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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › Warface Hacks & Cheats › Warface Coding & Source Code › Warface Engine

Warface Engine

Posts 1–15 of 19 · Page 1 of 2
King-Orgy
King-Orgy
Warface Engine
Code:
class IRenderAuxGeom
{
public:
    virtual void Function0(); //
    virtual void SetRenderFlags( const SAuxGeomRenderFlags& renderFlags );
     virtual SAuxGeomRenderFlags GetRenderFlags();
    virtual void DrawPoint( const Vec3& v, const ColorB& col, uint8 size = 1 );
    virtual void DrawPoints( const Vec3* v, uint32 numPoints, const ColorB& col, uint8 size = 1 );    
    virtual void DrawPoints( const Vec3* v, uint32 numPoints, const ColorB* col, uint8 size = 1 );    
    virtual void DrawLine( const Vec3& v0, const ColorB& colV0,  const Vec3& v1, const ColorB& colV1, float thickness = 1.0f );
};


class IRenderer
{
public:
    virtual void Function0();
    virtual void Function1();
    virtual void Function2();
    virtual void Function3();
    virtual void Function4();
    virtual void Function5();
    virtual void Function6();
    virtual void Function7();
    virtual void Function8();
    virtual void Function9();
    virtual void Function10();
    virtual void Function11();
    virtual void Function12();
    virtual void Function13();
    virtual void Function14();
    virtual void Function15();
    virtual void Function16();
    virtual void Function17();
    virtual void Function18();
    virtual void Function19();
    virtual void Function20();
    virtual void Function21();
    virtual void Function22();
    virtual void Function23();
    virtual void Function24();
    virtual void Function25();
    virtual void Function26();
    virtual void Function27();
    virtual void Function28();
    virtual void Function29();
    virtual void Function30();
    virtual void Function31();
    virtual void Function32();
    virtual void Function33();
    virtual void Function34();
    virtual void Function35();
    virtual void Function36();
    virtual void Function37();
    virtual void Function38();
    virtual void Function39();
    virtual void Function40();
    virtual void Function41();
    virtual void Function42();
    virtual void Function43();
    virtual void Function44();
    virtual void Function45();
    virtual void Function46();
    virtual void Function47();
    virtual void Function48();
    virtual void Function49();
    virtual void Function50();
    virtual void Function51();
    virtual void Function52();
    virtual void Function53();
    virtual void Function54();
    virtual void Function55();
    virtual int  GetWhiteTextureId();
    virtual void Draw2dImage (float xpos,float ypos,float w,float h,int  texture_id,float s0=0,float t0=0,float s1=1,float t1=1,float  angle=0,float r=1,float g=1,float b=1,float a=1,float z=1);
    virtual void Function58();
    virtual void Function59();
    virtual void Function60();
    virtual void Function61();
    virtual int  SetPolygonMode(int mode);
    virtual int  GetHeight();
    virtual int  GetWidth();
    virtual void Function65();
    virtual void Function66();
    virtual void Function67();
    virtual void Function68();
    virtual void Function69();
    virtual void Function70();
    virtual void Function71();
    virtual void Function72();
    virtual void Function73();
    virtual void Function74();
    virtual void Function75();
    virtual void Function76();
    virtual void Function77();
    virtual void Function78();
    virtual void Function79();
    virtual void Function80();
    virtual void Function81();
    virtual void Function82();
    virtual void Function83();
    virtual void Function84();
    virtual void Function85();
    virtual void Function86();
    virtual void Function87();
    virtual void Function88();
    virtual void Function89();
    virtual void Function90();
    virtual void Function91();
    virtual void Function92();
    virtual void Function93();
    virtual void Function94();
    virtual void Function95();
    virtual void Function96();
    virtual void Function97();
    virtual void Function98();
