier;
    int  WeaponState;
    char _pad8[352];
    BYTE perkslot3;
    char _pad9[19];
}CG_T;

typedef struct
{
public:
	__int32 Time;
	char unknown0[512];
	__int32 Uav;
	char unknown1[384];
	__int32 SpreadValue;
}CGS_T;
#4 · edited 14y ago · 14y ago
KE
Kenshin13
Never saw these around here so I figured I'd post em to help out whever needs them:

Code:
ProcessCommand......................0x00429920
XUID................................0x05A7B1D8
XNAddr..............................0x00464A58
SteamID.............................0x05CCB272
jump_height.........................0x006DA708
g_speed.............................0x004760EA
g_gravity...........................0x004768C6
min_fall_damage.....................0x006D9634
max_fall_damage.....................0x006DE490
ServerAmmo..........................0x0042C6D2
To make an unlimited ammo server, NOP 4-Bytes at the ServerAmmo address (Which is 0x90)
#5 · edited 13y ago · 13y ago
xxcrusherxx
xxcrusherxx
This is for iw5m, Edit: Also works for Tekno

Code:
Custom Title Text
0x1328D34  /Activates blank FMG title - Must be done other wise the rest of these addresses wont work.
0x1328D35  /Through
0x1328D47  /Is where you add text
0x1328D50  /Changes title - Flags start at { 0xD8, 0x01 } and ends at { 0xFF, 0x01 }
0x1328D50  /Uses Flags - 0x01 only anything else turns title to checker board.

ELITE CLAN
0x1328D33 /Activates Clantag 
0x1328D54 /Through
0x1328D55 /
0x1328D56 /
0x1328D57 /Is where you add Text
#6 · edited 13y ago · 13y ago
KE
Kenshin13
Tekno Addresses
Code:
Experience: ...............................................iw5mp.exe+18DBA54
Title: ....................................................iw5mp.exe+18DD862
Prestige: .................................................iw5mp.exe+18DBC64
Emblem: ...................................................iw5mp.exe+58C7F98
Prestige Tokens: ..........................................iw5mp.exe+54DC048
Score: ....................................................iw5mp.exe+18DBC6C
Wins: .....................................................iw5mp.exe+18DBCC8
Losses: ...................................................iw5mp.exe+18DBCCC
Ties: .....................................................iw5mp.exe+18DBCD0
Win Streak: ...............................................iw5mp.exe+18DBCD4
Kills: ....................................................iw5mp.exe+18DBC94
Deaths: ...................................................iw5mp.exe+18DBC9C
Total Games: ..............................................iw5mp.exe+18DBC70
HeadShots: ................................................iw5mp.exe+18DBCA8
Extra Classes: ............................................iw5mp.exe+18DDACB
Busy will add the rest later.
#7 · edited 13y ago · 13y ago
KE
Kenshin13
Code:
Assists:..............................iw5mp.exe+18DBCA4
Kill Streaks:.........................iw5mp.exe+18DBC98
Time Played:..........................iw5mp.exe+18DBCB4
#8 · 13y ago
KE
Kenshin13
Tekno Addresses
Code:
Weapon Levels ............................................ 0x01CDBA5C [B03600]
Accolades ................................................ 0x753E3308 [01000000]
Perks .................................................... 0x01CDC9EF [070707]
#9 · edited 13y ago · 13y ago
Jorndel
Jorndel
IW5M - FoV and UAV
Well, I just bothered to start up IW5M.

And found this for you guys:

-UAV (Shows your enemies constantly on your radar)
-FoV (Changes your field-of-view)

UAV: 1C2C41C
Data Type: Byte
Value: 5 (can use others as well)
Credit: @Jorndel

FoV: 59C0724
Data Type: Float
Value: ?? (Set yourself)
Credit: @Jorndel

Enjoy
(Anything else?)
#10 · edited 13y ago · 13y ago
MarkHC
MarkHC

Quote Originally Posted by Jorndel View Post
Well, I just bothered to start up IW5M.

And found this for you guys:

-UAV (Shows your enemies constantly on your radar)
-FoV (Changes your field-of-view)

-UAV-
Data Type: Byte
Value: 5 (can use others as well)
Credit: @Jorndel

-FoV-
Data Type: Float
Value: ?? (Set yourself)
Credit: @Jorndel

Enjoy
(Anything else?)
FoV Offset is kinda useless.. you can set your FoV using the game console... ( cg_fov <number>). Good find anyways
#11 · 13y ago
Jorndel
Jorndel
Quote Originally Posted by -InSaNe- View Post


FoV Offset is kinda useless.. you can set your FoV using the game console... ( cg_fov <number>). Good find anyways
Me no know. Me no care :P

Good for others I suppose :P


Like me, who didn't know. Will use the hack way :P


---------- Post added at 03:20 AM ---------- Previous post was at 02:58 AM ----------

IW5M - Addys

Credit: @Jorndel


Tip: Set all to 0. And set: color & light 1. And you get:
#12 · 13y ago
Jorndel
Jorndel

IW5M r21

XP: 0x1CDBA54
Prestige: 0x1CDBC64
Tokens: 0x1CDDAC3
Double XP: 0x01CDDAE4
Double Wep XP: 0x1CDDB21
Titles: 0x1CDD908
Emblems: 0x1CDD888
Accolades: 0x1CDAFC8
Challenges: 0x1CDC7E0
Weapons 31: 0x01CDBA5C
#13 · 13y ago
KE
Kenshin13
r_fullbright ...................... 0x5F9690C
cg_fog ............................ 0x5F96910

Credits....whoever as I didn't find this.
#14 · 13y ago
rawr im a tiger
rawr im a tiger
I don't want to damage IW5M by releasing my addresses, but this one shouldn't hurt

Laser:
004D14B6
#15 · 13y ago
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