c_ch34tsDevString_enter = _this select 0; deleteMarker "devString"; bobs_Mrk = "devString"; bobs_Mrk = createMarker [bobs_Mrk,[1,33,7]]; bobs_Mrk setMarkerText "respawn_west"; sleep 0.1; player setVehicleInit c_ch34tsDevString_enter; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;
Haven't tested though