What you see is the error message of a flash
debugging projector.
When nilly talks about trace command, she talks about this
Code:
findpropstrict QName(PackageNamespace("", "#0"), "trace")
pushstring "----KILROY WAS HERE----"
callpropvoid QName(PackageNamespace("", "#0"), "trace"), 1
Put this into the aimbot code
Launch the client using a debugging Flash projector(which you seems to have already).
Activate auto fire.
Vizzy will display "----KILROY WAS HERE----" in the debug Window.
You can also print a variable
Code:
findpropstrict QName(PackageNamespace("", "#0"), "trace")
getlex QName(PackageNamespace(""), "_-0FU")
callpropvoid QName(PackageNamespace("", "#0"), "trace"), 1
In fact, the last thing put on the stack between the
findpropstrict QName(PackageNamespace("", "#0"), "trace")
and the
callpropvoid QName(PackageNamespace("", "#0"), "trace"), 1
is the thing you will see in Vizzy..
You can use it to check variable contents, and control program flow (like in "if it's not printed the program doesnt went here so the bug is before")
Now, the error you have may be related to either bad "_-name" use, or bad code placement..
Mind to use a pastebin including explanations regarding where you found the names ?
Fore references: 13.3 names are these one :
Code:
;----------------------------------
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
#set functionname "aim_" ; the function name
#set mouseClass "com.company.assembleegameclient.game:_-zT#0" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-#0"), "_-")
#set mouseClicked "_-0oC" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-#0"), "_-")
#set playerNamespace "_-0Ju" ; Namespace of the Player class
#set characterNamespace "_-NE" ; Namespace of the Character class
#set gameobjectNamespace "_-10K" ; Namespace of the GameObject class
#set basicobjectNamespace "_-0hW" ; Namespace of the BasicObject class
#set projectileNamespace "_-BD" ; Namespace of the Projectile class
#set Aimbot_charMaxHealth "_-0lE" ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set ObjLibDictionary "_-0ED" ; Found in ObjectLibrary class, : trait const QName(PackageNamespace(""), "_-") slotid 7 type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set gameobjVector "_-OK" ;Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
#set ObjPropertiesDictionary "_-053" ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set FunctionIsInvincible "_-Eg"
#set FunctionsIsStasis "_-mM"
#set FunctionsIsInvulnerable "_-1Cf"