This is an base USSR and I coded, it's not suppose to be amazing, but more geared to learning purposes for people to improve their hacking skills.
Screenshots:
Features and abilities:
Code:
*It's console command handling is ideal
*It includes signature scanning
*It's clickable
*It includes basic PTC commands
*It includes several D3D items, and is much cleaner compared to many bases out there
*It uses global techniques to activate hacks, no extra externs to mess you or your project up
Very nice menu . This can help me alot. I wanted to learn clickable menus.
May I use this menu for my next release.
Good Work.
/Approved.
Seriously guys, "hkTorna"?
Torna: Means It.
That's from BR Land.
An other note, instead of taking time to do this and just putting comments giving people credits, you should have used them to actually explain things in the base for others to understand.
Other notes:
Code:
return *(int*)GameStatus == GameMode;
In this case, its really better to use BYTE* instead.
All the classes which you dumped into one header file would have been better in their individual headers. Since you were aiming for neatness and organization. It is pretty neatly coded though.
When you have check boxes, its better if you implement a way to toggle hack options that may use more than just an on/off option. I guess you just weren't thinking of that, but its fine.
Its a good contribution though
EDIT: I also don't see the mouse drawn, I guess that's something that could have been added for just some ease of use.
Originally Posted by Flengo
Seriously guys, "hkTorna"?
Torna: Means It.
That's from BR Land.
An other note, instead of taking time to do this and just putting comments giving people credits, you should have used them to actually explain things in the base for others to understand.
Other notes:
Code:
return *(int*)GameStatus == GameMode;
In this case, its really better to use BYTE* instead.
All the classes which you dumped into one header file would have been better in their individual headers. Since you were aiming for neatness and organization. It is pretty neatly coded though.
When you have check boxes, its better if you implement a way to toggle hack options that may use more than just an on/off option. I guess you just weren't thinking of that, but its fine.
Its a good contribution though
EDIT: I also don't see the mouse drawn, I guess that's something that could have been added for just some ease of use.
It really doesn't matter what I call "Torna" in the reset, it returns to the trampoline all the same. The classes in the one header is just one of my habits, and when I coded the checkbox function, I really was just aiming for a standard one, nothing to do with different options. We didn't add a mouse being drawn, that could come later. Most of the things you pointed our were somewhat insignificant though. I've used that reset specifically for a while now, I guess I just got used to the Brazilian term. This base however is not just a bunched of clumped up code I've seen in the larger bases being released . I really doubt Gellin would be available to "explain" things, and besides, there really wouldn't be much explaining; this base is very straightforward.
I liked the menu, congratulations
Originally Posted by Shadow`
It really doesn't matter what I call "Torna" in the reset, it returns to the trampoline all the same. The classes in the one header is just one of my habits, and when I coded the checkbox function, I really was just aiming for a standard one, nothing to do with different options. We didn't add a mouse being drawn, that could come later. Most of the things you pointed our were somewhat insignificant though. I've used that reset specifically for a while now, I guess I just got used to the Brazilian term. This base however is not just a bunched of clumped up code I've seen in the larger bases being released . I really doubt Gellin would be available to "explain" things, and besides, there really wouldn't be much explaining; this base is very straightforward.
You should have added comments to actually help users learn what things in it are doing
Originally Posted by Shadow`
This is an base USSR and I coded, it's not suppose to be amazing, but more geared to learning purposes for people to improve their hacking skills.
Its straightforward to us since we know what we're doing. But for new users, it wouldn't be. Just a suggestion since what you in your thread
Originally Posted by Flengo
You should have added comments to actually help users learn what things in it are doing
Its straightforward to us since we know what we're doing. But for new users, it wouldn't be. Just a suggestion since what you in your thread
Well this shouldn't even be touched by a complete dilettante, they should have at least some knowledge on c++ and how things work. But it would be nice, since you came up with the idea, for you to add comments
Just post the .cpp and .h -.-
Originally Posted by Shadow`
Well this shouldn't even be touched by a complete dilettante, they should have at least some knowledge on c++ and how things work. But it would be nice, since you came up with the idea, for you to add comments
Its okay, thanks though
Sorry but. How do you toggle the menu during game?
Originally Posted by NirroBlitz
Sorry but. How do you toggle the menu during game?
It's a clickable menu. Open the menu and press escape and use the mouse to click on the hacks you wish to use.
Ah, sorry. Thank you.
How do i add another hack in example like no recoil using the XorStr?
nice menu, reminds me of one of my favorites by NeoIII
1 questioon though...the XorStr... how do i make my own to add to it. Encryption is not something i'm even close to familiar with