Agora que o c.a vai att nego posta as coisas kkkkkk
heuheuheuheu brbrbrbr
falta classe PlayerManager.
class cPlayerMgr
{
public:
char _0x0000[24];
cClientWeaponMgr * WeaponMgr; //0x0018
char _0x001C[16];
__int32 playerFlags; //0x002C
char _0x0030[24];
float Pitch; //0x0048
float Yaw; //0x004C
float Roll; //0x0050
char _0x0054[232];
__int32 * CameraObject; //0x013C
char _0x0140[2816];
__inline cClientWeapon* GetCurrentWeapon()
{
if (WeaponMgr && WeaponMgr->CurrentWeapon)
return WeaponMgr->CurrentWeapon;
return NULL;
}
};
class cCharacterFX
{
public:
char _0x0000[16];
__int32 * Object; //0x0010
char _0x0014[44];
__int32 IsPlayer; //0x0040
char _0x0044[1293];
BYTE bIsDead; //0x0551
BYTE bSpawnSheild; //0x0552
char _0x0553[41];
__int32 hHitbox; //0x057C
char _0x0580[60];
WORD wHealth; //0x05BC
WORD wArmor; //0x05BE
char _0x05C0[44];
__int32 Index; //0x05EC
char _0x05F0[2640];
};//Size=0x1040