Updated 9/6 - 1AM EST
Post if you are getting kicked for script restrictions, Origins global banned, disconnected or grey/white screened (after following install directions). That may mean it is time for another update. Make sure to check new thread replies every day before logging in with this. The Origins team is quick to update.
Changelog:
- Added dance moves and silly smoke
- Added change other players stats
- Added change your own stats
- Added local ural back
- Changed loadouts and bots for better compatibility with all mods (except origins bot)
- Moved from file.sqf to folder\file.sqf to avoid Origins script scan
- Removed explode target
- Swapped god mode back to old method.
Features:
- Change other players stats (+humanity, -humanity, reset all to zero

)
- Change your stats (+banditkills, +humanity, -humanity, +murders, +zombiekills)
- Dance moves (box, dance, handstand)
- Delete cursor target
- ESP
- Explosive bullets
- God mode + car god mode (combined)
- No grass
- Premade Gear Bots (medical, build materials, vehicle parts, weapons) or make your own!
- Premade Gear Loadouts (build materials, cinder blocks, rocks, wood) or make your own!
- Premade Weapon Loadouts (dmr, m4sd, mk48, svd) or make your own!
- Unlimited ammo
- Silly smoke
- Spawn local vehicle (huey, littlebird, suv, ural)
- Teleport
- Zombie delete
- Zombie spawn
Tested and confirmed compatibility basic compatibility with Breaking Point, DayZero, Epoch, Origins and Overwatch. Designed for Origins, but should work on any antihax server. Keep in mind not all weapons and gear will spawn on all mods.
Install Directions:
1. Extract
2. Put the crawdaunt\ folder in your main Arma 2 OA folder.
3. Rename the crawdaunt\ folder something unique which will not be caught by the script scan. For example (Do NOT use my example):
Code:
crawdaunt\ >>>> myfolder\
4. Rename crawdaunt.sqf and crawdaunt2.sqf something unique. For example (Do NOT use my example):
Code:
crawdaunt.sqf >>>> myfilename.sqf
crawdaunt2.sqf >>>> myfilename2.sqf
5. Open crawdaunt.sqf in your text editor. Hit
ctrl + h and replace all occurrences (69) of
crawdaunt\crawdaunt2.sqf with your unique folder and file name. For example:
Code:
crawdaunt\crawdaunt2.sqf >>>> myfolder\myfilename2.sqf
6. Hit
ctrl + h again and replace all occurrences (938) of
walrein with something unique which will not be caught by the variable scan. For example (Do NOT use my example):
Code:
walrein >>>> myname
7. Open crawdaunt2.sqf in your text editor. Hit
ctrl + h and replace all occurrences (17) of
walrein with the same unique name you used in step 6 (i.e
myname).
8. Save and close both files.
9. Run "crawdaunt.sqf" with your loader of choice. (YES, you need a bypass to use this!)
IMPORTANT: Before joining Origins or any server with antihax be sure to remove from your Arma 2 OA folder any cheat script files which will be detected by the antihax script scan. Including the older versions of this menu. For examples of what to look for see "Origins 1.7.5 Antihacks - Filtered Menu's and Scripts" in this thread:
http://www.mpgh.net/forum/624-dayz-m...ver-files.html
Additional Directions Loader#1 (not to be named):
1. Join the server you wish to play. Disconnect all the way and hit escape to return to the main menu.
2. Make sure DayZ Commander is closed. Inject the "Basic bypass."
3. Hit ~ + esc.
4. In your main Arma2OA folder find the Settings##.ini file and make it look like this:
Note: Replace
myfolder\ with your unique folder name from step 3 and
myfile.sqf with your unique file name from step 4.
Code:
Path myfolder\
Key 192
Filename myfile.sqf
5. Close your game. Repeat step 1-3.
6. Now that you have injected at the main menu move the Settings##.ini file out of your Arma2OA folder.
7. Rejoin the server through Multiplayer > Remote
8. Hit ~ + Esc once loaded in game to run.
Additional Directions Loader#2 (not to be named):
1. Edit DayZ_Settings.txt to look like this:
Note: Replace
myfolder\ with your unique folder name from step 3 and
myfile.sqf with your unique file name from step 4.
Code:
19=myfolder\myfile.sqf ;
AAH=0 ;
ScanBE=1 ;
2. Join the server you wish to play. Disconnect all the way and hit escape to return to the main menu.
3. Inject the DayZ cheat
4. Rejoin the server through Multiplayer > Remote
5. Once in-game run with pause break key (right of scroll lock).
FAQ:
Q: Will this work with the sister loader of loader #2?
No, sorry. Their startup script is always blocked by antihax and they do not allow you to change it.
Q: Why does the menu only work when I am on the motorcycle?
1. Get off the bike.
2. Look at the bike like you are going to refuel and click exit or one of the submenus.
3. Run away and now the menu will stay on your player until you change skins or respawn.
Q: How do I change the gear in the loadouts or bots?