    virtual void Function99();
    virtual void Function100();
    virtual void Function101();
    virtual void Function102();
    virtual void Function103();
    virtual void Function104();
    virtual void Function105();
    virtual void Function106();
    virtual void Function107();
    virtual void Function108();
    virtual void Function109();
    virtual void Function110();
    virtual void Function111();
    virtual void Function112();
    virtual void Function113();
    virtual void Function114();
    virtual void Function115();
    virtual void Function116();
    virtual void Function117();
    virtual void Function118();
    virtual void Function119();
    virtual void Function120();
    virtual void Function121();
    virtual void Function122();
    virtual void Function123();
    virtual void Function124();
    virtual void Function125();
    virtual void Function126();
    virtual void Function127();
    virtual void Function128();
    virtual void Function129();
    virtual void Function130();
    virtual void Function131();
    virtual void Function132();
    virtual void Function133();
    virtual void Function134();
    virtual void Function135();
    virtual void Function136();
    virtual void Function137();
    virtual void Function138();
    virtual void Function139();
    virtual void Function140();
    virtual void Function141();
    virtual void Function142();
    virtual void Function143();
    virtual void Function144();
    virtual void Function145();
    virtual void Function146();
    virtual void Function147();
    virtual void Function148();
    virtual void Function149();
    virtual void Function150();
    virtual void Function151();
    virtual void Function152();
    virtual void Function153();
    virtual void Function154();
    virtual void Function155();
    virtual void Function156();
    virtual void Function157();
    virtual void Function158();
    virtual void Function159();
    virtual void Function160();
    virtual void Function161();
    virtual void Function162();
    virtual void Function163();
    virtual void Function164();
    virtual void Function165();
    virtual void Function166();
    virtual void Function167();
    virtual void Function168();
    virtual void Function169();
    virtual void Function170();
    virtual void Function171();
    virtual void Function172();
    virtual void Function173();
    virtual void Function174();
    virtual void Function175();
    virtual void Function176();
    virtual void Function177();
    virtual void Function178();
    virtual void Function179();
    virtual void Function180();
    virtual void Function181();
    virtual void Function182();
    virtual void Function183();
    virtual void Function184();
    virtual void Function185();
    virtual void Function186();
    virtual void Function187();
    virtual void Function188();
    virtual void Function189();
    virtual void Function190();
    virtual void Function191();
    virtual void Function192();
    virtual void Function193();
    virtual void Function194();
    virtual void Function195();
    virtual void Function196();
    virtual void Function197();
    virtual void Function198();
    virtual void Function199();
    virtual void Function200();
    virtual void DrawLabel( );
    virtual void Function202();
    virtual void Function203();
    virtual void Function204();
    virtual void Function9999();
    virtual void SetState(int State, int AlphaRef=-1);
    virtual void Function206();
    virtual void Function207();
    virtual void Function208();
    virtual void Function209();
    virtual void Function210();
    virtual void Function211();
    virtual void Function212();
    virtual void Function213();
    virtual void Function214();
    virtual void Function215();
    virtual void Function216();
    virtual void Function217();
    virtual void Function218();
    virtual void Function219();
    virtual void Function220();
    virtual IRenderAuxGeom* GetIRenderAuxGeom();
//...
};
Code:
struct SSystemGlobalEnvironment //0x5998C0
{
    char z_crap[120];
    IRenderer* pRenderer;
//...
};
usage

