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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › WarFrame Hacks & Cheats › Cheat Engine Hack Table

PostCheat Engine Hack Table

Posts 1–15 of 62 · Page 1 of 5
…
MR
mrBombast
Cheat Engine Hack Table
Hi,

A lot of people were asking "how to deactivate a script."
Well with a table you can activate and deactivate a script whenever you like to.
This is how the table looks like: Click here to see the table screenshot.

How to update the table.

-Double click on "<script>" (this is located next to every activateble script) and paste the updated script in there, press okay.
-In the top left corner you see a save disk, press it and save the Table

Make sure to bypass Cheat Engine before using this !!! Click here to see how.

Hope you enjoy.

Virus scans:
-Antivirus scan VirusTotal
-Jotti's malware scan
Warframe Hack Table_mpgh.net.rar
#1 · edited 13y ago · 13y ago
RA
Rampant_uterus
you can use stamina and ammo online? How did they patch energy and shields for online but not this?
#2 · 13y ago
freshnikes
freshnikes
I can solo with this all day.
#3 · 13y ago
RA
Rampant_uterus
table needs item drop to be all forma and alerts infinite so you can get orokins, lol... gj
#4 · 13y ago
Bernard.
Bernard
Looks good.

#Approved
#5 · 13y ago
MR
mrBombast
Ty my friend.

---------- Post addddd t 05:20 PM ---------- Prev post was at 05:07 PM ----------

In the between time the game is updated. Here are the new codes. I explained how to update the codes above.

-Red = Not usable in online. (Only in private [with people you know that wont report you] and solo)
-Green = usable in every game mode.


-Infinite Stamina:

Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC CC CC CC CC CC CC CC 8A
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

Warframe.exe+7B6D51:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
Warframe.exe+7B6D51:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
dealloc(newmem)
-Infinite ammo:

Code:
/*
   - Infinite Ammo
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6CE51A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86


alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

"Warframe.exe"+6CE51A:
jmp newmem
nop
returnhere:

[DISABLE]
"Warframe.exe"+6CE51A:
mov [ecx],ax
movzx eax,ax

dealloc(newmem)
-Infinite shield:

Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B * * *)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
-2 Shot Kill:

Code:
/*
   - 2-3 hit kill Alpha v2.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade By Nightshadess, Credits to Lepage.
*/

DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+409921) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44 2F 89 01 35 7F 0D D3 12
DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+7A08EA) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3 0F 11 83 20 09 00 00 74
[ENABLE]
ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01

dealloc(newmem)
-Artifact shield:

Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress
-Infinite energy:

Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/

DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+A599AC) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D 7C 09 3C 01 8B 10 8B 92 0C 01 00 00 51 8D 4C 24
[ENABLE]
ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)105 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
Have fun hacking !!!
#6 · edited 13y ago · 13y ago
RO
rosang
Man your script is just Awesome! DD Good Job!
#7 · 13y ago
GU
GunGa23
I banned by Warframe
#8 · 13y ago
MR
mrBombast
Quote Originally Posted by GunGa23 View Post
I banned by Warframe
Means you didnt bypassed cheat engine.
#9 · 13y ago
RA
Rampant_uterus
YO, can i get a double check, seen 3 posts w/ no confirmation, ammo and stamina are allowed in online (not solo or private) matches?
#10 · 13y ago
GU
GunGa23
Yes, I am not familiar with cheat engine !
#11 · 13y ago
TH
TheWhiteWolf96
pls someone can send me a pm with the instruction to bypass cheatengine T.T i'm going crazy...
#12 · 13y ago
MR
mrBombast
Quote Originally Posted by Rampant_uterus View Post
YO, can i get a double check, seen 3 posts w/ no confirmation, ammo and stamina are allowed in online (not solo or private) matches?
Infinite ammo and stamina hack are the 2 most undetectable. So you can use it in every mode.
#13 · 13y ago
BL
blookvoodow
artifact shield still work in solo
#14 · 13y ago
MR
mrBombast
Quote Originally Posted by TheWhiteWolf96 View Post
pls someone can send me a pm with the instruction to bypass cheatengine T.T i'm going crazy...
I would like to pm you but you dont have enough posts. You need 10 and you have 1. You can post your skype on my page i will explain u everythign there.

---------- Post added at 03:40 PM ---------- Previous post was at 03:39 PM ----------

Quote Originally Posted by blookvoodow View Post
artifact shield still work in solo
Yes it does. Tell me when the code is outdated, when it is i will post updated ones.
#15 · 13y ago
Posts 1–15 of 62 · Page 1 of 5
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