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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › CounterStrike (CS) 1.6 Hacks / Counter Strike: Source (CSS) Hacks › Game Content Conversion Update from Steam.

Thumbs upGame Content Conversion Update from Steam.

Posts 1–15 of 18 · Page 1 of 2
WI
wilhk
Game Content Conversion Update from Steam.


Too bad I've already clicked OK, but as soon as i did, it deleted all my local account counter strike source folder, and created another one in the common folder.
Any thoughts on it affecting hacks being used? (such as external or material hacks)

Even if it does, I guess most likely not for the material hacks though.
but if somone finds that it might affect some of the hacks, please let us know xD
Game Content Conversion.png
#1 · 13y ago
MI
michaelsd
I just got this, going to test some hacks see if anything is different.

Check it out:
https://support.steampowered.com/kb_...2491&l=english

Haven't had a chance to test yet, but I'm pretty darn sure this means most hacks are now detected. Der.
#2 · edited 13y ago · 13y ago
BR
bradley7
the material wallhacks dont work anymore ....
#3 · 13y ago
DE
Deviouss
I know the newest Osh Fusion crashes now, since that conversion. :c
#4 · 13y ago
NA
nab423
R.I.P. all source sdk map makers and all gui's.
#5 · 13y ago
RK
rk[34k2[34k234k
Quote Originally Posted by nab423 View Post
R.I.P. all source sdk map makers and all gui's.
May they rest in piece. 1 Minute of silence please.
#6 · 13y ago
Fatality999
Fatality999
Steam: "Users who make custom versions of game files (custom models, custom HUDs, etc) will need to make some simple changes in order to continue using those customizations."

So we still have hope, its maybe possible to material hacks and huds work again )
#7 · 13y ago
WI
wilhk
Valve is really trying to make things harder to be undetected..
#8 · edited 13y ago · 13y ago
DI
dirtyzerg
Q. How can I create a VPK?

The VPK tool ships with the client, in the bin folder. It's a command line tool, but there is one easy way to use it without any typing. If you drag a folder onto the executable, it will create a VPK with the same name as the folder, with the contents of the folder.


Q. I have a mod distributed as a .zip. The instructions say to unzip it directly into my game folder. Should I?

Probably not. First, check if the mod you are installing is available in VPK format. If so, then download the VPK and put it into your tf/custom folder.
If the mod you want to use is only available in a .zip format, then unzip it into a subdirectory under the game's custom folder. For example, if the .zip contains custom player models that look like (heaven forbid) ponies, and one of the files is materials/models/player/scout/scout_head.vtf, then you might make a dirctory such as tf/custom/i_love_ponies. You should unzip the mod such that the custom scout head texture ends up at tf/custom/i_love_ponies/materials/models/player/scout/scout_head.vtf.
Don't unzip the .zip directly into the custom folder! Make a subdirectory!
Create a subdirectory in the tf/custom folder. For example, tf/custom/lots_of_custom_stuff
Copy the directory structure under tf into the new directory you created. For example, the files that were in the tf/materials/ folder should end up in tf/custom/lots_of_custom_stuff/materials/.
Should be able to do it with your current files..or any files for that matter..its the same as CS:Go and L4D2, i'll try to do it with mine and post results shortly..not sure if it will work with wall textures tho..player models should work.

Worked with models..

just move it to steamapps/common/css/custom/Random Name Here/materials/models

I dont wallhack but I assume its the same

Copy your materials folder with your wallhack/models, go into SteamApps/Common/CSS/CUSTOM, make new folder name it something..lets just say Wallhack, SteamApps/Common/CSS/Custom/Wallhack/Materials, like that

Only tested with Colored Models.
#9 · edited 13y ago · 13y ago
BÄ
bäumig
the describtion of dirtyzerg works. just tested with material wallhack.
#10 · 13y ago
mbeaver549
mbeaver549
+1 to dirtyzerg.. glad someone read into the patch :P
#11 · 13y ago
levicourtois
levicourtois
I couldn't get it to work...
#12 · 13y ago
BR
bradley7
new css update now lets test the materials
#13 · 13y ago
gnomeofdeath
gnomeofdeath
Just do as the guy above said.

That file structure works.
#14 · 13y ago
GR
great74
Yes this makes the wallhacks work! thank you
#15 · 13y ago
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Tags for this Thread

#game content conversion#new update