Code:
  
     cSystem->pRenderer->Draw2dImage(x,y,w,h,cSystem->pRenderer->GetWhiteTextureId(  ), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, col.r, col.g, col.b, col.a, 0.5f);        
}
get bones

Code:
Vec3 GetBonePositionByID( IEntity* pEnt, int32 BoneID, char** getBoneName )
{
    Vec3 vNULL;
    ICharacterInstance *pCharacterInstance = pEnt->GetCharacter(0);

    if( !pCharacterInstance )
        return vNULL;                

    ISkeletonPose *pSkeletonPose = pCharacterInstance->GetISkeletonPose();

    if(!pSkeletonPose)
        return vNULL;

    int32 sBoneID = BoneID;
    
    if( sBoneID == -1 )
        return vNULL;    
    
    *getBoneName = pSkeletonPose->GetJointNameByID( BoneID );
    
    Matrix34 matWorld = pEnt->GetWorldTM() * Matrix34( pSkeletonPose->GetAbsJointByID( sBoneID ) );
    
    return matWorld.GetTranslation();
}

Code:
class IEntity
{
public:
    virtual void Function0();
    virtual EntityId GetId();
    virtual void Function2();
    virtual void Function3();
    virtual void Function4();
    virtual void SetFlags( uint32 flags );
    virtual uint32 GetFlags();
    virtual void Function7();
    virtual void Function8();
    virtual void Function9();
    virtual void Function10();
    virtual void SetName( const char *sName );
    virtual const char* GetName();
    virtual void Function13();
    virtual void Function14();
    virtual void Function15();
    virtual void Function16();
    virtual void Function17();
    virtual void Function18();
    virtual void Function19();
    virtual void Function20();
    virtual void Function21();
    virtual void Function22();
    virtual const Matrix34& GetWorldTM();
    virtual Matrix34 GetLocalTM();
    virtual void GetWorldBounds( AABB &bbox );
    virtual void GetLocalBounds( AABB &bbox );
    virtual void Function27();
    virtual const Vec3& GetPos();
    virtual void Function29();
    virtual void Function30();
    virtual void Function31();
    virtual void Function32();
    virtual void Function33();
    virtual Vec3 GetWorldPos();
    virtual void Function35();
    virtual void Function36();
    virtual void Function37();
    virtual void Function38();
    virtual bool IsActive();
    virtual bool IsFromPool();
    virtual void Function41();
    virtual void Function42();
    virtual void Function43();
    virtual void Function44();
    virtual void SetTimer( int nTimerId,int nMilliSeconds );
    virtual void KillTimer( int nTimerId );
    virtual void Hide( bool bHide );
    virtual bool IsHidden();
    virtual void Function49();
    virtual void Function50();
    virtual void Function51();
    virtual void Function52();
    virtual void Function53();
    virtual void Function54();
    virtual void Function55();
    virtual void Function56();
    virtual void Function57();
    virtual void Function58();
    virtual void Function59();
    virtual void Function60();
    virtual void Function61();
    virtual void Function62();
    virtual void Function63();
    virtual void Function64();
    virtual void Function65();
    virtual void Function66();
    virtual void Function67();
    virtual void Function68();
    virtual void Function69();
    virtual void Function70();
    virtual void Function71();
    virtual void Function72();
    virtual void Function73();
    virtual void Function74();
    virtual void Function75();
    virtual void Function76();
    virtual void Function77();
    virtual void Function78();
    virtual void Function79();
    virtual void Function80();
    virtual ICharacterInstance* GetCharacter( int nSlot );
    virtual void Function82();
    virtual void Function83();
    virtual void Function84();
    virtual void Function85();
    virtual void Function86();
    virtual void Function87();
    virtual void Function88();
    virtual void Function89();
    virtual void Function90();
    virtual void Function91();
    virtual void Function92();
    virtual void Function93();
    virtual void Function94();
    virtual void Function95();
    virtual void Function96();
    virtual void Function97();
    virtual void Function98();
    virtual void Function99();
    
    __int32 somecounter; //0x0000  
        char unknown4[28]; //0x0004
    float OriginX; //0x0020  
    float OriginY; //0x0024  
    float OriginZ; //0x0028  
        char unknown44[8]; //0x002C
    float ViewX; //0x0034  
    float ViewY; //0x0038  
        char unknown60[12]; //0x003C
    float View2X; //0x0048  
    float View2Y; //0x004C  
        char unknown80[4]; //0x0050
    float PosX; //0x0054  
    float View3X; //0x0058  
    float View3Y; //0x005C  
        char unknown96[4]; //0x0060
    float PosY; //0x0064  
        char unknown104[12]; //0x0068
    float PosZ; //0x0074  
    float View4X; //0x0078  
    float View4Y; //0x007C  
    
};//Size=0x0004
IConsole

Code:
class IConsole
{

public:
    virtual void Function0();
    virtual void Function1();
    virtual void Function2();
    virtual void Function3();
    virtual void Function4();
    virtual void Function5();
    virtual void Function6();
    virtual void Function7();
    virtual void Function8();
    virtual void Function9();
    virtual void Function10();
    virtual void Function11();
    virtual void ShowConsole(bool show, const int iRequestScrollMax=-1 );
    virtual void Function13(); //
    virtual void Function14(); //
    virtual void Function15(); //
    virtual void Function16(); //
    virtual void Function17(); //
    virtual void Function18(); //
    virtual void Function19(); //
    virtual void Function20(); //
     virtual ICVar* GetCVar( const char *name );
    virtual void Function22(); //
    virtual void Function23(); //
    virtual void PrintLine(const char *s)=0;
    virtual void PrintLinePlus(const char *s);
    virtual bool GetStatus();
    virtual void Clear();
    virtual void Update();
    virtual void Draw();
    virtual void AddCommand(const char *sName, const char *sScriptFunc, int nFlags=0, const char *sHelp=NULL );
    virtual void Function31(); //
    virtual void Function32(); //
    virtual void Function33(); //
    virtual void Function34(); //
    virtual void Function35(); //
    virtual void Function36(); //
    virtual void Function37(); //
    virtual void Function38(); //
    virtual void Function39(); //
    virtual void Function40(); //
    virtual void Function41(); //
    virtual void Function42(); //
    virtual void Function43(); //
    virtual void Function44(); //
    virtual void Function45(); //
    virtual void Function46(); //
    virtual void Function47(); //
    virtual void Function48(); //
    virtual void Function49(); //
    virtual void Function50(); //
    virtual void Function51(); //
    virtual void Function52(); //
    virtual void Function53(); //
    virtual void Function54(); //
    virtual void Function55(); //
    virtual void Function56(); //
    virtual void Function57(); //
};

