I posted this in the other thread, but I prefer to stay with droppable weapons.
IMHO, the best non-elemental assault rifles out there. (+30% damage assault rifle relic & +35% damage assault rifle class mod + 25% damage to non-elemental guns from Axton's Duty Calls skill help too)
Vladof Ferocious Shredifier
High fire rate, low damage, low accuracy
BL2(h02fa7kokESN4ZacNIQWLlrHN5HCFCpJK43oN3UYUJWcOr 9UJyAF)
Damage: 7984
Accuracy: 88.9
Fire Rate 11.9
Reload Speed 3.7
Mag Size: 74
Vladof Ferocious Guerrilla
High damage, med fire rate, low accuracy
BL2(h61dbzCnlsd5N4A82PWTQ0hBrJpdJyYQtAzdrgI5yVnXKK Z05I0U)
Damage: 8685
Accuracy: 91.9
Fire Rate 6.3
Reload Speed 3.7
Mag Size: 27
Dahl Attack Defender
High accuracy, med damage, low fire rate
BL2(hw1NZgvHzvlk/pGAhy8TbIdyqBFuJYoh2dP2YhnK88QsC5nuU/Fl)
Damage: 8042
Accuracy: 92.3
Fire Rate 4.2
Reload Speed 3.8
Mag Size: 24
Jacobs Flush Hammer Buster
Sniper rifles? Pfft. (with the mods I listed above this will do ~45k per shot)
BL2(h07ahJyZxfnKK+bXyDsytYHcYiz8GDCOKXrysXi5Pw6973 qFZ5HT)
Damage: 19407
Accuracy: 93.0
Fire Rate 15.3
Reload Speed 3.1
Mag Size: 25
The emphasis was on damage per bullet rather than DPS or mag size. Accuracy is above average as well. I may create a max-mag Vladof rifle for going back through playthrough 1.
I use the Dahl sight and the Vladof stock on most of them. The sight is mainly for aesthetics. I believe the stock has the least recoil... I tried to look up the math, but went by what I observed only.
and the class mod for good measure:
Impact Rifleman Class Mod:
BL2(B4RtTwJtRnd989rWafa1QUdTS9I+rH69qKNGvxTRHe4xQf l/WEw=)
Assault Rifle Damage: +35%
Assault Rifle Magazine Size: +40%
+5 Impact
+4 Onslaught
+4 Battlefront
Athough now I use one of the Legendary Commando relics as it is more universal.
I suppose I should add a Veruc to this list... but eh, I never like the Dahl rifles. Also made up some of the Dahl Seraph assault rifle, but it has horrible accuracy. I'm not sure if it can be non-elemental.