But this Addys is 1 field
//<<<<<<<<<<<<<<--Pointers-->>>>>>>>>>>>>>>//
#define ADR_PlayerPointer 0x00A86B88
#define ADR_ServerPointer 0x00A85B30
//<<<<<<<<<<<<<<--Memorys-->>>>>>>>>>>>>>//
#define ADR_GlassWall 0x00A84CC4
#define ADR_ExtraClip1 0x00A84C28
#define ADR_ExtraClip2 0x00A84C29
#define ADR_Sniper2x 0x00A84C2A
#define ADR_Assault2x 0x00A84C2C
#define ADR_Bandage 0x00A84C2E
#define ADR_NearFog 0x00A8D9A4
#define ADR_FarFog 0x00A8D9AC
#define ADR_FastAmmo 0x00A8B17C
#define ADR_FastRepair 0x00A8720C
#define ADR_FastHealth 0x00A8B184
#define ADR_FastFlag 0x00A8B194
#define ADR_FullBright1 0x00A87048
#define ADR_FullBright2 0x00A87044
#define ADR_FullBright3 0x00A87040
#define ADR_MapColor1 0x00A87078
#define ADR_MapColor2 0x00A87074
#define ADR_MapColor3 0x00A87070
#define ADR_Fogcolor1 0x00A87090
#define ADR_Fogcolor2 0x00A8708C
#define ADR_Fogcolor3 0x00A87088
#define ADR_Watercolor1 0x00911160
#define ADR_Watercolor2 0x0091115C
#define ADR_Watercolor3 0x00911158
//<<<<<<<<<<<<<<<--Offsets-->>>>>>>>>>>>>>>//
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_NoFallDamage 0x00102E8
//<<<<<<<<<<<--Weapon Offsets-->>>>>>>>>>>>//
#define OFS_NoDelay 0x0010410
#define OFS_WeaponState 0x00C4D0
#define OFS_NoReload 0x001040D
#define OFS_NoSpread 0x0010110
#define OFS_Weapon1 0x00101EC
#define OFS_Weapon2 0x00101EE
#define OFS_Weapon3 0x00101F0
#define OFS_Slot1 0x006CB70
#define OFS_Slot2 0x006CB71
#define OFS_Slot3 0x006CB72
#define OFS_Slot4 0x006CB73
#define OFS_Slot5 0x006CB74
#define OFS_Slot6 0x006CB75
#define OFS_Slot7 0x006CB76
#define OFS_Slot8 0x006CB77
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
//<<<<<<<<<<<<<--CBase-->>>>>>>>>>>>//
struct CBase
{
CPlayer* local;
char* Jhem[0xA94A22]
CPlayer** player;
};