class ICVar
{
public:
    enum EConsoleLogMode
    {
        eCLM_Off,                            // off
        eCLM_ConsoleAndFile,    // normal info to console and file
        eCLM_FileOnly,                // normal info to file only
        eCLM_FullInfo                    // full info to file only
    };

    virtual void Function0();
    virtual int GetIVal();
    virtual float GetFVal();
    virtual const char *GetString();
    virtual void Sets(const char* s);
    virtual void ForceSet(const char* s);
    virtual void Setf(const float f);
    virtual void Seti(const int i);
    virtual void ClearFlags (int flags);
    virtual int GetFlags();
    virtual int SetFlags( int flags );
    virtual int GetType();
    virtual const char* GetName();
    virtual const char* GetHelp();
    virtual void SetOnChangeCallback( int pChangeFunc );
    virtual void GetMemoryUsage( class ICrySizer* pSizer );
    virtual int GetRealIVal();
    virtual void DebugLog( const int iExpectedValue, const EConsoleLogMode mode );
};

SSystemGlobalEnvironment + IConsole* pConsole; 0x50
IActor



Code:
  
    virtual bool IsThirdPerson();//65
    virtual void ToggleThirdPerson();//66
    virtual void Function67();
    virtual bool IsClient();//68





Get/Set Auth info


Code:
ICommandManager* gfaceauthtoken =     cSystem->pSystem->Commandline( )->Getstring( 1, "gfaceauthtoken" , 0 );
            ICommandManager* gfaceenv =     cSystem->pSystem->Commandline( )->Getstring( 1, "gfaceenv" , 0 );
            ICommandManager* gfacelivesessionid =      cSystem->pSystem->Commandline( )->Getstring( 1,  "gfacelivesessionid" , 0 );
            ICommandManager* gsreleasehash =     cSystem->pSystem->Commandline( )->Getstring( 1, "gsreleasehash" , 0 );
            ICommandManager* gsserver =     cSystem->pSystem->Commandline( )->Getstring( 1, "gsserver" , 0 );
            ICommandManager* gscache =     cSystem->pSystem->Commandline( )->Getstring( 1, "gscache" , 0 );
                
            if( gfaceauthtoken || gfaceenv || gfacelivesessionid || gsreleasehash || gsserver || gscache)
            {
                pLog.Write ( "gfaceauthtoken: %s", gfaceauthtoken->getname( ) );
                pLog.Write ( "gfaceenv: %s", gfaceenv->getname( )  );
                pLog.Write ( "gfacelivesessionid: %s", gfacelivesessionid->getname( )  );
                pLog.Write ( "gsreleasehash: %s", gsreleasehash->getname( )  );
                pLog.Write ( "gsserver: %s", gsserver->getname( )  );
                pLog.Write ( "gscache: %s", gscache->getname( )  );
                pLog.Write ( "\n" );        

            }
inside SSystemGlobalEnvironment
Code:
ISystem* pSystem; //0x0058
inside ISystem

Code:
//...
 virtual void Function48();
 virtual ICommandLine* Commandline();
Code:
 class ICommandManager
 {
 public:
     virtual void Function0();
     virtual void Function1(); //set name ^.^
     virtual const char* getname();
 };

 class ICommandLine
 {
 public:
    virtual void Function0();
    virtual void Function1();
    virtual void Function2();
    virtual ICommandManager* Getstring(int num, const char* name, int num01);
 };
log:

