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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › Some Source Code that might work for you

Some Source Code that might work for you

Posts 1–15 of 23 · Page 1 of 2
F l a p J a c K ™
F l a p J a c K ™
Some Source Code that might work for you
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }
#1 · 12y ago
ZI
zikox
Nice Man ^.^
#2 · 12y ago
Mayion
[MPGH]Mayion
Thanks for sharing.
#3 · 12y ago
FE
fernandotdb
very good thank you.
#4 · 12y ago
F l a p J a c K ™
F l a p J a c K ™
^_^ i guess it would help those who are lazy to find some source code xD

welcome mate @Mayion
@zikox i already send the address ^^.
#5 · 12y ago
Jhem
Jhem
Nice Share
#6 · 12y ago
[PH]Coder
[PH]Coder
Quote Originally Posted by F l a p J a c K ™ View Post
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }






FlapJack is this SourceCode in WarRock PH? or Int.?
#7 · 12y ago
Iqie
Iqie
Nice work man .
#8 · 12y ago
Jhem
Jhem
Quote Originally Posted by [PH]Coder View Post
FlapJack is this SourceCode in WarRock PH? or Int.?
it's same. you can use it to them.
#9 · 12y ago
[PH]Coder
[PH]Coder
Quote Originally Posted by F l a p J a c K ™ View Post
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }



AWESOME!!! FlapJack™ Can yOu Give some of those SOURCECODE in WarRock PH? Please? sO that i Have a Pattern in Making Hacks!!
#10 · edited 12y ago · 12y ago
[PH]Coder
[PH]Coder
Quote Originally Posted by Jheamuel123 View Post


it's same. you can use it to them.

HMFF!! the Other SourceCode is for Menu Hack Right? Only Few are in NoMenu.
#11 · 12y ago
Jhem
Jhem
you can use it to NoMenu it's doesn't matter
#12 · 12y ago
F l a p J a c K ™
F l a p J a c K ™
Quote Originally Posted by [PH]Coder View Post
AWESOME!!! FlapJack™ Can yOu Give some of those SOURCECODE in WarRock PH? Please? sO that i Have a Pattern in Making Hacks!![/COLOR]
what pattern? i dont get it dude
#13 · 12y ago
F l a p J a c K ™
F l a p J a c K ™
Quote Originally Posted by [PH]Coder View Post

HMFF!! the Other SourceCode is for Menu Hack Right? Only Few are in NoMenu.
convert the Menu Source code into NoMenu
#14 · 12y ago
[PH]Coder
[PH]Coder
Quote Originally Posted by F l a p J a c K ™ View Post
These codes are LEECH so don't talk anymore

Superjump

Code:
int x = 1000; //beliebige Höhe
void Superjump()
{
 *(float*)(ADR_PLAYERPOINTER + OFFSET_Z) = x;
}No Falldamage
Code:
void NFD()
{
 *(int*)ADR_NFD = -25000;
}Speedhack
Code:
void Speedhack()
{
 //speed x2
 if(GetAsyncKeyState(VK_NUMPAD1)
 {
  *(float*)ADR_SPEED = (97.0 * 2);
 }
 /speedhack off
 if(GetAsyncKeyState(VK_NUMPAD0)
 {
  *(float*)ADR_SPEED = 97.0;
 }
}
Quick Ladderup by Red_L!n3

Code:
ADR_Ladderquickly                       0x00858200  

         if (LadderQuickly==1)
	{
		*(double*)(ADR_Ladderquickly) = /*SpeedVal*/300;
	}
	else
	{
		*(double*)(ADR_Ladderquickly) = /*OrginalVal*/40;
	}
GM Warning by .Crasy

Code:
if(CH_GMW==1) // Was an sein Muss
{
#define COLOR_ADM_WARNING D3DCOLOR_ARGB(255, 0,255, 0)
char *gmname=(char *) (GM_Warning);
if (strlen(gmname)>2) {
char gmwarn[333];
sprintf(gmwarn, "Warning: %s » is in this Room.", GM_Warning);
}
}
Wallclimb by xflick13

Code:
#define WallClimb_Int    0x8AC784
#define WallClimb_Phi    0x816FAC 

-> international : flt_8AC784      dd 5.0e1 
-> Philippines    : flt_816FAC      dd 5.0e1

NoMenu just convert to menu if you have a base for it!

void WallClimb()
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)
{
*(float*)(WallClimb_Int) = 999;
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{
*(float*)(WallClimb_Int) = 5.0e1;
}}
GM Warning by Cαlιgσ

Code:
void gmwarning()
{
char *gmname=(char*)(ADR_ADMIN_WARNING);
if (strlen(gmname)>2)
{
ExitProcess(0);
}
}
Deadspinner by AeroMan

Code:
if ( Deadspinner )
	{
		*(float*)(MEM_DEADSPINNER) = 400.0f;
	}else{
		*(float*)(MEM_DEADSPINNER) = 2.0e-2;
	}
Fog Color by .Crasy

Code:
if(FogColor==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,XCOL);
if(FogColor==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,WHITE);
if(FogColor==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,RED);
if(FogColor==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,ORANGE);
if(FogColor==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,BLACK);
if(FogColor==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,YELLOW);
if(FogColor==7) pDevice->SetRenderState(D3DRS_FOGCOLOR,GREEN);Anwendungsbeispiel:

#define FARBE D3DCOLOR_ARGB(255,255,255,255)
#define FARBE2 D3DCOLOR_ARGB(255,100,60,60)
if(Funktion==1)pDevice->SetRenderState(D3DRS_FOGCOLOR,FARBE)
if(Funktion==2)pDevice->SetRenderState(D3DRS_FOGCOLOR, FARBE2)
Asus Wallhack by .Crasy

Code:
#define Stride1 36
#define Stride2 32

if(WallHack==1)
{
           if(m_Stride == Stride1 && Stride2 )
               {
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
pDevice->SetRenderState( D3DRS_ZENABLE,false);
               }
}
Nofog by .Crasy

Code:
if(NoFog==1)
{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
Level hack(Visual) by CyberPasci™ & CyberRazzer

Code:
void Level()
#define OFS_LEVEL *Level Addy*


{
	DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
	if(dwPlayerPtr != 0)
	{    
		*(long*)(dwPlayerPtr + OFS_LEVEL)=37.500.000;//irgendwas bei 99/100
	}
}
Virtual Jump(ON/OFF) by HackTec

Code:
void VirtualJumpon()
{
if(GetAsyncKeyState(VK_UP) &1)
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
*(float*)(ADR_VIRTUALJUMP) = 1000;
}
}

void VirtualJumpoff()
{
if(GetAsyncKeyState(VK_DOWN) &1)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
*(float*)(ADR_VIRTUALJUMP) = 43;
}
}
Glasswalls by Nice~Man

Code:
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
Glasswalls D3D by .Crasy


Code:
#define Stride5    40

if(GlassWall)
{
if(m_Stride==Stride5)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
}
}
Wallhack mit Khali Bug by CyberRazzer

Code:
Code:
if(CH_WallHack==1)
{
if(m_Stride == 36 && 32)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
}
}
SuperExplosion by AeroMan

Code:
if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Memory Boneshot by CyberRazzer, IDK, Trademark

Code:
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}
Platin Prem by xxfabbelxx

Code:
void Platin()
{
*(int*)(Server+OFS_PREMIUM) = 4;  
}
Menü Prem by .Crasy

Code:
if(premium==1) // Bronze
        *(int*)(Server+OFS_PREMIUM) = 1;

if(premium==2) // Silber
        *(int*)(Server+OFS_PREMIUM) = 2;

if(premium==3) // Gold
        *(int*)(Server+OFS_PREMIUM) = 3;

if(premium==4) // Platin
        *(int*)(Server+OFS_PREMIUM) = 4;
Scalare Jump(Smooth) by .Crasy

Code:
{
if(GetAsyncKeyState(VK_CONTROL) &0x8000)
{
*(float*)(Player Addy +Z Addy) = *(float*)(Player Addy +Z Addy) +70;
}
}
Zombie Freeze by CyberPasci™

Code:
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 0.0f;
}

}

void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
NoSpawnWait by _-Jimmy-_

Code:
void Spawn()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPAWNWAIT3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPAWNWAIT3, sizeof(t), Protection, 0);
}
NoFog(no Menue) by _-Jimmy-_

Code:
void nofog()
{
*(float*)ADR_FARFOG = 116612500;
*(float*)ADR_NEARFOG = 0;
}
Exit Warrock by _-Jimmy-_

Code:
Code:
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF) 
{                   
ExitProcess(0);              
}
}
CrossHair by CyberRazzer

Code:
if (CH_cross==1)
{
int x = ( GetSystemMetrics( 0 ) / 2);
int y = ( GetSystemMetrics( 1 ) / 2);
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10};
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0); //Red
}
Fullbright by CyberRazzer

Code:
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
NoFog by CyberRazzer

Code:
 if(CH_NoFog==1)
 {
  pDevice->SetRenderState(D3DRS_FOGENABLE,false);
 }
Wallhack by CyberRazzer

Code:
if(CH_WallHack==1)
 {
  if(m_Stride == 36)
  {
   pDevice->SetRenderState(D3DRS_ZENABLE,false);
     }
}
Wireframe by CyberRazzer

Code:
 if(CH_WireFrame==1)
 {
  if(m_Stride == 36)
  {
 pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
  }
 }
PointFrame by CyberRazzer

Code:
 if(CH_PointMode==1)
{
if(m_Stride == 36) 
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT); 
}
}
Glasswalls by CyberRazzer

Code:
if(CH_GlassWalls==1) 
{
if(m_Stride == 40)
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
}
Chams(ohne Khali Bug) by CyberRazzer

Code:
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetTexture(0,Red);
pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture(0, Green);
Chams(mit Khali Bug) by CyberRazzer

pDevice->SetRenderState(D3DRS_AMBIENT,YELLOW);
pDevice->SetRenderState(D3DRS_ZENABLE,false);
Wall Color by CyberRazzer

Code:
if(WallColor==1)
{
if(m_Stride == 40) 
{
pDevice->SetRenderState(D3DRS_ZENABLE,true);
pDevice->SetTexture( 0, Red);
}
}
Nobounds by Eragon5555

Code:
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);
}
Scope Hack(menü) by *fabirulez*

Code:
if(CH_SCOPE==1)
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
I'm Drunk by BlackLegend

Code:
Code:
if(CH_DRUNK == 1)
 {
  *(DWORD*)ADR_IMDRUNK = 1;
 }
  if(CH_DRUNK == 0)
 {
  *(DWORD*)ADR_IMDRUNK = 0;
 }




There's an Error in Level SourceCode!! Can u Fix it FlapJack™? Can you retype the Code of the Level OFS?
#15 · 12y ago
Posts 1–15 of 23 · Page 1 of 2

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