1. Open crawdaunt.sqf
2. Ctrl + F to search for what you want to change:
Code:
walrein41 = build bot
walrein2 = weapon bot
walrein10 = dmr loadout
walrein50 = Mk48 loadout
etc.
The gear loadouts are right above those. Where you see things like:
Gear example - wood:
Code:
player addMagazine 'PartWoodPile';
player addMagazine 'PartWoodPile';
player addMagazine 'PartWoodPile';
player addMagazine 'PartWoodPile';
player addMagazine 'PartWoodPile';
player addMagazine 'PartWoodPile';
Loadout example - SVD
Code:
removeAllWeapons player;
removeAllItems player;
removebackpack player;
player addMagazine '10Rnd_762x54_SVD';
player addMagazine '10Rnd_762x54_SVD';
player addMagazine '10Rnd_762x54_SVD';
player addMagazine '10Rnd_762x54_SVD';
player addMagazine 'Skin_Sniper1_DZ';
player addMagazine 'FoodSteakCooked';
player addMagazine 'ItemSodaCoke';
player addMagazine 'ItemBloodbag';
player addMagazine 'ItemPainkiller';
player addMagazine 'ItemAntibiotic';
player addMagazine 'ItemMorphine';
player addMagazine 'ItemEpinephrine';
player addWeapon 'ItemMap';
player addWeapon 'SVD_CAMO';
player selectWeapon "SVD_CAMO";
3. Change each magazine, backpack and weapon to whatever you want. Class names are here:
DayZ Mod & Standalone Hacks & Cheats - MPGH - MultiPlayer Game Hacking & Cheats - Hacks, Cheats, Downloads, Trainers, Games
4. You can adjust the menu entry names at the top where you see:
Code:
vehicle player addaction [("<t color=""#ffccff"">" + ("Cinderblocks") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry44;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Foundation") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry45;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Rocks") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry46;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Wood") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry47;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("DMR") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry10;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("M4SD") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry51;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("MK48") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry50;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("SVD") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn shiftry49;",4,false,true,"",""];
Known issues:
> Deleting cursor on houses, garages and strongholds will kick you for deletevehicle restriction since 1.7.6 update. It is still safe to use delete on other things like vehicles, bodies, etc.
> On laggy servers you sometimes need to relog for stat changes to work.
> The god mode is detected by some antihax. It is safe on Origins, base Overwatch and DayZero though.
> Certain servers with the latest antihax from hangender will auto kick you if you have seven or more custom actions on your scroll wheel. I purposely made this have no more than five to avoid that. However, servers with custom actions on your player (i.e. deploygyrocopter, deploybike, selfbloodbag, etc.) will reach the 7 limit when you run this. The solution is to either play on a different server or comment out two or three action lines from each menu. For example:
Code:
vehicle player addaction [("<t color=""#ffccff"">" + ("Bots") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein31;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#ffccff"">" + ("Gear") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein32;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Loadout") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein33;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Local Vehicle") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein34;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#408F49"">" + ("Exit") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein30;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("EA") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein39;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("ESP") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein23;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("GM") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein4;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#ffccff"">" + ("IA") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein40;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#408F49"">" + ("Exit") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein30;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#9ABCD9"">" + ("Cursor") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein27;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#9ABCD9"">" + ("Misc") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein999;",4,false,true,"",""];
vehicle player addaction [("<t color=""#9ABCD9"">" + ("Spawn") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein28;",4,false,true,"",""];
vehicle player addaction [("<t color=""#9ABCD9"">" + ("Toggle") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein29;",4,false,true,"",""];
vehicle player addaction [("<t color=""#408F49"">" + ("TP") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein11;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Medical") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein42;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#ffccff"">" + ("Origins") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein41;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Parts") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein43;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Weapons") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein2;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#408F49"">" + ("Exit") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein30;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("DMR") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein10;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("M4SD") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein51;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("MK48") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein50;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#ffccff"">" + ("SVD") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein49;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#408F49"">" + ("Exit") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein30;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Ah6x_dz") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein52;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Suv_tk_ep1") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein53;",4,false,true,"",""];
vehicle player addaction [("<t color=""#ffccff"">" + ("Uh1h_dz") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein54;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#ffccff"">" + ("Uralcivil") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein993;",4,false,true,"",""];
//vehicle player addaction [("<t color=""#408F49"">" + ("Exit") +"</t>"),"crawdaunt\crawdaunt2.sqf","player spawn walrein30;",4,false,true,"",""];
And don't forget the two menus at the very bottom.
Screen Shots:
Virus Scans:
>>virustotal<<
>>>jotti<<<
Credits:
[evo] curry - addaction code
hangender - creator of everything
infistar - bots, explosive ammo +
monky - tp script +
rustler - explode target, sectorB army, esp +
wuat - base god mode script +