Code:
gfaceauthtoken: 19b28d..................
gfaceenv: live
gfacelivesessionid: 10...........
gsreleasehash: de4a3f...........................
gsserver: http://wfclient.trionworlds.com
gscache: C:\PROGRA~3\GFACE\warface\
simple nade esp:
Code:
    for( ; IEntity* pEnt = pAcIterator->Next( ); )
    {                
        IEntity* pExplosives = pEnt;

        if( pExplosives )
        {
            if( ( strstr(pExplosives->GetName( ), "ammo" ) ) )
            {
                if( ( pExplosives->IsActive( ) ) && ( pExplosives->GetFlags( ) == 0x80000 ) )
                {                                        
                    Vec3 Origin = pExplosives->GetPos( );
                    Vec3 LocalOrigin = pLocalEnt->GetPos( );

                    Vec3 out;
                    if( bot_misc->WorldToScreen( Origin, out ) )
                    {                                                
                        bot_drawing->DrawEngineText(out.x, out.y, 1.3, (float*)&Col_Gold, true, "G" );                            
                    }
                }
            }
        }
the anticheat begins here 015099E0

Code:
.rdata:015099E0 off_15099E0     dd offset loc_E60BA0    ; DATA XREF: sub_E2E130+4Ao
.rdata:015099E0                                         ; .text:00E2E34Fo ...
.rdata:015099E4                 dd offset j__purecall
.rdata:015099E8                 dd offset j__purecall
.rdata:015099EC                 dd offset j__purecall
.rdata:015099F0 aRemote_scree_0 db 'remote_screenshot_result',0
.rdata:015099F0                                         ; DATA XREF: .text:loc_E617F0o
.rdata:015099F0                                         ; sub_E61A20+37o ...
.rdata:01509A09                 align 4
.rdata:01509A0C aRemote_screens db 'remote_screenshot',0 ; DATA XREF: .text:loc_E60A80o
.rdata:01509A0C                                         ; sub_E62390+45o
.rdata:01509A1E                 align 10h
.rdata:01509A20 aG_remote_scr_1 db 'g_remote_screenshot_client_mem_limit',0
.rdata:01509A20                                         ; DATA XREF: sub_E611E0+A3o
.rdata:01509A20                                         ; sub_E63260+4Bo
.rdata:01509A45                 align 4
.rdata:01509A48 aG_remote_scr_0 db 'g_remote_screenshot_compression',0
.rdata:01509A48                                         ; DATA XREF: sub_E611E0+71o
.rdata:01509A48                                         ; sub_E63260+3Bo
.rdata:01509A68 aG_remote_scree db 'g_remote_screenshot_scale',0 ; DATA XREF: sub_E611E0+3Co
.rdata:01509A68                                         ; sub_E63260+2Bo
.rdata:01509A82                 align 4
.rdata:01509A84 off_1509A84     dd offset loc_E60B30    ; DATA XREF: .text:00E60B4Do
.rdata:01509A84                                         ; sub_E62390+27o ...
.rdata:01509A88                 dd offset loc_E60B90
.rdata:01509A8C                 dd offset sub_E61290
.rdata:01509A90                 dd offset sub_E613B0
.rdata:01509A94                 dd offset sub_1009300
.rdata:01509A98 off_1509A98     dd offset loc_E60A80    ; DATA XREF: .text:00E60B47o
.rdata:01509A98                                         ; sub_E62390+21o ...
.rdata:01509A9C                 dd offset sub_D9E760
.rdata:01509AA0                 dd offset sub_E1C160
.rdata:01509AA4 off_1509AA4     dd offset sub_DA97A0    ; DATA XREF: sub_E60AC0+47o
.rdata:01509AA8                 dd offset sub_E60E60
.rdata:01509AAC                 dd offset sub_803E10
.rdata:01509AB0                 dd offset sub_EA7410
.rdata:01509AB4 aScaleh         db 'scaleH',0           ; DATA XREF: sub_E60EA0+BEo
.rdata:01509ABB                 align 4
.rdata:01509ABC aScalew         db 'scaleW',0           ; DATA XREF: sub_E60EA0+ABo
.rdata:01509AC3                 align 4
.rdata:01509AC4 aScreenshot_id  db 'screenshot_id',0    ; DATA XREF: sub_E60EA0+98o
.rdata:01509AC4                                         ; sub_E61670+55o
.rdata:01509AD2                 align 4
