
#include <stdio.h>
#include <windows.h>
// Define List //
#define Playerpointer 0x1100480
#define Serverpointer 0xC15440
/// end define list
DWORD *ingame= (DWORD*)Playerpointer;
DWORD *megame= (DWORD*)Serverpointer;
//Start Hack codes here
void Stamina()
{
DWORD dwPlayerPtr = *(DWORD*)//PlayerpointerHERE;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x2A4) = 100;
}
}
void Jump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)//PlayerpointerHERE;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x190) = 2500;
}
}
}
void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)//PlayerpointerHERE;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+0x27C) = -20000;
}
}
void Goldpremium()
{
DWORD dwPlayerPtr = *(DWORD*)//ServerpointerHERE;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+0x364) = 3;
}
//end hack codes
void HackThread()
{
for(;;)
{
if(*ingame) //check if we are ingame.. prevent crashs
{
NFD(); //add your hacks here like this 'hackname'();
Jump();
Stamina();
}
if(*megame)
{
Goldpremium();
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
}
return TRUE;
}