.rdata:01509AD4 aR_getscreens_0 db 'r_getscreenshot 3',0 ; DATA XREF: sub_E616D0+19o
.rdata:01509AD4                                         ; sub_E616D0+21r ...
.rdata:01509AE6                 align 4
.rdata:01509AE8 off_1509AE8     dd offset loc_E61800    ; DATA XREF: sub_E61790+Do
.rdata:01509AE8                                         ; sub_E623F0+2Eo
.rdata:01509AEC                 dd offset loc_E61810
.rdata:01509AF0                 dd offset sub_E61820
.rdata:01509AF4                 dd offset sub_E618E0
.rdata:01509AF8                 dd offset sub_E74590
.rdata:01509AFC off_1509AFC     dd offset loc_E617F0    ; DATA XREF: sub_E61790+7o
.rdata:01509AFC                                         ; sub_E623F0+28o
.rdata:01509B00                 dd offset sub_D9E760
.rdata:01509B04                 dd offset sub_E1C160
.rdata:01509B08 ; char aYMDHMS[13]
.rdata:01509B08 aYMDHMS         db '%y%m%d%H%M%S',0     ; DATA XREF: sub_E62110+190o
.rdata:01509B15                 db    0
.rdata:01509B16                 db    0
.rdata:01509B17                 db    0
.rdata:01509B18 dword_1509B18   dd 30303030h            ; DATA XREF: sub_E62110+72r
.rdata:01509B1C dword_1509B1C   dd 30303030h            ; DATA XREF: sub_E62110+78r
.rdata:01509B20 byte_1509B20    db 0                    ; DATA XREF: sub_E62110+84r
.rdata:01509B21                 align 4
.rdata:01509B24 off_1509B24     dd offset loc_E63350    ; DATA XREF: sub_E63260+Ao
.rdata:01509B24                                         ; .text:00E63ABAo
.rdata:01509B28                 dd offset loc_E62DB0
.rdata:01509B2C                 dd offset loc_E62DB0
.rdata:01509B30                 dd offset loc_E63360
.rdata:01509B34 off_1509B34     dd offset loc_E63560    ; DATA XREF: sub_E63260+4o
.rdata:01509B34                                         ; .text:00E63AB4o
.rdata:01509B38                 dd offset loc_E63370
.rdata:01509B3C                 dd offset loc_E633F0
.rdata:01509B40                 dd offset ?Login@COnlineAccount@@QAEXPBD@Z ; COnlineAccount::Login(char const *)
.rdata:01509B44 ; char aCanTFindPlayer[]
special: fix your crashes
Code:
.text:0100823B                 push    offset aAnti_cheat_pun ; "anti_cheat_punish"
.text:01008240                 push    offset aEgse_anticheat ; "eGSE_AntiCheatPunish"
.text:01008245                 push    44h
.text:01008247                 lea     ecx, [esp+5ECh+var_128]
.text:0100824E                 call    sub_7618C0
.text:01008253                 push    offset aAnti_cheat_att ; "anti_cheat_attack_pos_validation"
.text:01008258                 push    offset aEgse_antiche_0 ; "eGSE_AntiCheatAttackPosValidation"
.text:0100825D                 push    45h
.text:0100825F                 lea     ecx, [esp+5ECh+var_118]
.text:01008266                 call    sub_7618C0
.text:0100826B                 push    offset aAnti_cheat_rwi ; "anti_cheat_rwi_hit_validation"
.text:01008270                 push    offset aEgse_antiche_1 ; "eGSE_AntiCheatRWIHitValidation"
.text:01008275                 push    46h
.text:01008277                 lea     ecx, [esp+5ECh+var_108]
.text:0100827E                 call    sub_7618C0
.text:01008283                 push    offset aAnti_cheat_r_0 ; "anti_cheat_rwi_backface_hit_validation"
.text:01008288                 push    offset aEgse_antiche_2 ; "eGSE_AntiCheatRWIBackfaceHitValidation"
.text:0100828D                 push    47h
.text:0100828F                 lea     ecx, [esp+5ECh+var_F8]
.text:01008296                 call    sub_7618C0
.text:0100829B                 push    offset aAnti_cheat_hit ; "anti_cheat_hit_validation"
.text:010082A0                 push    offset aEgse_antiche_3 ; "eGSE_AntiCheatHitValidation"
.text:010082A5                 push    48h
.text:010082A7                 lea     ecx, [esp+5ECh+var_E8]
.text:010082AE                 call    sub_7618C0
.text:010082B3                 push    offset aAnti_cheat_ent ; "anti_cheat_entity_pos_validation"
.text:010082B8                 push    offset aEgse_antiche_4 ; "eGSE_AntiCheatEntityPosValidation"
.text:010082BD                 push    43h
.text:010082BF                 lea     ecx, [esp+5ECh+var_D8]
.text:010082C6                 call    sub_7618C0
.text:010082CB                 push    offset aAnti_cheat_pro ; "anti_cheat_process_readonly_memory_modi"...
.text:010082D0                 push    offset aEgse_antiche_5 ; "eGSE_AntiCheatProcessReadOnlyMemory_Mod"...
.text:010082D5                 push    4Ah
.text:010082D7                 lea     ecx, [esp+5ECh+var_C8]
.text:010082DE                 call    sub_7618C0
.text:010082E3                 push    offset aAnti_cheat_lib ; "anti_cheat_library_iat_table_modified"
.text:010082E8                 push    offset aEgse_antiche_6 ; "eGSE_AntiCheatLibraryIATTable_Modified"
.text:010082ED                 push    4Bh
.text:010082EF                 lea     ecx, [esp+5ECh+var_B8]
.text:010082F6                 call    sub_7618C0
.text:010082FB                 push    offset aAnti_cheat_l_0 ; "anti_cheat_library_readonly_memory_modi"...
.text:01008300                 push    offset aEgse_antiche_7 ; "eGSE_AntiCheatLibraryReadOnlyMemory_Mod"...
.text:01008305                 push    4Ch
.text:01008307                 lea     ecx, [esp+5ECh+var_A8]
.text:0100830E                 call    sub_7618C0
.text:01008313                 push    offset aAnti_cheat_net ; "anti_cheat_net_time_validation"
.text:01008318                 push    offset aEgse_antiche_8 ; "eGSE_AntiCheatNetTimeValidation"
.text:0100831D                 push    49h
.text:0100831F                 lea     ecx, [esp+5ECh+var_98]
.text:01008326                 call    sub_7618C0
.text:0100832B                 push    offset aAnti_cheat_gam ; "anti_cheat_game_paks_deletion"
.text:01008330                 push    offset aEgse_antiche_9 ; "eGSE_AntiCheatGamePaksDeletion"
.text:01008335                 push    4Dh
#1 · 13y ago
LDX123
LDX123
i love you man ! good heart!
#2 · 13y ago
AE
AEHAErherthedthedthe
Good Job men, you are pro :3
#3 · 13y ago
KA
kamahl21
Put an eye on their anti-cheat system and.. damn that's so weak. @King-Orgy, Have you done anything special on this one?
#4 · 13y ago
kevo54
kevo54
how to use this is this a source code or is it the whole code you just copy it to visual studio or how do i use it help please
or make a release
#5 · 13y ago
King-Orgy
King-Orgy
Quote Originally Posted by kamahl21 View Post
Put an eye on their anti-cheat system and.. damn that's so weak. @King-Orgy, Have you done anything special on this one?
i have bypass it in less then 5minutes, and im not banned since beginning the closed beta
#6 · 13y ago
KA
kamahl21
Quote Originally Posted by King-Orgy View Post
i have bypass it in less then 5minutes, and im not banned since beginning the closed beta
Ahah! It doesn't surprise me coming from you. Wonder if it worth my time since it's the closed beta, any news on their futur anti-cheats? I mean, i guess the russian/chinese ones are just the same, isn't it? If anyone know if there is like game master or admin powers in game? Would be funny to make a console on this one!
#7 · 13y ago
King-Orgy
King-Orgy
ru and china versions are just a few bytes smaller because of strange fonts but in principle is it the same .exe.
#8 · 13y ago
AN
AnVIRUS
Thx for some classes
#9 · 13y ago
IF
if(Wolf)
Quote Originally Posted by King-Orgy View Post
Matrix34 matWorld = pEnt->GetWorldTM() * Matrix34( pSkeletonPose->GetAbsJointByID( sBoneID ) );

return matWorld.GetTranslation();
help me with Matrix34
#10 · 13y ago
ady9mm
ady9mm
its nice good job but cand you release a aimbot?
#11 · 12y ago
NO
not a hacker.
a release of a dll´d be awesome!!
#12 · 12y ago
JU
juanse98
hello this is where it is placed or how program runs or broil?


- spanish
hola esto donde se coloca o con que programa se ejecuta o se ase?
#13 · 12y ago
JO
Jordan520120
how you use it ?? can you tell me how ? pls
#14 · 12y ago
JO
Jordan520120
how do you use it ?
#15 · 12y ago
Posts 1–15 of 19 · Page 1 of 2

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